Scout Sniper's Map Audits

Suggestions and feedback pertaining to Project Reality Single Player.
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

nvram wrote:Could you maybe make a Map with German VS Whatever with Tanks an APC?s?

€: Just one Question about Karkand
Why did you uses the 16player layer and not the 64?
I Think the 64 Layer would be even more fun
Because the 64 layer isn't navmeshed, henced it doesn't work with bots.
nvram
Posts: 38
Joined: 2009-08-04 21:27

Re: Scout Sniper's Map Audits

Post by nvram »

There is a Navmesh for ist you just have to insatll that All64Layer mod
http://www.battlefieldsingleplayer.com/ ... opic=11545
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Scout Sniper's Map Audits

Post by USMC scout sniper »

HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Veterans-Gaming
Posts: 382
Joined: 2010-04-06 20:25

Re: Scout Sniper's Map Audits

Post by Veterans-Gaming »

Strike at Karkand will not show in my map list for coop, any ideas? I've tried it twice.

Thanks,

Blud
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

Funny, you unrar everything into the "levels" folder, right?
Veterans-Gaming
Posts: 382
Joined: 2010-04-06 20:25

Re: Scout Sniper's Map Audits

Post by Veterans-Gaming »

yes, it only shows in conquest
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Scout Sniper's Map Audits

Post by ubermensche »

funny...mine worked perfectly
nvram
Posts: 38
Joined: 2009-08-04 21:27

Re: Scout Sniper's Map Audits

Post by nvram »

ubermensche wrote:funny...mine worked perfectly
He tries to set it up on a real server not a Singelplayer server :roll:
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Scout Sniper's Map Audits

Post by ubermensche »

nvram wrote:Could you maybe make a Map with German VS Whatever with Tanks an APC?s?
I'm working on Op Smoke Screen with Germany vs MEC. There is a bug with the Puma that causes its turrets to not load. So it'll be just tank vs tank for now.
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Scout Sniper's Map Audits

Post by ubermensche »

nvram wrote:He tries to set it up on a real server not a Singelplayer server :roll:
Oh, ya right, I wasn't really concentrating when I was reading that. These are sp maps.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Scout Sniper's Map Audits

Post by USMC scout sniper »

HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Veterans-Gaming
Posts: 382
Joined: 2010-04-06 20:25

Re: Scout Sniper's Map Audits

Post by Veterans-Gaming »

same thing, they can only be seen in cq
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Ridge
Posts: 95
Joined: 2011-02-14 19:26

Re: Scout Sniper's Map Audits

Post by Ridge »

Hello guys. I enjoy converting maps and modding them for personal use. I would enjoy creating a unofficial mappack for the community. I am also willing to learn how to navmesh if someone can teach me.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Scout Sniper's Map Audits

Post by USMC scout sniper »

I'll throw in some of my maps if you want me to.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Veterans-Gaming
Posts: 382
Joined: 2010-04-06 20:25

Re: Scout Sniper's Map Audits

Post by Veterans-Gaming »

We have 3 maps in our private server but they aren't good for coop due to bots being able to see through foliage. I would love to get urban maps like karkand or other BF2 classics, or better yet bring back the maps we lost from the last update. Ejod Desert was awesome! This is something I've wanted to get into myself but there isn't enough time in the day anymore, lol. I'd love to host though and will help however I can.

s/f
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USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Scout Sniper's Map Audits

Post by USMC scout sniper »

I had EJOD but I lost it =(
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Ridge
Posts: 95
Joined: 2011-02-14 19:26

Re: Scout Sniper's Map Audits

Post by Ridge »

Is there a way to fix the foliage problem? Maybe I'll see if I can fix that this week. There should be a way.

How do you lose a map? Do you not have a backup?

Edit: Can you give a more detailed description about what you mean bots see through the foliage. Because I don't see any difference between my converted maps and PR maps. I would like to know what to look for.
Last edited by Ridge on 2011-07-03 12:29, edited 1 time in total.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Scout Sniper's Map Audits

Post by Doc.Pock »

they were scraped in the release of 0957
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Scout Sniper's Map Audits

Post by USMC scout sniper »

Hey I'm still open to requests.Throw em at me.I'll do them.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Scout Sniper's Map Audits

Post by Fastjack »

I don't know if u noticed it but ur korengal coop map version kills the internetplaying ability.
Doesn't matter if u playing korengal or not. :-?

Players gettin kicked for MD5 mismatches. The reason is u told nobody to save the original korengalmap. :shock:

Ur mapversion of korengal and the PrDevOriginal map of korengal can't exist at the same time in the levelsfolder. Same name :!:

Not all Project Reality players are modders and know the golden rule to "save the originals before".
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