I sure hope serious thought is put into that. I would highly recommend combining the Rifleman and Automatic Rifleman, as they would have similar kits (maybe add one ammo pack as most A-gunners were the ones who carried ammo, and that would have been a rifleman).BrokenArrow wrote:im pretty sure the british will be added as a totally new faction. as for swithing weapons, the unlockable weapons feature could be made so that they can just swap weapons instead of unlocking better ones.
I was looking over your media you guys posted up. I was wondering you you guys put any thought into having AAV's at all? AAV's in-game could be launched from the ship's welldeck, and then brought to shore with close to 8-12 people. I think it would be nice to see. LAV's, contrary to Hollywood, did not provide troop transport for a whole MEU. lol
As for Lt. L33t's comment about claymores. The Claymore had a radius of 60 degrees and a kill distance of 50m. Unfortunately that's pretty damn far for this game. Keep in mind, that you wouldn't trip that unless within 20m or so. If you guys plan to tweak this at all, I would add in a "clacker", or and M-57 firing device (pictured below). This way, it can be remote detonated.

I would also highly recommend if you haven't done so, upping the damage radius for grenades. As they are now, you can practically drop a grenade at your feet and not get hurt.
The standard issue grenade has a 15m damage radius, and 5m kill radius. So picture anything within 20-30 feet should get killed or at least seriously wounded.
I'm chock full of suggestions... lol... since this is just about the first REAL Marine Corps game (fully featured... not counting such titles as First to Fight) to hit the shelves, I want to see a mod take it to the max. If you have any questions or comments come see me on AIM/MSN (TJYoung80234) or post/PM here.



