[Kit] Medic!
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [CLASS] Medic!
Pretty ...pretty badass!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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(HUN)Rud3bwoy
- Posts: 678
- Joined: 2007-01-22 16:17
Re: [CLASS] Medic!
Holy freakin *******!
I just cant express the amazement I had watching the video!
Really nice work!
(ps can someone tell me if the medic song in the end of the video is available on youtube or anywhere else?)
I just cant express the amazement I had watching the video!
Really nice work!
(ps can someone tell me if the medic song in the end of the video is available on youtube or anywhere else?)
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joey_deacs
- Posts: 417
- Joined: 2006-12-22 19:12
Re: [CLASS] Medic!
very good work,is there a difference between kits mec , us ,uk or the kit standard to medic??
maybe some blood shown if your down??
maybe some blood shown if your down??
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Le_Damner
- Posts: 105
- Joined: 2007-09-19 11:24
Re: [CLASS] Medic!
Glad to see that the commorose talking is expanding !
But very strange during the healing the way the guy is shaking the bag ...
Nice Job Guyz ... Go on !
But very strange during the healing the way the guy is shaking the bag ...
Nice Job Guyz ... Go on !
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
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[NPK]ShieldBreaker
- Posts: 90
- Joined: 2007-09-07 18:17
Re: [CLASS] Medic!
My lords it looks AWESOME!
Absolutely love the way he flips off the safety on the M4
Nearly had to call in a medic irl lol 
Absolutely love the way he flips off the safety on the M4
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [CLASS] Medic!
Thats amazing! Really good job guys!!
The thrust to the chest is good to remove them! No more throwing patches underneath!
The thrust to the chest is good to remove them! No more throwing patches underneath!
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foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
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Ecko
- Posts: 925
- Joined: 2006-11-28 22:49
Re: [CLASS] Medic!
cool!
Now all you need to do is replace the crappy medic bag with a better animation!
Now all you need to do is replace the crappy medic bag with a better animation!
AKA Ecko1987
Beep-Beep-Beep.
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Blackie
- Posts: 169
- Joined: 2008-02-17 15:35
Re: [CLASS] Medic!
yea AGAIN amasing work fellas
just wow !!!
just wow !!!
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LynxUK08
- Posts: 24
- Joined: 2008-06-29 20:28
Re: [CLASS] Medic!
Medics are better now woo! the better thing is that it takes longer to revive them so people won't revive and run for cover GREAT!
[img]http://www.gmand.co.uk/downloads/project_reality/images/3rdwacibvi0[2].png[/img]
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: [CLASS] Medic!
Guys:
Whoever said that adrenaline is used for anaphlyaxis only is just plain wrong. Adrenaline is a vasoconstrictor, it forces blood vessels to contract, raising blood pressure. It plays an important part of Advanced Life Support.
If you don't believe me, try asking these people:
Resucitation Council UK - The body that sets UK guidelines on the resuc of patients for all medical staff and allied professionals.
In particular, examine this document:
http://www.resus.org.uk/pages/alsalgo.pdf
Yes, the team are aware that adrenaline is generally not administered via IM injection during rescuc, and that IV lines are required. However:
1) We don't want to animate hooking up an IV line. It just would look ****.
2) We don't want resuc of a dying player to take 20 minutes.
3) We wanted to get rid of the very unrealisitic defib.
4) The EpiPen is something that players are probably familiar with and will recognise
...it was decided to go with the Pen instead.
Now, you can argue that it's unrealistic all you want... but so is the idea of a combat medic carrying a frakkin' AED around with him - Tonka, if you are a few weeks away from your EMT qualification then you'll know exactly how heavy a defib unit is. And you'll know full well that combat medics do not carry one for use in trauma care.
The defib was a metaphor for patching up the wounded soldier and getting him out of the combat zone. That's all the EpiPen is, but it's coupled with the chest compressions to allow players to be "unstuck" when they've glitched into the ground, and it is something that combat medics could have access to in the field.
