128 player Team Hierarchy

General discussion of the Project Reality: BF2 modification.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player Team Hierarchy

Post by Wicca »

Vishuaad, this thread i think, is how to organize 64 players on one team. Not when the server is up :)

Being a CO is daunting, cause instead of being in command of 2-3 squads, your in charge of all 9.

Might be better to split the burden.
Xact Wicca is The Joker. That is all.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: 128 player Team Hierarchy

Post by Web_cole »

MAC$DRE wrote:With dwindling #'s in PR I already oppose the 128
I would be interested for you to tell us how exactly you know the number of players in PR is falling. If anything (anecdotal evidence) I have seen more full servers at UK week day evening time than before.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player Team Hierarchy

Post by Wicca »

haha, i remember about 2 years ago. Me and rudd was talking about PR and all. (this was before he was a dev)

And he was all like, Wicca, PR will die in 6 months. Now, he is a map manager and its been 2 years since that statment. The thing is, PR will never die. In 10 years, people will still play this game. Maybe not on the bf2 engine. But the thought and community will live on. I think i will be here in 10 years, an old man weary of all the wounds i have recived in time.

the 128 server will likely increase the time we spend on this engine, and thus increase the infinity of PR.
Xact Wicca is The Joker. That is all.
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: 128 player Team Hierarchy

Post by Bellator »

I would be interested for you to tell us how exactly you know the number of players in PR is falling
It isn't falling. Player number plateau between new version releases, but will jump up once a new version is released (especially if it includes all sort of new stuff and 128 servers etc)
MAC$DRE
Posts: 62
Joined: 2008-08-29 09:01

Re: 128 player Team Hierarchy

Post by MAC$DRE »

Web_cole wrote:I would be interested for you to tell us how exactly you know the number of players in PR is falling. If anything (anecdotal evidence) I have seen more full servers at UK week day evening time than before.

Yes for the last 4 years I have painstakingly documented ALL PR activity at least once an hour, for 24 hours. How do you know otherwise? :wink:

I'm not even going to explain the sarcasm to you based on your request for 'anecdotal evidence' on PR population.

It's not as populated as it has been in the past, anyone that cannot see that obviously plays on only 1 server, or doesn't play enough PR to notice. it plateaus between patches, however that plateau is FAR less than it was 2 years ago.

You cant look me in the keyboard and tell me that teamwork and population hasnt gone down overall since the jump from .87 to .91 and the current version. .87 was from my observation, the peak PR population. And no I do not have any "anecdotal" evidence which actually means unreliable, but I understand what you meant. I doubt anyone has factual/empirical evidence to support overall PR trends. However, you can take a guess... See > Law of Diminishing Returns.

In case you want "credentials" I helped run the #1 PR & BF2 server for 3 years. So I have quite an interest in PR population and server management.

The 128 kills other servers. Ask anyone who is NOT a pubber and has a server license. A server being fundamentally stronger in teamwork and admins DESERVES to be a recognized and popular server. A server that has a special test license, unavailable to others, is not. Anyone that is not very active in their clan/server or does not have a server license could give two shits, and thats 95% of the PR population, pubbers that go where there is water.

I realize this has nothing to do with the CO discussion. Delete it if necessary. Quell the voices.

Side note, Bf3 coming out new arma, new flashpoint, new MW, new MOH. PR has endured SO MANY releases in the past, credit to the dedication of the community and devs. It'll be interesting to see how the population stands up, even with 128 and "new shit" for the 128 in 2011
Last edited by MAC$DRE on 2011-05-22 06:55, edited 9 times in total.
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: 128 player Team Hierarchy

Post by manligheten »

MAC$DRE wrote:
The 128 kills other servers. Ask anyone who is NOT a pubber and has a server license. A server being fundamentally stronger in teamwork and admins DESERVES to be a recognized and popular server. A server that has a special test license, unavailable to others, is not. Anyone that is not very active in their clan/server or does not have a server license could give two shits, and thats 95% of the PR population, pubbers that go where there is water.
There is a reasonable amount of players who play only because there is a 128 players server, also.

Have you forgotten the time when there was only like one server? Thors, I recall.
KyleN
Posts: 5
Joined: 2011-05-16 06:39

Re: 128 player Team Hierarchy

Post by KyleN »

How do i find the password for the 128 test server?? I dont get it pelase help.
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: 128 player Team Hierarchy

Post by Bellator »

KyleN wrote:How do i find the password for the 128 test server?? I dont get it pelase help.
It's in the mumble interface, on the right side.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: 128 player Team Hierarchy

Post by killonsight95 »

or left side, depending on how it's set-up it should appear in the message box once you connect/enter the channel.
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KyleN
Posts: 5
Joined: 2011-05-16 06:39

Re: 128 player Team Hierarchy

Post by KyleN »

How do i enter the channel?..
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: 128 player Team Hierarchy

Post by Lugi »

Noob detected.

You just double-click on the channel's name.

