Just put fonts_custom.zip in your content directory, without modifying any other file, and you're good to go.Coalz101 wrote:I cant seem to get this to work without the file verification error, do i need to extract anything or just put the zip file?
[HUD] Font Facelift
-
AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
-
HOLLYWOODY
- Posts: 88
- Joined: 2017-07-04 17:18
Re: [HUD] Font Facelift
Unofficially tested and approved. Will this be in the next version?
-
AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [HUD] Font Facelift
Finally tried these new fonts. Man, that looks awesome!
Obviously this also works in FH2
--> https://imgur.com/a/XFeKL
Obviously this also works in FH2

-
bishibosh
- Posts: 1
- Joined: 2018-02-03 19:10
Re: [HUD] Font Facelift
Aw man, how'd you get this working in FH2?'[R-DEV wrote:AfterDune;2181738']Finally tried these new fonts. Man, that looks awesome!
Obviously this also works in FH2--> https://imgur.com/a/XFeKL
-
AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
-
Valmont
- Posts: 159
- Joined: 2014-10-21 13:43
Re: [HUD] Font Facelift
Does that means that you are finally gonna put this on the official PR release?'[R-DEV wrote:AfterDune;2181738']Finally tried these new fonts. Man, that looks awesome!
Obviously this also works in FH2--> https://imgur.com/a/XFeKL
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [HUD] Font Facelift
Just to make sure, Tbob the file in the first post is the latest version?
Did you ever figure this out?
Issue I found:

vs yours:

The font becomes way smaller. Can that be fixed?
Did you ever figure this out?
Issue I found:

vs yours:

The font becomes way smaller. Can that be fixed?
Last edited by Mineral on 2018-02-07 17:16, edited 2 times in total.
-
TBob
- Posts: 75
- Joined: 2013-07-10 01:18
Re: [HUD] Font Facelift
Yes the link there is the most recent version, I haven't really touched it for a while.'[R-DEV wrote:Mineral;2182336']Just to make sure, Tbob the file in the first post is the latest version?
Did you ever figure this out?
Issue I found:
The font becomes way smaller. Can that be fixed?
For the chat font its the spacing is just the way the game renders it For some reason the same font is spaced differently before and after you send it. I think the effect just gets exacerbated when using higher resolution or more rounded letters. I could try just up-ressing and enhancing the original font or using a more square font so it wouldn't be as noticeable.
The loading screen font size was just a matter of trying to optimize the texture size - I even used the same glyph for zero and O to make it fit at that size. It would be another 128 KB to do it the original size without the mirroring effect or 384 KB extra to do it in the original size with mirroring effect.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [HUD] Font Facelift
Well if you have the time and interest to look into the first issue that be great. Just seems like the last thing left for this to be a 100% amazing upgrade.
On the map load font,so is there a reason why you scaled it down? Can the fonts zip be only a maximum size hence you decided to save on that one? If there is no real reason imo scale it up.
Also, seems the 'i' could use better spacing here?

As you can see I'm nitpicking here, but I'd love to see this available officially (with your permission) using a toggle in the launcher or just as standard font. So I want to get it as good as possible to convince the people who need to do that
On the map load font,so is there a reason why you scaled it down? Can the fonts zip be only a maximum size hence you decided to save on that one? If there is no real reason imo scale it up.
Also, seems the 'i' could use better spacing here?

As you can see I'm nitpicking here, but I'd love to see this available officially (with your permission) using a toggle in the launcher or just as standard font. So I want to get it as good as possible to convince the people who need to do that
Last edited by Mineral on 2018-02-09 00:19, edited 3 times in total.
-
Valmont
- Posts: 159
- Joined: 2014-10-21 13:43
Re: [HUD] Font Facelift
OMG TBob you are about to be featured officially on a PR release! Can't even imagine the honor it must be to release work of such quality that is integrated into main PR and so you take a place among Battlefield's greatests modders in history.[R-DEV]Mineral wrote:Well if you have the time and interest to look into the first issue that be great. Just seems like the last thing left for this to be a 100% amazing upgrade.
As you can see I'm nitpicking here, but I'd love to see this available officially (with your permission) using a toggle in the launcher or just as standard font. So I won't to get it as good as possible to convince the people who need to do that![]()
Without your fonts I feel like I am playing the game with level 3 hyperopia without glasses so this makes me specially happy!
Thanks Mineral for considering this and please keep this open minded approach to community created content
-
TBob
- Posts: 75
- Joined: 2013-07-10 01:18
Re: [HUD] Font Facelift
[R-DEV]Mineral wrote:Well if you have the time and interest to look into the first issue that be great. Just seems like the last thing left for this to be a 100% amazing upgrade.
On the map load font,so is there a reason why you scaled it down? Can the fonts zip be only a maximum size hence you decided to save on that one? If there is no real reason imo scale it up.
Also, seems the 'i' could use better spacing here?
As you can see I'm nitpicking here, but I'd love to see this available officially (with your permission) using a toggle in the launcher or just as standard font. So I won't to get it as good as possible to convince the people who need to do that![]()
I just did it at that size because of concerns expressed to me about the additional texture memory usage. Aside from that, making it larger is not a problem.
Yeah, there are some instances where spacing still needs to be adjusted - it looks like that one in particular might be a kerning issue.
And of course I'd be happy to see it included by default.
Last edited by TBob on 2018-02-09 00:13, edited 1 time in total.
-
X1 Spriggan
- Retired PR Developer
- Posts: 427
- Joined: 2007-08-31 04:24
Re: [HUD] Font Facelift
Tbob has been waiting his entire PR career for this moment.
[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [HUD] Font Facelift
Yeah I'd definitively scale that one back up then. If any spacing issues can be investigated and fixed over the next weeks that be great! We in the team don't have anyone with the time or patience to do this work atm I'm afraid and I do feel it would look much better with the last spacing issues solved.
-
TBob
- Posts: 75
- Joined: 2013-07-10 01:18
Re: [HUD] Font Facelift
Properly sized map loading text done. Only ended up needing 2x size and not 4x.


-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
-
PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: [HUD] Font Facelift
Awesome! So, when's the patch that finally incorporates this in PR coming?
In-game: Cobra-PR
-
Valmont
- Posts: 159
- Joined: 2014-10-21 13:43
Re: [HUD] Font Facelift
^PatrickLA_CA wrote:Awesome! So, when's the patch that finally incorporates this in PR coming?
|
|
|
|
This!
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [HUD] Font Facelift
Sweet! Can you upload a version with that? looks great. Any luck with the spacing stuff?TBob wrote:Properly sized map loading text done. Only ended up needing 2x size and not 4x.



