Project Reality v0.5 Update

Project Reality announcements and development highlights.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[R-MOD wrote:Mongolian_dude']An intelligent team would have the armour accompanied enginner and even a repair viechle, if its available. It would only take a tank to reverse a couple of streets back and then have the 2-3 crewmen, repair viechle, two engineers/Crewmen(drivers of the repair viechle). With a work force like this, armour will be an ultimate force on the field, provided it has the infantry support.

...mongol...
I don't think it will really have the infantry support though. Tanks and armor will likely still be able to be wiped out relatively quickly, so it isn't likely you will have more then 3 guys working around armor at the same time because it is still "expendable."
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Umm... i posted this earlier, but, any clue as to what sort of singleplayer additions will be available?

i heard at one point that kit reqeust was fixed (which doesnt matter too too much to me, cuz i fixed it on mine too)... but will we see british and/or insurgents in singleplayer? any new singleplayer maps? functioning lanned coop? can anyone answer these?
Redneckman
Posts: 101
Joined: 2006-03-27 20:47

Post by Redneckman »

That M-14 is gonna be awesome!! As close to my M1 Garand as i can get hehe.. rotating bolt...
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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

00SoldierofFortune00 wrote:Number 2 doesn't really make sense though. Crewmen will know their vehicle before they go into the field, and usually OTJ training is the best to hone your skills, so their repair should be just as good, if not better then an engineers. That is kind of nerfing the armor wayyyyyy too much. I mean, they have to climb up the damn thing to get in in the middle of enemy fire, so at least let them repair a little faster.
Climb up the damn thing to get in under enemy fire.. Excellent!
Mechanics or Tank Gunner best to repair a broken engine... - trust me its a Mech.
Sure there is a bit of cross training, to patch things up a bit. Sounds like the devs have this perfect giving crewmembers a small ability, but keeping the value of engineers (and those awesome support vehicles) :)

Mongol you are exactly right. Look forward to putting that into practice with support vehicles(after of course we sort of RFAD did that anyway on C4 EJOD).
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

I'd rather Engineers still had a decent use, but then again i guess if ground vehicles now require crew members to drive/gun i'll be playing that kit a lot more anyway.
-=Nixiva=-
Posts: 10
Joined: 2007-02-07 21:40

Post by -=Nixiva=- »

Ow man! I cant wait till the 0.5 comes out! Now its the 7the februari, and the klock is 22:51! O_o i can't wait till the 0.5 !!! : ) by the way, is there a patch from 0.4 to 0.5 or i have to download the client, because i think its going to be bigger than 1675 MB this time. Tooked me 25Min to dl the last, had lucky i did find another link =D But ye thats my question. Uhm btw really nice mod! Loving it, it has a great feeling when playing and its allways funny to camp into the grass with the sniper : ) Oh well ! Sweet Job MenZ!
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

-=Nixiva=- wrote:Ow man! I cant wait till the 0.5 comes out! Now its the 7the februari, and the klock is 22:51! O_o i can't wait till the 0.5 !!! : ) by the way, is there a patch from 0.4 to 0.5 or i have to download the client, because i think its going to be bigger than 1675 MB this time. Tooked me 25Min to dl the last, had lucky i did find another link =D But ye thats my question. Uhm btw really nice mod! Loving it, it has a great feeling when playing and its allways funny to camp into the grass with the sniper : ) Oh well ! Sweet Job MenZ!
No "patch" has to be a full DL i think
-=Nixiva=-
Posts: 10
Joined: 2007-02-07 21:40

Post by -=Nixiva=- »

Mkay... Pain in the a$$! but its worth it ofcourse : )
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

it's 08/02/2007 here...?! :-D 8)
kocy
Posts: 16
Joined: 2006-11-12 23:52

Post by kocy »

Hans Martin Slayer wrote:it's 08/02/2007 here...?! :-D 8)

yeah ^_^
Ratking
Posts: 38
Joined: 2005-08-12 00:21

Post by Ratking »

Me 2!! (8th Feb 00:03)

very much anticipating the release tommorrow!
Last edited by Ratking on 2007-02-08 01:53, edited 1 time in total.
Cpt_RatBastard
Posts: 11
Joined: 2006-12-22 09:19

Post by Cpt_RatBastard »

Is it here yet? How about now? :)
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bakarocket
Posts: 28
Joined: 2006-05-23 10:15

Post by bakarocket »

It's been the 8th for 14 hours already. I have it worse than everyone except the poor Eastern Aussies and Kiwis. Poor ********.
Shining Arcanine
Posts: 429
Joined: 2006-05-29 21:09

Post by Shining Arcanine »

I stayed up until midnight EST for Project Reality v0.5 and there is none. Figures...
LineHog
Posts: 30
Joined: 2007-02-06 23:26

Post by LineHog »

Not for me, I still got another 2.5 hours. Now I don't know if I'll be able to sleep...to excited.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

(commentator): looks like the crowd is getting restless, oh whats that...
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Balrog-
Posts: 7
Joined: 2007-02-06 17:29

Post by Balrog- »

Dude's its have been 8.2 for 8h now :D Where is it ;) i wanna play
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~Teamwork ftw.<3~
Losus_Deliosus
Posts: 326
Joined: 2007-01-18 02:08

Post by Losus_Deliosus »

People, really...I'll take a line from Duke Nukem Forever and any update for the game Infiltration..."I'll be done when it's done." :twisted:
Combatcontrol88
Posts: 27
Joined: 2007-02-08 04:50

Post by Combatcontrol88 »

Ill just pick it up some time 2maro
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Gwaihir
Posts: 17
Joined: 2007-01-20 16:09

Post by Gwaihir »

I really need the correct time for the release. for our Norwegian release party !!!

Please can a PR admin PM me.....
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