This should help you if you have no idea what mumble is.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: 128 player Team Hierarchy

Post by Arc_Shielder »

KyleN wrote:How do i enter the channel?..
There's a list of servers and one of the first is 128 Test Server. Under 128 Test Server you will see 3 branches: "Team 1 + SL Radio", "Team 2 + SL Radio" and "Waiting Room". Go to "Waiting Room" by clicking twice. Once you're inside the game and playing 128 Test Server, press Tab and click on "Squads". The first member of each squad indicates who is the SL as you very well know. So compare the names of those SLs of the ones in "SL Radio" in Team 1 and Team 2. Once you figure out, then click twice on the respective team you are in - just Team 1 or Team 2, not the sub-channel SL Radio as that is only reserved for SLs.

And there you go. Connected to Mumble. It's fairly simple and instinctive with time, don't worry.

If you think that's a hassle, next Mumble version will sign in automatically. So don't be intimidated over such a simple thing as it won't last for long.
KyleN
Posts: 5
Joined: 2011-05-16 06:39

Re: 128 player Team Hierarchy

Post by KyleN »

Arcturus_Shielder wrote:There's a list of servers and one of the first is 128 Test Server. Under 128 Test Server you will see 3 branches: "Team 1 + SL Radio", "Team 2 + SL Radio" and "Waiting Room". Go to "Waiting Room" by clicking twice. Once you're inside the game and playing 128 Test Server, press Tab and click on "Squads". The first member of each squad indicates who is the SL as you very well know. So compare the names of those SLs of the ones in "SL Radio" in Team 1 and Team 2. Once you figure out, then click twice on the respective team you are in - just Team 1 or Team 2, not the sub-channel SL Radio as that is only reserved for SLs.

And there you go. Connected to Mumble. It's fairly simple and instinctive with time, don't worry.

If you think that's a hassle, next Mumble version will sign in automatically. So don't be intimidated over such a simple thing as it won't last for long.
I must be stupid. I dont se it.

Can someone just pm me the pass or something. :o ops:
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: 128 player Team Hierarchy

Post by BloodyDeed »

Did you connect to the official PRMumble Server (maybe you understand something wrong here)?
IP: 217.146.93.46:64738
The channel with the most players is the 128p testserver.
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KyleN
Posts: 5
Joined: 2011-05-16 06:39

Re: 128 player Team Hierarchy

Post by KyleN »

Got it now! Thanks xD
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: 128 player Team Hierarchy

Post by Arc_Shielder »

KyleN wrote:I must be stupid. I dont se it.

Can someone just pm me the pass or something. :o ops:
It doesn't matter if we give you the pass since you will be kicked for not using Mumble.

You sure you installed PR Mumble and not regular Mumble?

If yes, have you connected to PR Mumble?
If not, go to "Server" > "Connect" > type in "Username" your in-game nametag then press Enter. Then check my previous post and you should be playing in no time.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: 128 player Team Hierarchy

Post by Web_cole »

MAC$DRE wrote:Yes for the last 4 years I have painstakingly documented ALL PR activity at least once an hour, for 24 hours. How do you know otherwise? :wink:

I'm not even going to explain the sarcasm to you based on your request for 'anecdotal evidence' on PR population.

It's not as populated as it has been in the past, anyone that cannot see that obviously plays on only 1 server, or doesn't play enough PR to notice. it plateaus between patches, however that plateau is FAR less than it was 2 years ago.
I one-up'd your wildly unsubstantiated claims with some 'anecdotal evidence' (which I recognise is next to useless) hoping you would in turn be able to do the same and produce some actual facts. Clearly you do not posses any kind of hard evidence, and so I am at a loss as to how you can go around spouting this drivel.

I freely admit I do not know if the trends of the PR server population are rising, or falling or staying the same. I just wanted to know if you did, and having answered my question I shall go on my merry way ;)
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Wicca
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Joined: 2008-01-05 14:53

Re: 128 player Team Hierarchy

Post by Wicca »

I think PR is great. And we the players make it greater togheter. Common guys be nice and hug eachother!
Xact Wicca is The Joker. That is all.
MAC$DRE
Posts: 62
Joined: 2008-08-29 09:01

Re: 128 player Team Hierarchy

Post by MAC$DRE »

Are you able to read Cole? Or were you so caught up in writing your "one up" response that you missed the section stating i have no empirical evidence other than observation of administrating an insanely popular PR server for 3 years? Clearly no ground is being made here in either direction.

PR is a great game regardless of any price. I can't wait to see what the future holds and bringing back old players. I guess I'm playing devil's advocate with this section of the community, I am simply trying to point out that the 128 server as it is now is a giant imbalance to other servers. Even if 128 gets released to all servers, what will we see? 1 or 2 dominant servers and little diversity for PR, i.e., skirmish, Vehicle, admins, server stabilities, etc.. etc... etc...
I'm done addressing the point of a lower population, because it is obvious. Many sections and clans have remained but 5 years later, the overall population (discounting patch surges) is definitely not rising.
Last edited by MAC$DRE on 2011-05-23 07:21, edited 7 times in total.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player Team Hierarchy

Post by Wicca »

PR is great, and ultimatly, it is truly up to the community and the players. How we recive and use the 128. Any issue can be overcome to an extent by the devs, the rest dealt with by admins and player maturity. That is were the real test is. Lets just wait and see.
Xact Wicca is The Joker. That is all.
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