Cap the number of times a player can "give up"

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=]H[=[Amish]Kommando
Posts: 93
Joined: 2009-12-23 22:08

Cap the number of times a player can "give up"

Post by =]H[=[Amish]Kommando »

I apologize ahead of time: I read the stickies and checked the *** list and came up empty on this one. However I can not rule out the language barrier problem.

I suggest that the Devs limit the number of times a player can "give up" and/or increase the ticket "penalty" for each time a player "gives up".

We all have seen rounds lost because of players giving up EVERY SINGLE TIME no matter the circumstances (Medic in squad / nearby). Those players aren't discouraged by the fact that they may have to walk quite a distance from the FOB to the front lines every time they give up. The loss of tickets doesn't concern them either.

I believe that this new concept (say "five strikes and you are out") will promote a high level of teamplay and good tactics (no more "human wave" attacks on caches etc.)
Last edited by =]H[=[Amish]Kommando on 2011-02-06 08:24, edited 1 time in total.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Cap the number of times a player can "give up"

Post by Teek »

I think it would be better if you could give up only after 30 seconds of wounded time, and have that count towards your respawn timer instead
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Cap the number of times a player can "give up"

Post by dtacs »

So over the course of 4 hours, a person gives up 5 times and they are kicked from the server?

What if they are teamkilled and there is no medic available?

What if they're literally forced to give up the greater good, EG to spawn at main and get a transport truck/logistics truck/asset? Should players be punished for contributing to the team by doing that?
I think it would be better if you could give up only after 30 seconds of wounded time, and have that count towards your respawn timer instead
Agreed, this is a much better suggestion.
Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Cap the number of times a player can "give up"

Post by Phantom2 »

I agree with the timer before you give up, but limiting the amount of give ups you can get? That is ridiculous, I have had rounds where despite our squad having a medic, we die a lot.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Cap the number of times a player can "give up"

Post by Redamare »

I agree with the Time limit until you are allowed to Give up . . .30 seconds until give up and 30 seconds before you spawn
SeanRamey
Posts: 96
Joined: 2009-06-16 15:53

Re: Cap the number of times a player can "give up"

Post by SeanRamey »

Yeah I like the timer method, but I think that the tickets that you lose by giving up should increase every time you do so.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Cap the number of times a player can "give up"

Post by Dev1200 »

More problems than anything. The point of giving up is so that you can respawn again, and cannot be revived. If people are too stupid to realize that, well, there you go.


However, your respawn time should equal your "Cannot-Click-Respawn" time.


Lets say you were shot and wounded, and have a 30 second respawn time. Since you're still wounded, you have to wait 30 seconds befoer you can give up. Therefor, giving you an "instant" spawn.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Cap the number of times a player can "give up"

Post by maarit »

it should be that if you push give up button you are forced to spawn at main.
because you died permanently.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Cap the number of times a player can "give up"

Post by dtacs »

maarit wrote:it should be that if you push give up button you are forced to spawn at main.
because you died permanently.
So everybody then has to wait the bleedout time when wounded to spawn on a rally point, or firebase?
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Cap the number of times a player can "give up"

Post by PLODDITHANLEY »

I like a no suicide before X timer.

Often I meet guys who just quietly respawn while the medic is trying to find them, plus on mumble servers it may improve the 'revived' by another sqaud scenarios that are great, but rare.
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Cap the number of times a player can "give up"

Post by whatshisname55 »

Dev1200 wrote:However, your respawn time should equal your "Cannot-Click-Respawn" time.


Lets say you were shot and wounded, and have a 30 second respawn time. Since you're still wounded, you have to wait 30 seconds befoer you can give up. Therefor, giving you an "instant" spawn.
This is perfect. That way you can force people to learn patience and have a chance to be revived without punishing anyone for the wrong reasons.
=]H[=[Amish]Kommando
Posts: 93
Joined: 2009-12-23 22:08

Re: Cap the number of times a player can "give up"

Post by =]H[=[Amish]Kommando »

PLODDITHANLEY wrote:I like a no suicide before X timer.

Often I meet guys who just quietly respawn while the medic is trying to find them, plus on mumble servers it may improve the 'revived' by another sqaud scenarios that are great, but rare.
Yes, we all have heard the "I am dead dead" lie and it really degrades teamplay ......
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Cap the number of times a player can "give up"

Post by Tim270 »

I like the system as it is simply because it is flexible. If people are constantly giving up, there is their fault and their team is punished. If a whole squad is stuck dead for 30 secs before they can give up it is going to make capping flags a lot easier on the smaller maps where you can simply take a huge swathe of ground by killing one squad, although I guess some may see that as a positive.
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Cap the number of times a player can "give up"

Post by BroCop »

Another one of those silly suggestions where you are trying to enforce "teamwork" (can I really call this teamwork? because I can hardly see it connected to that word). The point is that good teamplay needs to be promoted not forced upon.
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Cap the number of times a player can "give up"

Post by Shovel »

The timer is good, but like dtacs said, sometimes someone has to give up. What if your entire squad becomes critically wounded? Giving up is the only option.
Shovel009
QCRulzz
Posts: 93
Joined: 2008-04-05 05:28

Re: Cap the number of times a player can "give up"

Post by QCRulzz »

A lot of medics dont even bother to get you back up, they just walk by, so this idea is very bad, big no-no. And if I'm alone in the desert (and lemme tell you it's often), having to wait for a medic to come (10 minutes), is NOT fun at all and will very shortly piss me off.

We don't have enought players to covert the ground. If we had 256, then would have more medics, and at all times 1 near you, but as it is, 32v32, its not possible.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Cap the number of times a player can "give up"

Post by maarit »

dtacs wrote:So everybody then has to wait the bleedout time when wounded to spawn on a rally point, or firebase?



https://www.realitymod.com/forum/f18-pr ... tpost.html

something like that.
but maybe its too hardcore suggest...maybe :wink:
=]H[=[Amish]Kommando
Posts: 93
Joined: 2009-12-23 22:08

Re: Cap the number of times a player can "give up"

Post by =]H[=[Amish]Kommando »

Why not make a server side thing? Whoever owns the server can decide if they want to implement this feature .....
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Cap the number of times a player can "give up"

Post by Bluedrake42 »

yeah timer +1
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Cap the number of times a player can "give up"

Post by whatshisname55 »

But what about like Dev1200 said where you cannot give up until your spawn time passes? This will force people to have a chance to be revived but if they aren't revived they still haven't lost any of the time they would have if they had given up, meaning that once they are allowed to give up they have an instant spawn.
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