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Re: [QRF] Combined Arms Server 64-Players!

Posted: 2013-08-30 22:24
by Mats391
Spook wrote:[CENTER]

- Removed Rallypoints completely!

Our goal was to return to the old 0.98 RallyPoint system as it was the perfect configuration. We totally support its functionality as it was before. Due to a still existing bug that was reported by me a couple of weeks ago here: https://www.realitymod.com/forum/f26-pr ... orted.html we are not able to do that. So either we keep the new RP system or use ours where the RP would just stay permanent where ever you place it. We are waiting for a fix. Until that the RPs will stay disabled.



couldnt you just use the python file from 0.98?
also nice to see something like this, will see how it turns out

Re: [QRF] Combined Arms Server

Posted: 2013-08-30 22:41
by qubolo
Great idea guys, lets check some legit gameplay changes now ! :D

My clanmates have spotted potential problem with UAV-mortars fob mitigation though.

Re: [QRF] Combined Arms Server

Posted: 2013-08-30 22:45
by Brainlaag
Wait what? You can remove RPs server side? Better get some changes rolling then.

Re: [QRF] Combined Arms Server

Posted: 2013-08-30 22:49
by Nate.
qubolo wrote: My clanmates have spotted potential problem with UAV-mortars fob mitigation though.
Thanks for the info, can you specify that?

Re: [QRF] Combined Arms Server

Posted: 2013-08-30 22:53
by qubolo
We discussed the potential use of UAV to spot FOB's and send some mortar fire on them, and since you have only 2 FOB's there is a problem i think, although i don't know to what extent. It would have to be tested and maybe limited somehow.

Re: [QRF] Combined Arms Server

Posted: 2013-08-31 14:06
by Spook
Please continue discussing or providing feedback here: https://www.realitymod.com/forum/f29-pr ... dcore.html

New server, new thread. So there will be no confusion. This thread belongs to our unmodified server.

Re: [QRF] Combined Arms Server

Posted: 2013-10-13 20:58
by Curry
Thanks for the game tonight QRF!

cheers,
Curry.