[Weapon] Light Machine Guns

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Weapons] Light Machine Guns

Post by gazzthompson »

BetterDeadThanRed wrote:Wasn't that an American Para SAW? (I know American's don't call them Elcans, but they look like them)
was a brit mimni para
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Weapons] Light Machine Guns

Post by halvor1 »

insallah may god be with me with those PKM's :)
Rudd
Retired PR Developer
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Re: [Weapons] Light Machine Guns

Post by Rudd »

very impressed here, this is beyonnd pretty badass,

Great to see game mechanics are getting lots of luuuurve!
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Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: [Weapons] Light Machine Guns

Post by Neo_Mapper »

WANT 0.8 NOW!!! *_*
Sorry for my bad english ^_^'
Spec
Retired PR Developer
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Re: [Weapons] Light Machine Guns

Post by Spec »

Epic.

Now, i thought that there were problems with mag-linked LMGs? Did you fix those or why is it possible now?
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Weapons] Light Machine Guns

Post by ReaperMAC »

Spec_Operator wrote: Now, i thought that there were problems with mag-linked LMGs? Did you fix those or why is it possible now?
Uh.... yes? :roll:

Nice work.
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Spec
Retired PR Developer
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Re: [Weapons] Light Machine Guns

Post by Spec »

Uh.... yes?
The reason i asked is because i'd want to know what exactly was wrong and how it was fixed...

but well
ReaperMAC
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Joined: 2007-02-11 19:16

Re: [Weapons] Light Machine Guns

Post by ReaperMAC »

Spec_Operator wrote:The reason i asked is because i'd want to know what exactly was wrong and how it was fixed...

but well
I think the German Community Modders can provide an answer to that. I think they were able to do it with the G36's.
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Oklahoman
Posts: 52
Joined: 2008-07-04 05:43

Re: [Weapons] Light Machine Guns

Post by Oklahoman »

:crazy:

Delicious.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic22990_3.gif[/img]
D4rk_l0rdBR
Posts: 69
Joined: 2007-09-26 16:03

Re: [Weapons] Light Machine Guns

Post by D4rk_l0rdBR »

Neo_Mapper wrote:WANT 0.8 NOW!!! *_*
ME TOO!!! :grin:
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CareBear
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Joined: 2007-04-19 17:41

Re: [Weapons] Light Machine Guns

Post by CareBear »

ReaperMAC wrote:I think the German Community Modders can provide an answer to that. I think they were able to do it with the G36's.
afaik the devs knew how too but there werent any open weapon spots
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Weapons] Light Machine Guns

Post by hall0 »

Great work
Charity Case
Posts: 179
Joined: 2008-02-15 22:27

Re: [Weapons] Light Machine Guns

Post by Charity Case »

The new animations look excellent; great work Chuc!

My one question is if players will have to wait through the whole "weapon check" animation when switching from deployed mode back to assault mode?
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Weapons] Light Machine Guns

Post by cyberzomby »

Amazing and an excellent job! Arent you guys afraid that there will be LMG snipers out there now?

I always love games where you can deploy these suckers though!
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: [Weapons] Light Machine Guns

Post by SGT.JOKER »

Ive wanted deployable biponds since BFV and I was always told it could never be done...Thank you PR Dev's for this most awesome addition :D
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
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gazzthompson
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Re: [Weapons] Light Machine Guns

Post by gazzthompson »

SGT.JOKER wrote:Ive wanted deployable biponds since BFV and I was always told it could never be done...Thank you PR Dev's for this most awesome addition :D
im no modder , but technically are the actually deployed ? hence the two different weapon slots, one slot has accuracy when in "deployed" mode , another inaccuracy when in "assault" mode ? or something like that i would assume.


but this is EPIC, those sights looks so good, not bf2 like. epic.
Rhino
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Re: [Weapons] Light Machine Guns

Post by Rhino »

gazzthompson wrote:im no modder , but technically are the actually deployed ? hence the two different weapon slots, one slot has accuracy when in "deployed" mode , another inaccuracy when in "assault" mode ? or something like that i would assume.


but this is EPIC, those sights looks so good, not bf2 like. epic.
ye technically they aint, you can't "deploy" them on a crate or a wall or anything like you can in the insurgency mod for example but this simulates you using the bi pod on the ground as best we can :)
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Waaah_Wah
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Re: [Weapons] Light Machine Guns

Post by Waaah_Wah »

And you did a great job at it ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Rhino
Retired PR Developer
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Re: [Weapons] Light Machine Guns

Post by Rhino »

Waaah_Wah wrote:And you did a great job at it ;)
well, i had nothing to do with it tbh, chuc and the other guys can take all the credit :)
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