Page 5 of 12

Posted: 2007-11-25 21:19
by CAS_117
Ok since yesterday we have:

A) made A GBU-38 guided munition. Works like a TV guided missile except you remain in the F-15s camera mode. Am trying to put into pilot seat of F-16.

B) made AGM-114 no longer goes into missile view. Stays inside cobras gunner view. Am trying to make it track heat objects but may not keep depending on player.

If you have any beefs or suggestions, nows the time. :)

Posted: 2007-11-25 22:26
by CAS_117
Yeah I know how to get the flares to work like that but its boring. I'll do that after I get the bombs working again. I want to see if I can put the LGB's on the F-16 however rather than the F-15 cause its too vanilla for me.

Posted: 2007-11-26 13:05
by Masaq
[R-CON]caboose wrote:Ok since yesterday we have:

A) made A GBU-38 guided munition. Works like a TV guided missile except you remain in the F-15s camera mode. Am trying to put into pilot seat of F-16.

B) made AGM-114 no longer goes into missile view. Stays inside cobras gunner view. Am trying to make it track heat objects but may not keep depending on player.

If you have any beefs or suggestions, nows the time. :)
I do like that second idea.

I'm willing to bet, absolutely, that this isn't possible even with a ton of python code - but I'd love to see some form of anti-radiation ordinance, like the AGM-88 or the Brit ALARM.

I'm guessing that as the game puts everything through heat-source recognition though, there's no way for the engine to recogonise who/what is locking onto your craft or another craft, though.

Posted: 2007-11-26 13:24
by nedlands1
What about making the attack helicopter's missiles like BF2142's gunship rockets but crossed with the current system? They would lock on, if the target is in the very small "lock on radius", and if there isn't a target, they would just fly to where they are pointed. There would need to be some zoom, like the cannon view, a locking time delay and possibly boxes surrounding targets. This would simulate the semi-autonomous nature of the guidance system. It would also stop the crazy aerobatics which often take place currently when taking shots. Instead, pilots would be encouraged to hide, pop up, wait then go back into hiding for each missile launch.

Posted: 2007-11-26 19:58
by CAS_117
I'm also concerned with people using $65 k missiles as scouting objects. Zangoo says that its possible to make new types of heat objects, but we've been busy with other stuff. We could see anti-radiation missiles if we figure out how to get things to target unique objects better. Very strange code BF2 uses.

Posted: 2007-11-26 22:57
by zangoo
[R-CON]caboose;537395 wrote:Zangoo says that its possible to make new types of heat objectsQUOTE]

this is what i remember someone saying dont hold me to this.

Posted: 2007-11-26 23:27
by Waaah_Wah
'[R-CON wrote:caboose;537395']I'm also concerned with people using $65 k missiles as scouting objects. Zangoo says that its possible to make new types of heat objects, but we've been busy with other stuff. We could see anti-radiation missiles if we figure out how to get things to target unique objects better. Very strange code BF2 uses.
IRL, you have radars and other stuff to spot. In PR we dont have that, so we have to scout with missiles :D

Posted: 2007-11-26 23:32
by Rhino
ye I agree, the "scout missiles" have to go.

IMO you should try and make them "wire guided", like the vBF2 HAT missiles and the vbf2 F-15 missiles when they are not locked onto a object. Would take much more skill to also hit with them :)

Posted: 2007-11-26 23:40
by Tweaky
I don't think there is any solution to scout missiles unless you made the chopper take three times as long to re-arm its munitions... thus making the pilots spare more missiles for actual kills.

Otherwise, you are kind of going against the grain of the game itself where there is essentially... unlimited lives, unlimited aircraft, unlimited armor, unlimited ammo.... all for no cost at all!! Meh :D

Posted: 2007-11-26 23:42
by Waaah_Wah
Its already REALLY easy to waste chopters with a tank. Do we need to make it even easier? Whenever i play Kashan i usually take down more chopters than they kill me. Hell, i fear tanks more than chopters when i drive a tank. What do you think will happend if you need to hold the chopter steady for a while in order to hit a tank?

Boom!! "Hehehe another chopter bites the dust"

Posted: 2007-11-26 23:55
by 77SiCaRiO77
what about adding lazer misils to the choppers , like the ones in poe2 and opk and remvoe the TVG missils?

Posted: 2007-11-27 00:08
by CAS_117
Expect the following

Image

Image

Posted: 2007-11-27 00:13
by Oldirti
...i don't get it.

Posted: 2007-11-27 00:16
by CAS_117
You will...

Posted: 2007-11-27 00:19
by zangoo
laser guided missiles = tanks getting *** raped

Posted: 2007-11-27 00:20
by 77SiCaRiO77
zangoo wrote:laser guided missiles = tanks getting *** raped
=realistic?

Posted: 2007-11-27 00:45
by Oldirti
you don't have to quote if he just posted right above you.

And if it's done right, it will be realistic.

Posted: 2007-11-27 02:02
by CAS_117
Tweaky wrote:I don't think there is any solution to scout missiles unless you made the chopper take three times as long to re-arm its munitions... thus making the pilots spare more missiles for actual kills.

Otherwise, you are kind of going against the grain of the game itself where there is essentially... unlimited lives, unlimited aircraft, unlimited armor, unlimited ammo.... all for no cost at all!! Meh :D
I just told you that I removed the camera for the TV guided missiles. I'll try to get them to track laser objects, but this code looks like it was written by Satan with a degree in basket weaving.

Posted: 2007-11-27 11:19
by Burlock
oh man i want a degree in basket weaving it sounds cool