Project Reality Mini-Mod 0.1

Project Reality announcements and development highlights.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Just to note, its been 10 days...
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3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

Keep your pants on ;P, they're testing it and they have a new gametype gpm_do. :}
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

The more time we get, the better we test it, therefore the better it will be, of course. But you wont be dissapointed :)
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NYC
Posts: 20
Joined: 2005-07-09 01:03

Post by NYC »

I predict it will be out July 23rd. Yes, jesus told me that last night, after I had a couple of beers.
kano
Posts: 3
Joined: 2005-07-19 01:34

Post by kano »

great work guys cant wait.
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

since its getting closer to the end of hte month is there a solid date for the release of the minimod?
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

NYC wrote:I predict it will be out July 23rd. Yes, jesus told me that last night, after I had a couple of beers.
I don't believe in Jesus. So, no, it won't be out on the 23rd.



(Don't quote me on that! I could be mistaken... :P )
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... yet ...
waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

The 23th you say?
I suppose you're willing to bet on that?

If not, Ladbrokes.co.uk probably is. :lol:

(WID)
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TAW_Doedel
Posts: 29
Joined: 2005-04-05 06:52

Post by TAW_Doedel »

Quick comment; I hope it is planned to stop BF2's annoying habit of completely taking out friendly infantry when they so much as brush the front of your tank while you're moving at 1km/h.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

x2
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

x2
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waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Wouldn't that make it x4?
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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Not sure if that's even possible. You'd probably need an SDK, or at least an MDK to change that as it seems to be part of the new BF2 physics engine. I must agree though, it's a real pain in the ***.
Super Six Three
Posts: 13
Joined: 2005-07-20 19:51

Re: Project Reality Mini-Mod

Post by Super Six Three »

requiem wrote:Image

The Dev team at Project Reality has decided to release a Mini-Mod which will be entitled PRMM (Project Reality Mini-Mod). This will bring a significant amount of changes to the current in-game systems. In the purpose of releasing this mod as soon as possible, we are planning the first release of PRMM towards the end of this month, if not earlier.

The standout features are as follows:

- Kill & Hit Indicator removed
- Weapons Damage increased
- Reticles removed
- Parachutes removed
- Adjusted Physics of Vehicles and Characters
.... full Changelog will be released shortly before PRMM.

Furthermore, we will have this mod hosted on our Project Reality Public Server, powered by www.gameservers.net . It will accomodate 32 players and will require you to have the PRMM files installed.

In the meantime, feel free to join our community as well as observe all our work in progress renders. Registered users will also be notified of all updates as soon as they happen.

Website: https://www.realitymod.com
Community: http://realitymod.com/forum/index.php
Remember there is 2 ways to get down without para,land or fastroping (if u added it)
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

it is possible to code fastroping into BF2. there i said it. stone me if im wrong, but if they can do it in the expansion (expansion is basically a mod you pay for, and is never updated), then its possible in the engine, and with enough python code hacking, you can do it. i am convinced now that it will be in PR, probly not PRMM, but definetely in PR at some point.
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waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

I am getting fast fed up with fastroping here. I doubt there's a thread where it isn't mentioned.
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

IRT waffen Same here

IRT to Fig But to make you feel better, im sure it will be availible to mods when the MDT is released ( and everyone can scan through the code) or when BF2:SF comes out, they can probably alter the code off that.
I seen the screens of when DC tried it for BF42, looked like it worked but it was obviously too buggy. Point said, if they can do that a few years ago, it can be done now, one way or another.
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Chimaira
Posts: 1
Joined: 2005-07-21 18:48

Post by Chimaira »

Is the mini mod still set for the end of the month?
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NYC
Posts: 20
Joined: 2005-07-09 01:03

Post by NYC »

I freakin hope soo because I can't take shooting people 15 times with and M16 to kill them. And theres only 6 days left in July. But if they said that it would be out this month then I trust them.
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