Defib or not defib...
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Tonedef
- Posts: 115
- Joined: 2005-07-16 23:07
I think that they should stay...you should just be able to 'finish off' a wounded soldier...as said in one of my topics.
I always seem to play as a medic in PRMM, which is weird because I never used to in Vanilla. It just seems like they are more of an essential now.
But I do think, to make it a tad harder for them, they should not automatically heal 20 people just cause they are next to you and you have a bag out. Medics should have to use the bags like the defibs...so actually target and use it on a soldier.
I always seem to play as a medic in PRMM, which is weird because I never used to in Vanilla. It just seems like they are more of an essential now.
But I do think, to make it a tad harder for them, they should not automatically heal 20 people just cause they are next to you and you have a bag out. Medics should have to use the bags like the defibs...so actually target and use it on a soldier.
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TravelinWes
- Posts: 1
- Joined: 2005-08-12 12:29
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GABBA
- Posts: 633
- Joined: 2005-05-16 16:00
Can we have server's that are just knife's too.........
That's a waste having x number of server's with and x number of server's without defib's...
Can't we just have a batterie supplie or something on a defib so you can only use it 3 times before you have to recharge it or something ( recharge by going to a ammo bag).
That's a waste having x number of server's with and x number of server's without defib's...
Can't we just have a batterie supplie or something on a defib so you can only use it 3 times before you have to recharge it or something ( recharge by going to a ammo bag).
"Incoming fire has the rigth of way"...........
"never share a foxhole with anyone braver than you are"
"never share a foxhole with anyone braver than you are"
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
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SG_BrianDamage
- Posts: 1
- Joined: 2005-08-11 17:45
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
fair enoughexdeath wrote:I didn't think before posting this sorry.Beckwith wrote:your kidding rite?exdeath wrote:Remove medics until you find a way to put they realistics in the game. Before that you cab maybe choose another new class to replace the empty slots of medics medics.![]()
in 42 or DC it Might have been someothing worth considering but the fact that there is no static med cabinets it simply cant be done in BF2 even tho it would be un realistic seeing as how mil units carry self contained medical personal and supplies you dont just stumble into a random house and expect to find morphine drips plasma and other such supplies

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cdnbmb
- Posts: 6
- Joined: 2005-08-24 11:25
I think JohnDoe gamers post was pretty good.
Possibly having the ability to get revived players to a casualty collection point for treatment would be feature.
In the game, my feelings would be you want to stop the wounded from dying first and foremost. If there is woundingin the game, then bandaging that is the most important thing.If they are unconcious then shocking them alive or injecting them or kicking them in the nutsack, whichever model or animation you favour, would be good.After being revived you shouldnt be able of course to jump up and run the ironman.
I actually kinda like the mobile hospital kind of thing. The casuallty collection point ahs to be mobile in some form or anotehr, be it as a flag the medi has, where he can park it down and everyone within a few meters ofit will have their health replenished at a rational rate or as a vehicle, that can of course get shot.
While I think that medic need a rifle for self defense, I think the pistol can go. The frags are needed since they are most helpful in breaking contact.
Possibly having the ability to get revived players to a casualty collection point for treatment would be feature.
In the game, my feelings would be you want to stop the wounded from dying first and foremost. If there is woundingin the game, then bandaging that is the most important thing.If they are unconcious then shocking them alive or injecting them or kicking them in the nutsack, whichever model or animation you favour, would be good.After being revived you shouldnt be able of course to jump up and run the ironman.
I actually kinda like the mobile hospital kind of thing. The casuallty collection point ahs to be mobile in some form or anotehr, be it as a flag the medi has, where he can park it down and everyone within a few meters ofit will have their health replenished at a rational rate or as a vehicle, that can of course get shot.
While I think that medic need a rifle for self defense, I think the pistol can go. The frags are needed since they are most helpful in breaking contact.
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: Defib or not defib...
To those of you who think it's funny to revive threads from ages ago by posting or voting, you will be found, and you will be banned.









