[Static Model] Libyan Shrine [WIP]

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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

This is what the top looks like now:
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I could rotate the points to look more like this:
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Shovel009
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Static Model] Libyan Shrine [WIP]

Post by Psyrus »

Hey Shovel! Any progress lately?

I know I started working again when someone prodded my wip thread so I thought I'd give you a facebookesque poke :p
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Static Model] Libyan Shrine [WIP]

Post by simeon5541 »

Shovel wrote:I have been making this for reddeath for his new map, Benghazi. It is the Benghazi Memorial in the south part of the city.
Which factions would fight each other on this map ?
Von_Gnome
Posts: 563
Joined: 2010-10-22 13:00

Re: [Static Model] Libyan Shrine [WIP]

Post by Von_Gnome »

Mec - Ins i believe (with some tweaks)
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Static Model] Libyan Shrine [WIP]

Post by Shovel »

Von_Gnome wrote:Mec - Ins i believe (with some tweaks)
Something like this. But, IIRC, Reddeath is putting this map on hold, so I have put this project on hold as well.

Unless I should finish it for experience purposes.
Shovel009
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Static Model] Libyan Shrine [WIP]

Post by sylent/shooter »

if you finish it then it's out of the way and can be used by other mappers :P unless everyone wants it to be map specific (in which case we can't) But I would still try and finish it. Maybe adding a little more detail etc. Stuff I notice with myself is that if I don't continue working on a project I either forget about it or don't have motivation to start again. :) lol

Killing the enemy sylently
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

tbh its really a unique static that shouldn't be used on other maps, but still might be worth finishing simply for experience.
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Static Model] Libyan Shrine [WIP]

Post by simeon5541 »

Von_Gnome wrote:Mec - Ins i believe (with some tweaks)
That would be awesome !!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

If you did a quick search or took a quick look in the community maps section you would have found this topic: https://www.realitymod.com/forum/f354-c ... ncept.html
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Static Model] Libyan Shrine [WIP]

Post by Psyrus »

Shovel wrote:Something like this. But, IIRC, Reddeath is putting this map on hold, so I have put this project on hold as well.

Unless I should finish it for experience purposes.
That's a pity man! Maybe jump on some of the garages/houses for pleym, trying to make them as generic as possible so that they can be featured in different settings (not just one map).

I liked your style, and was hoping to see this phallic static make it in~!

I'm also heaps excited about doing more 'little statics' because I think it's one of the reasons (besides great layout and textures) that FH2 looks so amazing, because of the variety and quality of their statics.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Static Model] Libyan Shrine [WIP]

Post by simeon5541 »

'[R-DEV wrote:Rhino;1631164']If you did a quick search or took a quick look in the community maps section you would have found this topic: https://www.realitymod.com/forum/f354-c ... ncept.html
Thanks.
This map would be very interesting to play.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Static Model] Libyan Shrine [WIP]

Post by Rhino »

Might want to read the last page :p
Reddeath wrote:I have enlisted in the USMC and am awaiting to go to Basic, Oct 4th. Which needless to say is going to have quite an impact on any work on this. I want to say scrap it until further notice. I really do want to get this done, I feel like I could make a great map and take a lot of interest in mapping altogether, but my concerns are elsewhere at the moment, such as getting myself back in shape.

I really do want to make this map though so I wouldn't say its just scrapped, but I will need to pick up at a later time.

A couple weeks back I attempted to get my XP copy on another partition and it was giving me problems, I do not recall exactly the problem but it has not happened yet.
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