Why I think we're on the right track with PR v0.6
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
K:h:i :d :r:, the Jabal round was interesting, didnt see much action as the other squads because I was in the one that was full of engineers that followed you around, helping you build your assets and what not. But that was pretty fun, after reading that post, I regret logging off after that Jabal round.

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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Khidr
- Posts: 76
- Joined: 2007-02-16 04:03
Ha Ha solodude so that was you guys. I remember that moment well. I had just finished the last of the firebase and was pulling out when I saw you guys barreling down from the north. I don't know if you tried to ram me of if I tried to run you guys down but we collided head on. Seems we were all wearing our seat belts cause I didn't see any bodies flying out the windshield. I fully expected an explosion or jihad car bomb result, but both vehicles survived the crash. I then just tried to book it out of there while you guys .50 cal'd my *** and I just prayed that my armor had seen you approach. When I turned my bus around I saw a burning heap of a humvee and knew what fate you had met. For a map I initially disliked, you guys made it a very enjoyable match. Thanks for the opfor.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Excellent writeup Khidr!
We're certainly hoping to see something like this:
10% of PR players are competent commanders
30% of PR players are competent SLs
60% of PR players are competent specialists and/or grunts
I think that through the beta we have really taken some very buggy CMDR assets and made them quite workable. dbzao and matt.b did some fantastic work to tweak up the assets for the most recent build and we've sorted out a few minor kinks with them for the release build.
wrt Daqing, I actually think that map plays really well, Rhino did a lovely job converting it to PR.
The v0.7 release will hopefully enable us to take some of these new elements to yet another level hehe... tho we're still sorting that out. We're still in the design stages of some v0.7 features, but some of what we intend to introduce will build upon the v0.6 CMDR foundations.
We're certainly hoping to see something like this:
10% of PR players are competent commanders
30% of PR players are competent SLs
60% of PR players are competent specialists and/or grunts
I think that through the beta we have really taken some very buggy CMDR assets and made them quite workable. dbzao and matt.b did some fantastic work to tweak up the assets for the most recent build and we've sorted out a few minor kinks with them for the release build.
wrt Daqing, I actually think that map plays really well, Rhino did a lovely job converting it to PR.
The v0.7 release will hopefully enable us to take some of these new elements to yet another level hehe... tho we're still sorting that out. We're still in the design stages of some v0.7 features, but some of what we intend to introduce will build upon the v0.6 CMDR foundations.
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Sounds interesting. Hopefully said features will include more shotguns. 
Other than that I'd love to see a deployable TOW/HJ-8.
Other than that I'd love to see a deployable TOW/HJ-8.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
10% n00bs on a server is not bad when compared to the 95% n00b that vBF2 has!'[R-DEV wrote:eggman']
We're certainly hoping to see something like this:
10% of PR players are competent commanders
30% of PR players are competent SLs
60% of PR players are competent specialists and/or grunts
The 0.6 betas have converted me to becoming a near dedicated SL. Now that there is usually a commander around, players are good teamplayers and other squads know what they are doing running a squad is not the frustration it was. Maybe when the floodgates open on the 0.6 release the problems might come up again but I think a few games of PR will separate the people who love it and those who hate it.
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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
The main issues with the game right now are not in the gameplay but the players.
1) Players coming in not having read the games controls and features in the forums? Why would they do that? It is disrespectful to the other players and those who pay for the servers to be up for players.
2) Recognising tasks that must be completed. If the SL says he wants to set up an RP, then his squad had better stop running away from him. Although also the SL should give an approximate time when he wants people with him, not have people trailing him for 5 minutes until he finally lays one.
3) Tactics is a big problem.
(i) There are few people using any proper tactics that integrate with the team and the map. A lot of those using "tactics" are simply doing this within their squad and so it can't work except local activities.
(ii)From simple things like leaving defenders when attacking the next cp to avoid enemy going round behind and utterly destroying fluidity, teams go to pieces when this happens. Providing fields of fire to draw in enemy and wipe them out, especially useful where armour spawning times are taken into account. People are attacking CP's but not going in and getting on the flag capture radius. This is pointless as the enemy keep spawning on their apc's and SL's and the attackers eventually get wiped out and the base is lost.
(iii) Worse still, a major obstacle to people attacking seems to be the almost complete lack of usage of smoke nades to provide covering smoke. Even a tank racing fast past a base poipping off all his smoke is a worthy activity.
(iv) People also aren't using natural terrain to cover ground. I've seen squads wiped out over and over because they choose to fire their weapons at every opportunity rather than keep quiet and simply encircle and sprint in to a CP.
(v) I've noticed that the gaming rules provided by Tactical Gamer for their server in v0.506 need to be addressed quickly as they hit v0.607rc1 as they are far too restrictive and do not allow for anything novel that will deal with the map. These rules are not official PR rules and are not where PR will be going to, to my knowledge. I have been trapped in squads where the SL is a sniper and spawning in the hills with 200m of open ground to cover to reach the next point of safety. I've spawned over and over on the Sniper SL and died over and over again and he has done nothing about it. Watching the tickets go down is awful that way, also being in a corner of the map over 500m away from any cp and pinned down isn't very useful either! I've had an entire team be unhappy with me when I lead a squad to blow bridges, armour, etc and my squad doesn't have any ammo or c4 to use yet they spawned into a squad entitled "sabotage".
