A-10 loadout

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CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: A-10 loadout

Post by CanuckCommander »

mp5punk wrote:Wow thanks alex, is it possible to also change the different types of rounds, and possible add more hydras?
I don't feel like reading the whole thing to see if someone else answered your question.

You should do more in depth research. You CAN'T have different kinds of rounds if I understand you correctly. Do you mean like an APC, to have to A10 switch AP and HEI rounds?

That is not what wiki means by having different rounds in real life. A10s usually carry what they call a "Party Mix" which is like a mixture of AP and hei rounds.

If they know they're not going against tanks, such as Iraq, they'll load for example 1 AP for every 5 HEI rounds. Hence, a "Party Mix."

Also, some of the stuff you in your picture is for guidance, such as the Sniper Pod on the left side of the wing (if i'm not mistaken). It is used for droping the Laser guided bombs, just like those gun cam videos you might see on Liveleak.com.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: A-10 loadout

Post by Zoddom »

CanuckCommander wrote:
If they know they're not going against tanks, such as Iraq, they'll load for example 1 AP for every 5 HEI rounds. Hence, a "Party Mix."
the other way round, i think..isnt it?

the HE rounds are extremly flamable-rounds. and the Party-mix is standard in every a-10 and youll find no other combination.
and OF COURSE you can increase the amount of hydras, agms OR Mk-bombs.
the A-10 has 10 pylones, 2 of them are usually used by a Sidewinder-double pylone and an ECM lantirn. on the other 8 pylones you can even put a Triple-pylone AGMs or Hydras or Mk-81.

as you can see HERE
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: A-10 loadout

Post by CanuckCommander »

Zoddom wrote:the other way round, i think..isnt it?

the HE rounds are extremly flamable-rounds. and the Party-mix is standard in every a-10 and youll find no other combination.
and OF COURSE you can increase the amount of hydras, agms OR Mk-bombs.
the A-10 has 10 pylones, 2 of them are usually used by a Sidewinder-double pylone and an ECM lantirn. on the other 8 pylones you can even put a Triple-pylone AGMs or Hydras or Mk-81.

as you can see HERE
Lol, we both don't know exactly what the ratio is, but we are both correct about the Party Mix. Did some more research, there are actually many types of Party Mixes. Ones against armor and ones against infantry. There are many combinations possible, depending on the mission needs.

As for the loadout, there is always a set weight limit that the A 10 can carry. So more weapons means less fuel and less loitering time. A 10s in RL are like A 10s in PR, they loiter around really high up until inf calls them in. They are the few aircrafts designed to loiter for CAS because most fighters run out of fuel very quickly.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: A-10 loadout

Post by Zoddom »

CanuckCommander wrote: As for the loadout, there is always a set weight limit that the A 10 can carry. So more weapons means less fuel and less loitering time.
yeah, youll have to regard this, of course ^^
what i wanted to say, is that there are some more weapons as the a-10 carries atm in PR.
for example, the other Mk-bombs like 20, 84, 81 etc. and also the Agm-65 K instead of the D version which is used as laser-guided missile in PR (which also isnt like in RL)
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: A-10 loadout

Post by Elektro »

i think that the A-10 should have more flares maybe 100
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: A-10 loadout

Post by nick20404 »

Armament

* Guns: 1× 30 mm (1.18 in) GAU-8/A Avenger gatling cannon with 1,174 rounds
* Hardpoints: 11 (8× under-wing and 3× under-fuselage pylon stations) with a capacity of 16,000 lb (7,260 kg),with provisions to carry combinations of:
o Rockets:
+ 4× LAU-61/LAU-68 rocket pods (each with 19× / 7× Hydra 70 mm rockets, respectively)
+ 4× LAU-5003 rocket pods (each with 19× CRV7 70 mm rockets)
+ 6× LAU-10 rocket pods (each with 4× 127 mm (5.0 in) Zuni rockets)
o Missiles:
o 2× AIM-9 Sidewinders air-to-air missiles for self-defense
o 8× AGM-65 Maverick air-to-surface missiles
o Bombs:
+ Mark 80 series of unguided iron bombs or
+ Mk 77 incendiary bombs or
+ BLU-1, BLU-27/B Rockeye II, Mk20, BL-755[40] and CBU-52/58/71/87/89/97 cluster bombs or
+ Paveway series of Laser-guided bombs or
+ Joint Direct Attack Munition (A-10C)[41] or
+ Wind Corrected Munitions Dispenser (A-10C)*SUU-42A/A Flares/Infrared decoys dispenser pod and chaff pod or
* AN/ALQ-131 & AN/ALQ-184 ECM pods or
* Lockheed Martin Sniper XR & LITENING targeting pods (A-10C) or
* 2× 600 US gallon Sargent Fletcher drop tanks for extended range/loitering time.
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Re: A-10 loadout

