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Re: [Gameplay] Logistics
Posted: 2009-01-02 02:41
by G.Drew
This sounds very very nice indeed.
Re: [Gameplay] Logistics
Posted: 2009-01-02 02:44
by daranz
The changes sound good to me, maybe with the exception of having to use crates to request kits. But then, I barely request kits as it is, so I could live with getting to use them even more rarely.
I do hope that we'll see plenty of APCs now that they are the primary transportation vehicle. A lot of people will have to adjust to the idea of being transported in APCs, and I predict a lot of rage as APC crews and infantry squads disagree on what a safe spot to drop infantry is.
I do hope that APCs aren't entirely relegated to a role of land choppers. My fear is that doing anything other than driving back and forth between main and combat will be frowned upon, and infantry won't be able to call upon an APC to support them with fire. I understand the idea of not making APCs light tanks, but I don't wanna see it go to the extreme the other way.
Re: [Gameplay] Logistics
Posted: 2009-01-02 02:55
by Blakeman
daranz wrote:I do hope that APCs aren't entirely relegated to a role of land choppers. My fear is that doing anything other than driving back and forth between main and combat will be frowned upon, and infantry won't be able to call upon an APC to support them with fire. I understand the idea of not making APCs light tanks, but I don't wanna see it go to the extreme the other way.
I don't think it will be like that at all. Infantry will still be able to spawn at rallies and FOBs, this will just make the APCs 'get in the fight' and not be some sort of standoff light tank that just covers only from afar. APCs will now be part of a spearhead needed to get in there and provide support for infantry since they will need kit support and transport to far objectives.
I still want to know if Jeeps will spawn at FOBs still, or if that was taken out as well. I believe there was talk about AT emplacements at FOBs though?
Re: [Gameplay] Logistics
Posted: 2009-01-02 02:59
by Alan
I'm only seeing Ural trucks here. Will there be an Anglo-American canvas covered truck as well? Or will everyone be using the Ural in 0.85 (if only temporarily for some)
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:00
by =EB=Reaper
im just looing at the images.
[IMG]
http://img168.imageshack.us/img168/4066 ... 6.jpgP/IMG]
But if this is ment to be a convoy, whos driving the other two trucks?
Well any way this is a very nice update, cant wait to play the new update.
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:00
by =EB=Reaper
Sorry couldnt edit my post.

Re: [Gameplay] Logistics
Posted: 2009-01-02 03:06
by Spec
Thats probably just a lack of testers at the time the screenshot was taken, nothing really important

Re: [Gameplay] Logistics
Posted: 2009-01-02 03:15
by General Dragosh
Wow, im really looking forward to this...
No more Super Engie
But i aint giving up

Posted: 2009-01-02 03:18
by Skodz
Hmmm... these are lot of changes...
No more kit request at Rallypoints and forward operations base ?
No more humvee, landrover, etc. ? Why, is this even realistic ? I am no expert but light jeeps seems very popular in modern "assymetric" warfare...
I agree with the logistic only big truck tho but hopefully you are gonna remove the lil engi jeeps to replace it by the new logistic truck and make it so there are more jeeps then truck.
Sorry unable to edit...
If you guys remove completely jeeps (5 min respawn) and make it APC only (10 min respawn)
We already have problems with vehicles wasting, now we will have real tea party at main waiting for 1 apc to spawn for the entire team...
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:25
by youm0nt
'[R-DEV wrote:dbzao;885626']

These screenshots look like something out of ArmA, especially the first one, it doesn't even look like BF2
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:25
by sentinel
daranz wrote:
I do hope that we'll see plenty of APCs now that they are the primary transportation vehicle. A lot of people will have to adjust to the idea of being transported in APCs, and I predict a lot of rage as APC crews and infantry squads disagree on what a safe spot to drop infantry is.
Very good point... If the apc and infantry are in different the squad there will be trouble. APC with a full squad in the back stops to fire on inf and gets blown up by a HAT. 8 guys in a tin can is a dream target for AT, TOW and tank. I think I will be doing a lot of walking in 0.85, fine by me..
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:26
by Skodz
Wut?? Engineer will not be able anymore to repair vehicles... wtf
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:27
by Skodz
Way to make it even more useless...
Sorry unable to edit
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:31
by sentinel
Engineers will be the ones driving the trucks I guess.. Would make sense. Officers should focus in leading, not trucking.
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:32
by Skodz
The problem is we cannot trust anyone to drive as SL, most chances are they will crash it or run it straight into ennemy...
I know RL, leaders do not drive but this is just not possible in PR most of the time.
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:32
by space
Ive listened to the interview now. There will be no more jeeps except on insurgency maps, and no more transport trucks on any maps - just light APC's and helis for transport.
The repairs will be from a "repair point" which is deployable from a logistics truck which anyone can drive. There can only be one "repair point on the map at one time.
From my experiences of any maps with alot of armour, the armour sq likes to keep repairs with them, so what is to stop them hogging the repair truck, so they have repairs close to them, following them round and the rest of the team dont?
Also the logistics truck is drivable by anyone, so considering that the new changes will possibly limit transport more than it is now

- what is there to stop someone taking a logistics truck as a one man transport to the front line, and then abandoning it?
Posted: 2009-01-02 03:34
by Skodz
A "repair crate" dropped on the ground is much more realistic repairing a vehicle then a human repairing it with a tool... Obviously...
Spaceman is right, this change is aweful seriously. Ingeneer repairing vehicles is much better.
R-Dev think PR Players are mature enough to handle such gameplay change... You should play more of your own game.
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:43
by sentinel
Ou man... Can be driven by any one?! So the Officer takes the truck and a one guy with a shovel. Drives to a spot places FB and that one guy builds the FB. while the Officer sits in the AA and the rest of the squad travels on foot. I hope I wont be the guy building.
Nothing changes..
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:45
by Conman51
i think the argument that there will be no team work with the APC squads is dumb because when a squad makes a APC squad in the next patch they will have to know that they have given them selves up for the team and now they are a transport
the only reason some people see the APC as a mini tank is because that's how they were in bf2....but with if the team wants to win they will transport people.....the devs broke other bf2 mentalities like medic spam and run n gun w/ no cover and even lone wolfing...so they can fix the APC light tank too
i don't like some of the changes but its not enough for me not to like PR and i didn't like some of the changes BEFORE i played .8...but i trust them and that it will weed out the weak and help keep the team players
Re: [Gameplay] Logistics
Posted: 2009-01-02 03:45
by Zrix
Looking good!
All of the changes sounds great, really like the "new" role of the APC.
I assume the repair crate repairs so slowly that its no use standing next to it and tank damage, like in vBF2?