(vi) Vehicles are not public transport. Driving apc's into cp's is immensely stupid, they are spawn vehicles, keep them safe. Tanks are the only vehicles that should be used if any, to assault an enemy cp, popping off alll their smoke to cover more attackers coming in and proividing a huge steel wall to push the enemy back.
There are hundreds of situations I could bring up through my gaming on various servers and it all comes down to players. People have seen what happens when 10 members of iGi come on a server and get a few squads moving syncronised, leapfrogging each other and cp's, delaying armour from reaching the cp in contention, avoiding enemy squads as we simply run round them to reach the next cp!!! The big test is when you as SL are crawling, squatting or running using natural terrain to get round the enemy and theres a point where you are crawling and one of your squad spawns on you, stands up, spins around looking, see an enemy, then open fire, attracting an entire squad or twos worth of nades and gunfire at you, thereby killing you the SL.
1) Players coming in not having read the games controls and features in the forums? Why would they do that? It is disrespectful to the other players and those who pay for the servers to be up for players.
2) Recognising tasks that must be completed. If the SL says he wants to set up an RP, then his squad had better stop running away from him. Although also the SL should give an approximate time when he wants people with him, not have people trailing him for 5 minutes until he finally lays one.
3) Tactics is a big problem.
(i) There are few people using any proper tactics that integrate with the team and the map. A lot of those using "tactics" are simply doing this within their squad and so it can't work except local activities.
(ii)From simple things like leaving defenders when attacking the next cp to avoid enemy going round behind and utterly destroying fluidity, teams go to pieces when this happens. Providing fields of fire to draw in enemy and wipe them out, especially useful where armour spawning times are taken into account. People are attacking CP's but not going in and getting on the flag capture radius. This is pointless as the enemy keep spawning on their apc's and SL's and the attackers eventually get wiped out and the base is lost.
(iii) Worse still, a major obstacle to people attacking seems to be the almost complete lack of usage of smoke nades to provide covering smoke. Even a tank racing fast past a base poipping off all his smoke is a worthy activity.
(iv) People also aren't using natural terrain to cover ground. I've seen squads wiped out over and over because they choose to fire their weapons at every opportunity rather than keep quiet and simply encircle and sprint in to a CP.
(v) I've noticed that the gaming rules provided by Tactical Gamer for their server in v0.506 need to be addressed quickly as they hit v0.607rc1 as they are far too restrictive and do not allow for anything novel that will deal with the map. These rules are not official PR rules and are not where PR will be going to, to my knowledge. I have been trapped in squads where the SL is a sniper and spawning in the hills with 200m of open ground to cover to reach the next point of safety. I've spawned over and over on the Sniper SL and died over and over again and he has done nothing about it. Watching the tickets go down is awful that way, also being in a corner of the map over 500m away from any cp and pinned down isn't very useful either! I've had an entire team be unhappy with me when I lead a squad to blow bridges, armour, etc and my squad doesn't have any ammo or c4 to use yet they spawned into a squad entitled "sabotage".
(vi) Vehicles are not public transport. Driving apc's into cp's is immensely stupid, they are spawn vehicles, keep them safe. Tanks are the only vehicles that should be used if any, to assault an enemy cp, popping off alll their smoke to cover more attackers coming in and proividing a huge steel wall to push the enemy back.
There are hundreds of situations I could bring up through my gaming on various servers and it all comes down to players. People have seen what happens when 10 members of iGi come on a server and get a few squads moving syncronised, leapfrogging each other and cp's, delaying armour from reaching the cp in contention, avoiding enemy squads as we simply run round them to reach the next cp!!! The big test is when you as SL are crawling, squatting or running using natural terrain to get round the enemy and theres a point where you are crawling and one of your squad spawns on you, stands up, spins around looking, see an enemy, then open fire, attracting an entire squad or twos worth of nades and gunfire at you, thereby killing you the SL.

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
I've had an entire team be unhappy with me when I lead a squad to blow bridges, armour, etc and my squad doesn't have any ammo or c4 to use yet they spawned into a squad entitled "sabotage".
LOL
Last night, I think it was TG, but that doesn't matter, I joined a squad named "CO's *******" as an engineer. The SL immediately told me what we would be doing and I waited with him for the CO.
Then others starting joining and getting light AT and telling the SL we need to support this attack or we need to attack this point.
It is just annoying that people choose not to read or pay attention to the bigger picture.
I know that not everybody has the depth of tactical knowledge that MrD or other military players have but you can try.
I learned, why can't others ?
LOL
Last night, I think it was TG, but that doesn't matter, I joined a squad named "CO's *******" as an engineer. The SL immediately told me what we would be doing and I waited with him for the CO.
