[QRF] Combined Arms Server

Player feedback for all Project Reality: Battlefield 2 servers.
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

[QRF] Combined Arms Server (64 - AAS only)

Post by Nate. »

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Quick Reaction Force
A German Project Reality Realism- and Tactics Clan
Attention!! Currently running on different setup: [QRF] Combined Arms Hardcore
We are happy to present to you our Project Reality Server!

Name: [PR v1.0.1.1] [QRF] CombinedArms (AAS 24/7 german)

Server Size: 80

Server Loaction: Berlin, Germany

Map Rotation: Warmup-Skirmish & AAS, We do not run insurgency on our server.

Server Admin(s): [QRF] ChallengerC.C.; [QRF]Spook_485; [QRF]Pter@nodon; [QRF]Kruemeltee; [QRF]xplayer;
[QRF]CptFuture; [QRF]Yol8r; [QRF]Nate; [QRF]Quentin; [QRF]Bl00dwurscht; [WGP]Thrakkattack; [WGP]Excalibur; [F|H]dutchy;
Ban List: GGC & PBBAN

Reserved Slots: 2

Squadless Kick: Admin decision

Server IP: 85.214.253.121:16567

BF2 VOIP: Enabled / Mumble is mandatory

Website: Quick Reaction Force

Teamspeak 3: qrf-clan.de

High Ping Kick: Admin decision

Ban Appeals Forum Link: [QRF]SERVER UNBAN REQUESTS AND FEEDBACK

Head Server Admin: ChallengerCC

PR Forum Representatives ChallengerCC, Spook, Nate
SERVER-RULES
1
Teamplay and tactics have top priority on our server.
Ignoring this guideline will get the respective players excluded from the server.

2
Racist, extremist, obscene or abusive language as well as insulting other players will not be tolerated.

3
The roles of all players are to be performed properly, as intended in Project Reality.
If you are not sure, please read the PR Manual.

4
Vehicles should not be wasted mindless, but be used with care and caution.
Vehicles, assets and special kits should only be used by players who know how to use them.

5
No Squadcreation before 1:30 min!

6
Excessive roadkilling is not allowed.

7
Squads should be named according to their intended role. (APC, CAS, TANK, ..)
- 7.1 The first appropiately named squad gets the asset.
- 7.2 Do not duplicate asset squads.

8
Heavy assets are not allowed before 15 vs. 15 players.

9
Do not attack enemy mainbases, unless AAS says so.
- 9.1 Camping the enemy mainbase is strictly forbidden.
- 9.2 Shooting into or out of a mainbase is not allowed until 9.3
- 9.3 Only if the last flag of your team is in play, you are allowed to offensively use your main as cover and for supplies to engage targets outside.

If the last flag of your opponent is in play, you are allowed to return fire if getting shot at from the enemy mainbase. While doing so, engaging not-involved units in the enemy mainbase is not allowed.

10
It is not allowed to build FOBs, especially Mortars inside of your deathzone.

11
The first enemy flag shall not be rushed until the enemy capped it. All other objectives may be rushed/blocked at all times even if they are not in play.


12
Further reasons for the removal of players from the server:
- 12.1 - Deliberate teamkills
- 12.2 - Blocking vehicles
- 12.3 - Not following orders given by commander / squadleader
- 12.4 - No teamplay
- 12.5 - Player is idle
- 12.6 - Vehicle robbing
- 12.7 - Use of cheats
- 12.8 - Use of gamebugs or exploits

13
Admins will switch players to achieve a better team-balance.

14
It's up to the respective admins how they respond to a violation of these rules.
It depends on the form and number of infringements, whether they will react with
"Warning", "Kicking", or "Banning".

15
PR:Mumble is mandatory on our server.

We hope that these few rules will help the gameplay to be like Project Reality is meant to be played. Project Reality with good teamwork, tactics-realism and fair teams & gameplay provides a great gaming experience for everybody.


[QRF]-Clan, Berlin, Germany
Errors excepted, subject to change without prior notice.

We provide a challenging, intense and fair Project Reality experience with mature admins.

You and your Clan Members will be switched to the same faction!
You can also request being put onto our server's switchlist: <<< Switchlist / Admins and Moderators >>>

Feel free to join us any time!


Post Feedback here or in our Forums, Ban requests and appeals as listed above.
Please obey the Guidelines for Posting

Our Server awaits you during our Gaming-Day Times:
Sunday 19:30 | Tuesday 19:30
UTC + 2 (Summer) UTC + 1 (Winter)

(Check out QRF-Clan - YouTube aswell, Thank you!)
Last edited by Nate. on 2014-02-12 00:01, edited 33 times in total.
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

UPDATE

Our server now allows Anders Sound Modification 0.5!
Get it here: https://www.realitymod.com/forum/f388-p ... 0-5-a.html
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

UPDATE

The QRF-Server is now connected to the 762-Ranking!
Check your stats at: 762-Ranking: Project Reality
Edit: 762 Ranking currently disabled, due to scoreboard bug at the end of the round

Our Server awaits you during our gaming-day times:
Sunday 19:30 | Tuesday 19:30
UTC + 2 (Summer) UTC + 1 (Winter).



Feel free to join and enjoy a competitive and fair PR-experience!


We also created a new unban appeals and feedback thread in our forums: [QRF]-Server Feedback. If you have feedback or suggestions concerning the administration of the server or other things, feel free to post them here or in this thread.
Last edited by Nate. on 2013-02-22 09:36, edited 4 times in total.
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

UPDATE

We re-enabled Battlerecorder!
Get the latest replays here: QRF Quick Reaction Force - BF2 Server Demos
If you don't know where to save and how to replay the demos, go to: BattleRecorder-Planet Battlefield for detailed information.