Post by (HUN)Rud3bwoy »

Umm, this might be a stupid question, but what is the difference between rockets and missiles?
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: A-10 loadout

Post by Alex6714 »

I don´t know the technical difference, but I think generally rockets are unguided rockets, missiles are guided rockets I guess.
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"oh, they're fire and forget all right...they're fired then they forget where the target is"
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: A-10 loadout

Post by nick20404 »

(HUN)Rud3bwoy wrote:Umm, this might be a stupid question, but what is the difference between rockets and missiles?
Rocket - Wikipedia, the free encyclopedia

Missile - Wikipedia, the free encyclopedia
chuckduck
Posts: 227
Joined: 2009-02-22 12:08

Re: A-10 loadout

Post by chuckduck »

daranz wrote:That's exactly what they are. "Banned by some people." None of the nations represented in PR care much about that. Not that we have cluster bombs in PR, though.
Ha! On the contrary there are clusterbombs fo PR.
Infact i placed a few on my my in BF2 editor.
If they have models for clusterbombs, the Devs might have at least tried to make them.
its called CBU13 or something, about same size a the JDAM but shaped more like a hotdog. :)

I think the A10s should have a heavier loadout, by the time youve done one pass on the enemy, they still got some stragglers to bomb, but you got no bombs left... :-?
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

Thank you. yea their load out in game is really light and can only be up for a matter of minutes at times.
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: A-10 loadout

Post by Cheditor »

But you though it may not be realistic to what a A-10 carries you need balancing issues. If you've got all the planes on Kashan kitted with enough bombs to destroy everything twice everyone (apart from the pilots) will get fed up. I like the way it is as the planes can destroy a few vehicles and then give the infantry a rest so they can play.
Bob_Marley
Retired PR Developer
Posts: 7745
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Re: A-10 loadout

Post by Bob_Marley »

chuckduck wrote:Ha! On the contrary there are clusterbombs fo PR.
Infact i placed a few on my my in BF2 editor.
If they have models for clusterbombs, the Devs might have at least tried to make them.
its called CBU13 or something, about same size a the JDAM but shaped more like a hotdog. :)
As has been stated uncounted times before cluster bombs do not work with BF2's netcode. They're fine for offline SP but they do not work over an internet connection and so will never be featured in the MP version of PR.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: A-10 loadout

Post by Elektro »

'[R-MOD wrote:Bob_Marley;983273']As has been stated uncounted times before cluster bombs do not work with BF2's netcode. They're fine for offline SP but they do not work over an internet connection and so will never be featured in the MP version of PR.
put them in Pr single player :p

bob marley ftw
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: A-10 loadout

Post by Zoddom »

The a 10 can carry lot more than just 2 AGM's.......
But I also think that it usually carries more than 30 flares, the Su-33 carries 30 flares AND chaffs and I know that the A-10 carries lot more.
I dont think that can simulate a realistic HUD in the BF2 engine, additionally it wuldnt make sense, because the bullet drop or the drop of the rockets is not relevant enough for making a realistic HUD.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: A-10 loadout

Post by Zoddom »

'[R-MOD wrote:Bob_Marley;983273']As has been stated uncounted times before cluster bombs do not work with BF2's netcode. They're fine for offline SP but they do not work over an internet connection and so will never be featured in the MP version of PR.
Why ?? the gau-8 is also included in the MP version and it hasnt to be that different to cluster bombs (regarding to the firing rate). In OPK there IS a cluster pod put under the Tornado....
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