If it really bugs you to think of it as adrenaline, imagine it's a morphine styrette and it's being given for the pain... but morphine diliates blood vessels and isn't something you want to administer to a bleeding patient unless you've got the bleeding under control, so *shrug* you pays your money and takes your choice.
Either way, I'm a volunteer ambulance assistant and full-time student nurse 3 months away from receiving my pin, and I'm happy with this approach.
Whoever said that adrenaline is used for anaphlyaxis only is just plain wrong. Adrenaline is a vasoconstrictor, it forces blood vessels to contract, raising blood pressure. It plays an important part of Advanced Life Support.
If you don't believe me, try asking these people:
Resucitation Council UK - The body that sets UK guidelines on the resuc of patients for all medical staff and allied professionals.
In particular, examine this document:
http://www.resus.org.uk/pages/alsalgo.pdf
Yes, the team are aware that adrenaline is generally not administered via IM injection during rescuc, and that IV lines are required. However:
1) We don't want to animate hooking up an IV line. It just would look ****.
2) We don't want resuc of a dying player to take 20 minutes.
3) We wanted to get rid of the very unrealisitic defib.
4) The EpiPen is something that players are probably familiar with and will recognise
...it was decided to go with the Pen instead.
Now, you can argue that it's unrealistic all you want... but so is the idea of a combat medic carrying a frakkin' AED around with him - Tonka, if you are a few weeks away from your EMT qualification then you'll know exactly how heavy a defib unit is. And you'll know full well that combat medics do not carry one for use in trauma care.
The defib was a metaphor for patching up the wounded soldier and getting him out of the combat zone. That's all the EpiPen is, but it's coupled with the chest compressions to allow players to be "unstuck" when they've glitched into the ground, and it is something that combat medics could have access to in the field.
If it really bugs you to think of it as adrenaline, imagine it's a morphine styrette and it's being given for the pain... but morphine diliates blood vessels and isn't something you want to administer to a bleeding patient unless you've got the bleeding under control, so *shrug* you pays your money and takes your choice.
Either way, I'm a volunteer ambulance assistant and full-time student nurse 3 months away from receiving my pin, and I'm happy with this approach.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [CLASS] Medic!
Nice but some of the animations are to fast
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: [CLASS] Medic!
Who needs a defpen and cpr, i doo my head smack in tha chest and everyone would stand up before u know it
my head is hard as stone so no wonder ^^
By the way great work guys with the setup, looks more complex than with the Defribs of madness life...
By the way great work guys with the setup, looks more complex than with the Defribs of madness life...
[img][/img]Newly ordered sig !
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
Re: [CLASS] Medic!
it was really the best that could be done if you didnt want a bag of adrenaline and a needle animation which would probably be next to impossible and look very wierd. But i think you should remove the ability to scream "clear" since theres no need to clear someone when you're administering adrenaline.'[R-DEV wrote:Masaq;753483'] I'm happy with this approach.

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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: [CLASS] Medic!
Good update
! realy nice, and i like the endpart too lol 
But i have to agree with some people the animation for the hands need to be slower abit.
Keep it up devs!
But i have to agree with some people the animation for the hands need to be slower abit.
Keep it up devs!
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D4rk_l0rdBR
- Posts: 69
- Joined: 2007-09-26 16:03
Re: [CLASS] Medic!
Oklahoman wrote:I don't think we need to over complicate the medic any more.... Adding extra steps to an already difficult process will make being a medic more of a hassle than challenge. I mean, this new procedure is already going to be tough to pull off in a firefight.
But with this new process come more time to ressurrect, about 60 seconds in the criticaly wounded. (but you can skip to normal time if there is no medic around)
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KingLorre
- Posts: 1893
- Joined: 2006-10-21 14:01
Re: [CLASS] Medic!
my job as CATA medic just got harder. And more fun at the same time 




