DrMcCleod wrote:It isn't a question of 'lowest common denominator', it is to do with designing a system that enhances the game play that people play this mod for - team based, combined arms combat where tactics pay off and squads work together.
It's exactly lowest-common-denominator... And your opposing classification makes no sense.
What you're asking for is a system whereby the N00biest McN00ble can be a squad leader, he automatically has an officer kit without having to put in the slightest bit of effort, and he can just drop rally points anywhere anytime. That's not tactical at all, and your own motivation should tell you as much. You want this change so that you can charge into the firefight as frequently as possible, without the inexperience of your squad leader getting in the way. Right? Well that's anathema to the whole purpose of the mod.
'Tactical' is your squad leader having to make considered choices about how he approaches the enemy and where to site the RP in that context, knowing that a failure to do so has serious consequences. Not the zero-consequence method you propose.
'Tactical' is your squad having to work together to protect their key member, the leader, so that he can do his job making sure they have a safe position to fall back on. Not just a few guys sharing a spawn point and rushing off to join the firefight as individuals.
'Tactical' is using the opportunity of a failed advance (and it happens to the best squads) to reassemble at the main base and prepare a new assault on an exposed flank of the enemy. But you're trying to avoid ever having to return to the main base at all.
Having to travel, sometimes long distances, is a key element of this game that makes it more than just a mindless shooter. The battle has an ebb and flow as assault is met with counter-assault, a wave of attackers is beaten back, or the defenders are overrun. Firefights aren't constant, they happen in generally brief but furious spurts, with the occasional protracted battle.
Please stop trying to turn the game into some kind of constantly active "All Action, All The Time!" front line.
There are a few changes that would tweak the squad system to perfection in my opinion. No timer on officer kit requests, three people needed in a squad instead of four, and supply drops that come down in about 2/3 of the time it currently takes them... To be honest I'm not even sure if I'll like the 1 Minute timer on RP placement. Seems a little too short for me.