Why I think we're on the right track with PR v0.6

General discussion of the Project Reality: BF2 modification.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Why I think we're on the right track with PR v0.6

Post by eggman »

Not everybody will like v0.6. And frankly we don't really care because a good portion of the Devs are pretty hard core tactical gamers and most of us feel pretty good about how v0.6 plays.

We also know that PR can be incredibly annoying to play when your squad is bad. That's the tradeoff for it being incredibly fun to play when your squad is good. C'est la vie.

I've been playing v0.6 betas as much as possible. Probably more than any other beta because with the open beta process we can get a really decent feel for how things are working (or not working hehe).

==

What I have noticesd that really makes me beliefve that we're on the right track is this:

When your squad pauses to have a typical online gaming cluster-funk, the longer that cluster-funk goes on the higher the probability that you will be punished for it (typically by being completely wiped out b the enemy).

Example 1: Squad needs to regroup to set a rally point. 3 members are nearby. 1 is off dickheading in a helicopter. Another is confused about where to go and another is off Spec Ops'ing. The 3 standing around take long enough the they all get pwned.

Example 2: Commander sends Squad 1 to defend CP A. Squad 1 takes too long to get it together. By the time they are nearing CP A, Commander sends them to counter attack CP B which was just lost (probably because all the squads are taking too long to respond). Squad 1 is now disorganised, trying to regroup and in the process of having a cluster-funk the entire squad gets wiped out.

==

I like the fact that to play PR you need to be "switched on" and I think that the current v0.6 beta release has that aspect more strongly ingrained in it than any other release of PR.

Not saying that happens ALL the time, nor am I saying everybody will like that... but I haven't had that sort of feeling from too many online games, and I've played a lot of them.
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ArmedDrunk&Angry
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Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I think the demands of .6 are bringing the squad leaders out of the woodwork.
You need to coordinate much more and I have seen a lot of people step up to plate and start knocking them out of the park.

The really amazing thing about .6 is that is only .6 and we have so much more to look forward too.

GREAT JOB >>>>>>>>>>>>>>>>>>>>>>>>> THANK YOU !!!!!
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Leaving only charcoal to defend.
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Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

Indeed.

Post by Rick_the_new_guy »

ArmedDrunk&Angry wrote:I think the demands of .6 are bringing the squad leaders out of the woodwork.
You need to coordinate much more and I have seen a lot of people step up to plate and start knocking them out of the park.

The really amazing thing about .6 is that is only .6 and we have so much more to look forward too.

GREAT JOB >>>>>>>>>>>>>>>>>>>>>>>>> THANK YOU !!!!!
Agreed.

Do not forget about the COs. The entire system has been reworked. A whole new class of COs will need to be brought forth.

As declared, I will be one of the full time COs, or XO squads that help out the CO.

___

Well done Devs. I look forward to playing .6 when it comes out in July.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander


Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

I am not a big fan of several 0.6 changes and some things that have been in PR for awhile but it is worth it for the new content. Besides I can always use armor more.
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

I like 0.6 i had good squads not bad as the whole squad caps 1 flag each, but the only thing that i hate is loading times which is on my part.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

One thing I've learnt from PR and Al Kufrah is "speed". Speed is everything, you can use it to get to a flag or you can use it in a club, it's all good.


One thing can't stand is the time for 0.7 to come out, and that god damn fly.

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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Had the best round of Mestia just now. We (UK) were not having much success taking ground and the battle lines were constantly shifting back and forth. Commander assets were placed in strategic locations, these are really working out and the commanders are getting quite good at their job. A team with no commander is handicapped worse than a vBF2 team now. Squads were working behind enemy lines to seek out and destroy enemy assets and RPs. I had a sniper in my squad providing cover fire and general intel and everything was going awesome. It's amazing to watch enemy squads from a distance and see there tactics develop and feel their teamwork when they come to engage. We finally won the map with some of the best pub playing I've seen. Top squad, BOO-YA!

PS Do you play incognito eggman? I don't think I've ever seen you on a server before.
=FF=Project
Posts: 15
Joined: 2007-06-10 01:36

Post by =FF=Project »

Hmmm I haven't been playing it, maybe i will check it out this weekend.
The reason I formed a clan for this game was the fact that I saw that having a good squad makes the game better. That was in .5, man I hope .6=the hype.
A am excited after that read.
=FF=Project "Dumb Dumb Better *Gun Gun* "
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Sgt_carbonero
Posts: 145
Joined: 2007-06-22 20:10

Post by Sgt_carbonero »

I think the newest version is quite good, although it seems to be taking a little while for everyone to get up to speed. So far most squads i've played in have been not so good, but its only been a few days. When i do get in a good squad its like magic, i just can't wait till everyone gets their act together. It seems like about every 4th squad has their shit together. It seems to be a mix of older .6 ers ramping up to the new rules and noobs flailing. I can't wait to spend more time to learn it myself.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Thou I aint played the newest beta version yet, I agree with egg and even thou I have douted his commander stuff ideas in the first idea posts on it, it seems to have turned out pretty nicely :)

really thou I'm mainly looking forward to v0.7 :D
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=FF=Project
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Post by =FF=Project »