Then others starting joining and getting light AT and telling the SL we need to support this attack or we need to attack this point.
It is just annoying that people choose not to read or pay attention to the bigger picture.
I know that not everybody has the depth of tactical knowledge that MrD or other military players have but you can try.
I learned, why can't others ?
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
Aside from being brought up in a military boarding school, I was merely a part timer for two years (decided regulars wasn't for me), we didn't learn any tactics thereArmedDrunk&Angry wrote:I know that not everybody has the depth of tactical knowledge that MrD or other military players have but you can try.
I learned, why can't others ?
The tactics and gameplaying that I use are from things you do in life. From ordinary boyish things like playing with toy soldiers, roleplaying, spacial awareness and multiple step computation in games from chess to the tabletop games like BloodBowl and Warhammer 40l, playing laser tag, playing rugby, speed/distances in travelling terrain from any cycling/driving you do on the roads (or offroad like some of us did, dodging trees and boulders at high speed).
Even just the principles of building a sandcastle at the beach and making a moat, the flow of water in your building channels for the water can be transferred over into the spacial awareness area of your brain so you understand how holding back one area of a piece of ground can channel and give you time to shore up another area to protect against the forces about to run into it. Planning these things is fun, having them ready to use in your mind and implementing tactic after tactic until you find one that works is infinitely preferable to "see enemy, shoot at enemy"
General Knowledge, that's all that sort of thing is. Although theres also some psychiatry/sociology used as you try to make the enemy move to a certain place, or wind them up so their concentration then lapses and they make mistakes. Done by providing heavy distraction fire or sending troops to neutralise a flag, knowing full well they won't take it, but will draw enough forces back to them that will enable your full forces to move on and do more damage with a lessened enemy in their way All these things we learn as we go through life (hopefully) and we simply apply the principles ingame.
We simply need more people to think about tactics and have them at their disposal ingame, to be able to shift from one to another fast and bring some light to the gaming. I don't think the game works like proper military conflict and know from experience that many pre-assembled tactics of many sorts have an effect on the enemy that not only can shift the balances of the combat but can have you giggling away and having a laugh with your mates over voip/ts and at the end of the day, we are playing this game socially for fun, in the main, and I'm sure the vast majority of staff and veteran players will also tell you the same, that they can make their everyday lives dissolve when they put on their headset, shuffle upto their screen and login to the game.

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
I just hate being in squads. If were lucky enough to have a squad leader that knows what he's doing, and if we're lucky enough to have 3 members that know what THEY'RE doing, there is still a high probability of people stealing our sniper, support or grenaider kits while we are getting wiped out by enemy sniper... er I mean riflemen. And even if we have a perfect squad, you can still get wasted if your commander decides that you ARE capable of defending a flag and attacking at the same time, and directs reinforcements elsewhere, or some other brilliant strategic manoeuvre. Generally speaking, I die within 20 seconds of spawning on a squad leader. I can understand why a lot of new players make 1 man or no squads; at least you're in control of when you die. And in large squads, it is impossible to sneak up on enemy positions. Theres always some one saying "LET'S GO!" or "FIGHTING, ENEMY INFANTRY OVER!!!" or my favorite "THANKS MATE". And that rock that looks exactly like a militiaman just won't die no matter how many times they shoot it! It just never occurs to them that typing or voip has benifits. Just being in a squad is a massive hassle. I have gotten 25 to 1 kill ratios when im not in a squad because I can get behind enemy positions and take out whole squads becuase they don't see me approach from 1000m away.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Well, vBF2 players dont have a high learnign curve and are retarded. Half, cos they are like that and another half, becuase BF2 makes them dumb...
I know vBF2 made me immature and retarded, and I wasnt even aware of it, once I got a threat from some admin, that hes gonna ban me from a forum, then I started to realize :/
Think, its because, you never had fun in vBF2. Just score whoring, fragging and nade spam and fking snipers everywhere just made you weird...
When I started to play PR, few of the people I used to play coop games with, started playing BF2 and all Ive heard on Teamspeak, was bragging about ranks, scores and unlocks.
When we played coop on some other game, we usually had scores of 800-1000, since we were medic whoring and no one boasted about it or even cared...BF2 changed them to dumb *** monkeys whoring for points...
I have to catch them on some time and convince them to go play PR...
I know vBF2 made me immature and retarded, and I wasnt even aware of it, once I got a threat from some admin, that hes gonna ban me from a forum, then I started to realize :/
Think, its because, you never had fun in vBF2. Just score whoring, fragging and nade spam and fking snipers everywhere just made you weird...
When I started to play PR, few of the people I used to play coop games with, started playing BF2 and all Ive heard on Teamspeak, was bragging about ranks, scores and unlocks.
When we played coop on some other game, we usually had scores of 800-1000, since we were medic whoring and no one boasted about it or even cared...BF2 changed them to dumb *** monkeys whoring for points...
I have to catch them on some time and convince them to go play PR...



