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Re: Cap the number of times a player can "give up"

Posted: 2011-02-24 18:36
by =]H[=[Amish]Kommando
EDIT (see below)

Re: Cap the number of times a player can "give up"

Posted: 2011-02-24 18:43
by SnipeHunt
Tim270 wrote: Also it is quite rude to simply quote someone then replace their comment with 'comment fail', the implication being they made a stupid comment.
Which you should be reported for.
but probably not needed since MODs all across the galaxy will be reading this.

Re: Cap the number of times a player can "give up"

Posted: 2011-02-24 19:11
by Jigsaw
Back on topic now please.

Please keep the discussion non-server specific as all servers will have experienced the same problems/issues at one time or another.

Re: Cap the number of times a player can "give up"

Posted: 2011-02-24 21:48
by ytman
Sad and petty. :(

I bring back to the table the observations made in the previously, and improperly quoted (had quite the laugh). Certain things are removed and the basic points remain.

The idea of not allowing a person to respawn after a certain death cap is reached will result in a team that has less people than PR supports. People complain now that 64 players is too small on certain maps, imagine a game that is a ghost map because a good ten players reached their 5 death limit?

What about insurgents? The whole point of that game mode is to grant a team that has inferior weapons and equipment (for head to head engagements) advantages to go with their disadvantages. What is the point of not having any ticket pool if you can't respawn? You'd completely destroy the game mode you specifically want to improve.

Going from that, whats the point of even having a ticket pool if you can't respawn? All AAS games would devolve into pointless turtle missions and holding back hoping your ranged attacks will kill enough. Maybe if you want a Great War emulation... but beyond that.... whats the point?

Then, I ask you what is the idea behind punishing players who are only just learning the game? You were new once too. I bet you died more than five times a round too, especially if you played as insurgent on Al Basrah. But thats divergent. Is the reason only because of ticket penalties? If so you are suggesting punishing people based soley on the idea that they lost a collective five tickets for giving up five times.

Five tickets is half the ammount a team is docked when they lose a tank. Five tickets pales in comparison to the 21 lost when a full transport huey is destroyed. Why are none of these people punished?

Finally, if you want this idea to be in effect, and only offered to certain servers, why not just make a rule on the H server that kicks/bans people when they reach 5 deaths? Surely, if your idea is correct, you'd create a huge amount of team work and not bother the devs at all. <-----Best chance at solving your issue

Okay... really finally... if you make people cost 50 tickets after they hit a certain death ammount you'd really only be putting a big giant "greif this server!" sign up.

Re: Cap the number of times a player can "give up"

Posted: 2011-02-25 14:44
by StatusRed
I'm not sure about being taken out of the game once you've died a few times.

Re: Cap the number of times a player can "give up"

Posted: 2011-02-25 15:08
by dtacs
Not worth replying
If you don't have the time nor reason to correct serious flaws in your suggestion, then it is invalid and pointless.

In addition to what I mentioned yt and Tim both point out obvious flaws that make this a useless addition to the game. Your suggestion simply can't decide whether or not the player is giving up for the greater good, but punishes them anyway.