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Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-04-16 16:49
by Swaggzor
Yeah buddy!

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-04-22 14:52
by Amok@ndy
any news on this ?

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-04-23 15:04
by Surround
Sorry, I just had to take more time to recover. It has been very exhausting half year, but I think I just started my art motor again :D

Fuchs wanted me to post more pics of roof. Havent fixed those things what you asked ,yet ;)

p.s Im starting my internee at redlynx as a level designer in two weeks (you cant see my face when I confirmed it, but you can imagine it)

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-04-23 15:12
by lucky.BOY
Congrats!

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-04-23 20:03
by Amok@ndy
thx surround im really happy that you havent forgot us :)

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-07-01 15:02
by J.F.Leusch69
any news surround?

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-08-21 20:53
by Surround
Sorry, no progress made in summer :o ops:

Had many things going on same time and had to kill all my projects. But now everything seems to be settled.

I want to finish this, before any new projects :)

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-08-21 20:57
by Doc.Pock
Well then i can only say good luck. And have fun :-)

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-08-21 22:13
by J.F.Leusch69
surround before you move on, please send my some different views of the model or post them here so we can make sure everything that needs to be there is there etc

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-08-22 20:56
by Surround
Yeah, the hipoly isnt ready from the otherside. I?ll try sending tomorrow them

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-11-20 07:07
by AfterDune
Subtle bump. Any news on this one?

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-11-20 17:12
by AcornBeing
Unlikely, I think. His last activity was 3 months ago. Probably busy with the RL problems. Kind of sad, it would have been an excellent model to have in PR. :(

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-11-20 17:50
by Microwaife
Maybe you can add him on skype, since he has his contact info on the forums..

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-11-20 23:33
by spawncaptain
Would be a big shame to lose this model.

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-11-21 02:24
by KiloJules
Oh yes, indeed! One of my favorite vehicles in the German arsenal (built a nice 1:35 model as a kid) and this model really was/is nice to look at.

Surround, in case you ever read this:

1. I hope you actually recovered and got some of your (I assume RL) projects sorted out!

2. Please, don't let the model (and the work you already put in it) go down the drain.

You would make me one very happy armchair general!

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-12-31 09:49
by K_Rivers
well ill chime in and say, really nice work mate. pretty impressive from where im sat

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-12-31 13:17
by Surround
Hello! My new years resolution will be to finish this model :D

For three reasons
1. Ive already put so much time into this
2.I really want to finish it
3. and most important, ill include the model to my final thesis.

This will be made. Ill shit bricks if i dont :D

Well, but happy new year guys!



Heres a pic of the mg turret thing in top

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-12-31 13:32
by Rhino
Cool, but keep in mind, all this detail is all well and good, but when baked down into the final texture, then most likley resized to 1024x1024 (although if everyone has been optimizing their maps etc, you might be able to get upto 2048x204 8) your going to loose all of your tiny little details to the lack of pixels in the texture, even at 2048x2048, your still going to loose a lot of the really small ones. If your making this model "future proof" ie, for modern engines then ye, the extra detail might be good for that but for BF2, its somewhat of a waste of time so don't do it unless you really want to for w/e reason.

The most important thing to getting this model finished is the low poly model, then the most critical missing bits to the HP if you want to bake the low poly normals from the HP, which seeing how much work you've done already you should be doing :p

But ye, I would bake your textures at 4096 or 8192 then have them down sized for BF2 later, that's if you want to future proof all of what your doing but chances are for a new engine you would need to make a new low poly model anyways :p

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2012-12-31 19:35
by ShockUnitBlack
It lives! Looks fantastic man, I know everyone in the PR community is dying to see this thing made.

Also -
although if everyone has been optimizing their maps etc, you might be able to get upto 2048x2048
Yes please :D

Re: [Vehicle] Fuchs 1A8 [WIP]

Posted: 2013-01-03 22:05
by Surround
Dun dun duuun.

Hi poly is made, wohoo.

Now for the fun part. Looow poly.

Mainly what I had left to do was the other side. Some mirroring and additional modeling. And the mg placement.