Help translate PR HUD strings and messages

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nozumu
Posts: 90
Joined: 2008-09-23 15:51

Re: Help translate PR HUD strings and messages

Post by nozumu »

'[R-DEV wrote:dbzao;1154783']Little bump... 0.9 will be using these localization files, so it's expected from the community to check these translations.

We have this link that shows the missing strings for each language, so please use it as we keep updating it.

http://realitymodfiles.com/dbzao/pr_localization.txt
Chinese

prmaps.utxt
cpname_assault_on_mestia_aas16_storagebunker

I do not know why it would appear , In the file that it not lost :confused:

and font problem...

I don't know when you will need, I still had about 1,300 Chinese characters..

I need more time.... :tired:
Last edited by nozumu on 2009-10-12 09:10, edited 5 times in total.
nozumu
Posts: 90
Joined: 2008-09-23 15:51

Re: Help translate PR HUD strings and messages

Post by nozumu »

Chinese

pr.utxt - 100%

prmenu.utxt -100%

prmessages.utxt - 100%

prmaps.utxt - 100%

prtips.utxt - 100%

z_bf2.utxt - 100%
OK, Chinese translate is over
Last edited by nozumu on 2009-10-12 09:16, edited 1 time in total.
Scar
Posts: 52
Joined: 2009-01-02 22:05

Re: Help translate PR HUD strings and messages

Post by Scar »

SPANISH

pr.utxt - 100%

prmenu.utxt -100%

prmessages.utxt - 100%

prmaps.utxt - 100%

z_bf2.utxt - 100%


prtips.utxt - 80%

We are almost ready..
"La primera baja en una guerra es la verdad"
- Scar -
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Help translate PR HUD strings and messages

Post by Priby »

Just a quick question, did you guys translate things like squad or Heavy Anti tank as well. Im not sure if i should redo these parts.
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Help translate PR HUD strings and messages

Post by DankE_SPB »

Priby wrote:Just a quick question, did you guys translate things like squad or Heavy Anti tank as well. Im not sure if i should redo these parts.
this is the place where you decide, we personally decided to translate all things, though some people from community didnt like it and said that specific words should stay(like rally point), or proposed "slang" translation(RP= "rallik" i.e.)
i think if you're translating- translate everything or it just dont worth it, though with full translation you can run into some troubles, i.e. there is no direct equivalent to marksman in russian army)
my .02$
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Help translate PR HUD strings and messages

Post by Priby »

Yep, i know what you mean. Ive translated literally everything. But that could lead to problems if they happen to be in a english speaking squad.

And anoter thing that just came to my mind. How do we know if the words will fit in the new Comrose?
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Help translate PR HUD strings and messages

Post by DankE_SPB »

Priby wrote: And anoter thing that just came to my mind. How do we know if the words will fit in the new Comrose?
you can check it in current version
there are 2 ways
1. take your german localization files and put them into English localization directory(dont forget to back up)
2. make German folder in localization directory, then change some parameters in registry
path looks like(may differ a bit depending on your OS)

Code: Select all

HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\EA Games\Battlefield 2
find there "Language" and change to German(or whatever you called your folder with your localization files)

heres an old testing screenie
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Help translate PR HUD strings and messages

Post by AncientMan »

If it fits in the current version, it "should" fit with the new commorose. Should :p

When I get some time, I'll get around to sorting out all the fonts for you guys (that is a pretty epic task :p ), and I'll be doing testing of my own and sending you screenshots of things that don't fit. I am just hoping I get the time to do it before 0.9... It's not an easy task, nor is it a quick task...

I also need to add a whole bunch of new strings to the localisation for you all to translate :) .

Oh, just a reminder if anyone has forgotten, you should NOT be translating anything in prmaps.utxt except for the gamemode description. Map names and CP names are not to be translated, use the english version please :) .
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DankE_SPB
Retired PR Developer
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Re: Help translate PR HUD strings and messages

Post by DankE_SPB »

[R-DEV]AncientMan wrote: Oh, just a reminder if anyone has forgotten, you should NOT be translating anything in prmaps.utxt except for the gamemode description. Map names and CP names are not to be translated, use the english version please :) .
i would add to it the Python strings
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
nozumu
Posts: 90
Joined: 2008-09-23 15:51

Re: Help translate PR HUD strings and messages

Post by nozumu »

[R-DEV]AncientMan wrote: Oh, just a reminder if anyone has forgotten, you should NOT be translating anything in prmaps.utxt except for the gamemode description. Map names and CP names are not to be translated, use the english version please :) .
:shock: :shock: :shock:.............................
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Help translate PR HUD strings and messages

Post by manligheten »

[R-DEV]AncientMan wrote: I'll be doing testing of my own and sending you screenshots of things that don't fit.
If you don't speak like 8 languages I think you'll have a hard time knowing wether a word ends correctly or not. If you somehow fix the font we could test ourself and you would save some time and headache.
RazenSama
Posts: 3
Joined: 2009-07-23 12:36

Re: Help translate PR HUD strings and messages

Post by RazenSama »

fox_killer2010 Portuguese

hotmail
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Help translate PR HUD strings and messages

Post by dbzao »

hmm you need a google account...

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: Help translate PR HUD strings and messages

Post by Hauteclocque »

[email protected]

I have to modify some translations. :-P
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dbzao
Retired PR Developer
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Re: Help translate PR HUD strings and messages

Post by dbzao »

Added you Hauteclocque.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Hauteclocque
Retired PR Developer
Posts: 3312
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Re: Help translate PR HUD strings and messages

Post by Hauteclocque »

Thanks. :p
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manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Help translate PR HUD strings and messages

Post by manligheten »

I could not update the swedish pr.utxt.

I've added pr_thisisthenewestone.utxt to the swedish translation folder someone else with the right privileges has to alter it.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: Help translate PR HUD strings and messages

Post by Hauteclocque »

If you have tested it in game, and you don't CTD, just remove the former file and add the new.
It's the way I've done it. ;)
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Help translate PR HUD strings and messages

Post by AncientMan »

The people doing these translations need to look through the following file and get the missing strings in and localized as soon as they can :D .

http://realitymodfiles.com/dbzao/pr_localization.txt
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Help translate PR HUD strings and messages

Post by Ragni<RangersPL> »

[email protected]

Language: Polish

I have to modify/update some translations ;]
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
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