Enjoy!
Last edited by Nate. on 2012-11-19 14:20, edited 2 times in total.
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

Be advised:

We recently had issues with players that used the "[QRF]"Clantag.
They were banned from our server. ([QRF] Merc[Nsk], for example).

If you meet someone using our tag and you are not sure if he's in our clan (behaves inappropriately etc..), please report them to us so we can take further action.
A list of our members can be found at the Quick Reaction Force Website

Thank you!
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: [QRF] Combined Arms Server

Post by A.Finest »

IF found, please post their GUID's in the SA Section, nothing worse than posers.

// A.Finest
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

Thanks to everyone that joined our server tonight!

On Quai River, we had problems with playerdrop on one side, when 2 Clans left, which resulted in a lot of switching - sorry for that.

Your feedback is much appreciated.
Last edited by Nate. on 2013-02-21 23:18, edited 1 time in total.
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

Thank you for joining our server today - join us again, Sunday 20:00 UTC +1

Any feedback is highly appreciated.

Thanks to 3dAC and all the russians and swedish people for helping to seed.
GG to OD-S and TP on Goose Green, Qwai and Beirut.

Send me a PM if your clan wants to be on our server's smartbalance list.
(Current List)

Battlerecorder Files: http://www.qrf-clan.de/bf2demos/index.php
Last edited by Nate. on 2013-02-21 22:23, edited 4 times in total.
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dogmaster
Posts: 91
Joined: 2009-10-23 15:28

Re: [QRF] Combined Arms Server

Post by dogmaster »

We had a nice round at Burning sands, first U guys took all the flags at city and gave us a very hard time to get it back, but slowly we drove you back to Britain main, hehe xD
Between that we had a very nice battle and good balanced teams on both side's

As I experienced before with =WST=, [QRF] is a good server to play on.

Thank you,

dogmaster
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dutch
Posts: 333
Joined: 2008-07-15 22:32

Re: [QRF] Combined Arms Server

Post by dutch »

Last night was awesome again, great squad work and team play, the whole team was communicating and super map rotation as usual!
[img]http://i.imgur.com/Jcuzeia.png?1[/img]
http://www.forgottenhonor.com
FK Ye@h H@rDstyl3
Posts: 37
Joined: 2011-01-31 13:52

Re: [QRF] Combined Arms Server

Post by FK Ye@h H@rDstyl3 »

We always try to keep teamplay as high as posible. Thats what we do and what we stand for :)
[img]http://www.qrf-clan.de/bilder/signatur/QRF_Hardstyle_signatur.png[/img]
Blondey
Posts: 143
Joined: 2012-04-23 12:10

Re: [QRF] Combined Arms Server

Post by Blondey »

Had a really good game on Vietnam Tad Sae the other day on your server :p Was sooo fun!

Loving you for putting that map on, hadn't played it in ages! :D


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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [QRF] Combined Arms Server

Post by Mats391 »

if you could stop playing muttrah that would be great
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: [QRF] Combined Arms Server

Post by Spook »

If you guys could stop suggesting Muttrah everytime and stop leaving on big 4km maps, now THAT would really be great ;)
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: [QRF] Combined Arms Server

Post by Pronck »

Spook wrote:If you guys could stop suggesting Muttrah everytime and stop leaving on big 4km maps, now THAT would really be great ;)
Damn you hit the nail right on his head! I can never play Black Gold because everyone rages when it is loading so instead I have to play Muttrah 4 times a day!
We are staying up!
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [QRF] Combined Arms Server

Post by Mats391 »

Spook wrote:If you guys could stop suggesting Muttrah everytime and stop leaving on big 4km maps, now THAT would really be great ;)
well, kids want candy all the time but thats no reason to give it to them :>
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

Thanks for the kind words, Blondey.
Mats391 wrote:if you could stop playing muttrah that would be great
Fixed it for ya ;)
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But yes, thanks for the feedback. You are right, Muttrah is played too much, and it might be like that on our server aswell. It's just that we are trying to establish the server on weekdays, that's why we are listening to the wishes of the players and give them candy all the time, because we don't want them to leave. We'll try to make things a little bit more balanced out, last week we had Beirut and Marlin three evenings in a row, that wasn't the best to do aswell imo. So stay tuned, we are improving :)

Join us on sundays, where we have our weekly gaming day, you won't have Muttrah that often then.
Last edited by Nate. on 2013-03-21 10:33, edited 1 time in total.
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dutch
Posts: 333
Joined: 2008-07-15 22:32

Re: [QRF] Combined Arms Server

Post by dutch »

Mutrah provides awesome gameplay, nothing wrong with running it and it is a guaranteed full server. ;)
[img]http://i.imgur.com/Jcuzeia.png?1[/img]
http://www.forgottenhonor.com
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: [QRF] Combined Arms Server

Post by WeeD-KilleR »

dutch wrote:Mutrah provides awesome gameplay, nothing wrong with running it and it is a guaranteed full server. ;)
spaghetti bolognese provides an awesomes taste, nothing wrong with serving it 5 times a week and it is a guaranteed for a full stomach.

Yea, it's kinda like that.
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

https://www.realitymod.com/forum/f10-pr ... ttrah.html You might want to carry out your discussion in this thread.

As for our server, we're all about healthy, varied food for all the players ;)

Also, we have something special coming up in the near future, so stay tuned!
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