.07 already. Uhgg. My only gripe about this open beta is it seems to take away from people playing .5, correct me if I am wrong but lately the .5 server have not been to populated.
=FF=Project "Dumb Dumb Better *Gun Gun* "
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Rhino
Retired PR Developer
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Post by Rhino »

=FF=Project wrote:.07 already. Uhgg. My only gripe about this open beta is it seems to take away from people playing .5, correct me if I am wrong but lately the .5 server have not been to populated.
as long as there are 2+ full servers 24/7 I dont see any problem.
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=FF=Project
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Post by =FF=Project »

Sounds good to me. And whats all this talk about .7, is there a public thread or just ideas the Devs are discussing? If public, link please.
=FF=Project "Dumb Dumb Better *Gun Gun* "
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Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

My main problem with 0.6 is that it is much more difficult to get healing or just stop bleeding now. The medics have to be an inch away from your face to acually heal and the field dressings seem worse than ever. I don't understand the point of having them hold down the left mouse button since half of them don't know that.
carld2002
Posts: 105
Joined: 2007-05-06 02:56

Post by carld2002 »

Honestly, since starting on the .6 beta, I have had some of the best rounds of my life.

0.6 Really encourages teamwork, and it has once again become fun to become a squad leader.

The increased time in a round has it's upsides and it's downsides. Rounds now take hours and hours. This can be bad if there is only one decent server, and it is playing a crappy map.

I have never been a fan of the pr forested maps... they just never seem to have a lot of teamwork facilitation built into them. 99% of engagements are either blindfiring into trees, or shooting at each other from 10 feet away.

BAD:

I honestly hate the regroup range for the spawn point. I think it should either require one less squad member, or have a much wider range.

My only other problems were the learning curve for the blackhawk increasing, and the fact that the jets were impossible to taxi and so I would keep crashing into a fence. (I believe it has been fixed in 0.607 but I havent got a chance to play it much.

I also think that they got the right idea with the civilians, but right now, they are used by smacktards 90% of the time. I like the idea, just not the execution.

Curse you... got rid of airport


Good:

My #1 favourite thing was the new mec g3 with the scope.... bravo.

A good thing for me, the problem where pr would crash every 10-20 minutes appears to happen much less often, to the point where it isin't much of a bother anymore (I get a minimum hour before a crash, usually doesn't happen at all)

In all, I love 0.6 and I think it will bring tons of new players to pr.
Last edited by carld2002 on 2007-06-26 05:30, edited 1 time in total.
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

carld2002 wrote:
I honestly hate the regroup range for the spawn point. I think it should either require one less squad member, or have a much wider range.
I think the same, only two squad members should be needed to put down a rally, plus the SL of course. In the squads I've been in like Tact. Inf. we break off into fireteams of 3 to flank ect. ect.
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Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Post by Apheirox »

The idea is that the medic can then only concentrate on healing and not helping scan the surrounding for enemies. This is certainly a good idea. The main problem is when your teammates are stupid and keep moving around in case of which healing becomes impossible. This is not the mod's fault.
23SKID00
Posts: 23
Joined: 2007-02-09 02:26

Post by 23SKID00 »

'[R-DEV wrote:eggman']Not everybody will like v0.6. And frankly we don't really care because a good portion of the Devs are pretty hard core tactical gamers and most of us feel pretty good about how v0.6 plays.

We also know that PR can be incredibly annoying to play when your squad is bad. That's the tradeoff for it being incredibly fun to play when your squad is good. C'est la vie.

I've been playing v0.6 betas as much as possible. Probably more than any other beta because with the open beta process we can get a really decent feel for how things are working (or not working hehe).

==

What I have noticesd that really makes me beliefve that we're on the right track is this:

When your squad pauses to have a typical online gaming cluster-funk, the longer that cluster-funk goes on the higher the probability that you will be punished for it (typically by being completely wiped out b the enemy).

Example 1: Squad needs to regroup to set a rally point. 3 members are nearby. 1 is off dickheading in a helicopter. Another is confused about where to go and another is off Spec Ops'ing. The 3 standing around take long enough the they all get pwned.

Example 2: Commander sends Squad 1 to defend CP A. Squad 1 takes too long to get it together. By the time they are nearing CP A, Commander sends them to counter attack CP B which was just lost (probably because all the squads are taking too long to respond). Squad 1 is now disorganised, trying to regroup and in the process of having a cluster-funk the entire squad gets wiped out.

==

I like the fact that to play PR you need to be "switched on" and I think that the current v0.6 beta release has that aspect more strongly ingrained in it than any other release of PR.

Not saying that happens ALL the time, nor am I saying everybody will like that... but I haven't had that sort of feeling from too many online games, and I've played a lot of them.
here here! having corrected the above points, try going back and playing .5! oh man.... it's so hard to adjust for correct gameplay.
-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

Dev's Tactical Hardcore Gamers FTW! :lol:
If the vBf2 Nubs dont like it they can go back to vbf2 and once again Teamwork and Fun will Return to PR.
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"Lose Sight, Lose the Fight"
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