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Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-06-23 18:47
by Shovel
This is what the top looks like now:
Image

I could rotate the points to look more like this:
Image

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-21 17:55
by Psyrus
Hey Shovel! Any progress lately?

I know I started working again when someone prodded my wip thread so I thought I'd give you a facebookesque poke :p

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-21 18:43
by simeon5541
Shovel wrote:I have been making this for reddeath for his new map, Benghazi. It is the Benghazi Memorial in the south part of the city.
Which factions would fight each other on this map ?

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-21 20:28
by Von_Gnome
Mec - Ins i believe (with some tweaks)

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-21 20:45
by Shovel
Von_Gnome wrote:Mec - Ins i believe (with some tweaks)
Something like this. But, IIRC, Reddeath is putting this map on hold, so I have put this project on hold as well.

Unless I should finish it for experience purposes.

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-21 21:55
by sylent/shooter
if you finish it then it's out of the way and can be used by other mappers :P unless everyone wants it to be map specific (in which case we can't) But I would still try and finish it. Maybe adding a little more detail etc. Stuff I notice with myself is that if I don't continue working on a project I either forget about it or don't have motivation to start again. :) lol

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-22 00:07
by Rhino
tbh its really a unique static that shouldn't be used on other maps, but still might be worth finishing simply for experience.

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-22 01:05
by simeon5541
Von_Gnome wrote:Mec - Ins i believe (with some tweaks)
That would be awesome !!

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-22 01:12
by Rhino
If you did a quick search or took a quick look in the community maps section you would have found this topic: https://www.realitymod.com/forum/f354-c ... ncept.html

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-22 03:29
by Psyrus
Shovel wrote:Something like this. But, IIRC, Reddeath is putting this map on hold, so I have put this project on hold as well.

Unless I should finish it for experience purposes.
That's a pity man! Maybe jump on some of the garages/houses for pleym, trying to make them as generic as possible so that they can be featured in different settings (not just one map).

I liked your style, and was hoping to see this phallic static make it in~!

I'm also heaps excited about doing more 'little statics' because I think it's one of the reasons (besides great layout and textures) that FH2 looks so amazing, because of the variety and quality of their statics.

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-23 17:02
by simeon5541
'[R-DEV wrote:Rhino;1631164']If you did a quick search or took a quick look in the community maps section you would have found this topic: https://www.realitymod.com/forum/f354-c ... ncept.html
Thanks.
This map would be very interesting to play.

Re: [Static Model] Libyan Shrine [WIP]

Posted: 2011-07-23 17:11
by Rhino
Might want to read the last page :p
Reddeath wrote:I have enlisted in the USMC and am awaiting to go to Basic, Oct 4th. Which needless to say is going to have quite an impact on any work on this. I want to say scrap it until further notice. I really do want to get this done, I feel like I could make a great map and take a lot of interest in mapping altogether, but my concerns are elsewhere at the moment, such as getting myself back in shape.

I really do want to make this map though so I wouldn't say its just scrapped, but I will need to pick up at a later time.

A couple weeks back I attempted to get my XP copy on another partition and it was giving me problems, I do not recall exactly the problem but it has not happened yet.