What are we, the community, expecting to be here by 0.9
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linkman54
- Posts: 4
- Joined: 2009-02-28 20:59
Re: What are we, the community, expecting to be here by 0.9
I like the idea of that commander UAV
I'd like to see the predator attack drone as maybe a commander area attack
I'd like to see the predator attack drone as maybe a commander area attack
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: what are we the community expecting to be here by 0.9
actually yeah, instead of having a dome of death (if that actually still exists i dont know i've never approached an uncappable main for a while.) we'll have a sound effect for dogs barking when enemies are within X distance, and within Y distance the dogs bark and an alarm goes off as well.Mad-Mike wrote:Army dogs pleaseatleast in main bases to protect them
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: What are we, the community, expecting to be here by 0.9
It's the mechs I'm looking forward to 
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Double Doppler
- Posts: 74
- Joined: 2009-07-19 15:33
Re: What are we, the community, expecting to be here by 0.9
with you there mate!flem615 wrote:Integrated mumble. More big maps. More Brit maps.
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: What are we, the community, expecting to be here by 0.9
Mumble that auto swaps, an overlay designed for PR.
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Re: What are we, the community, expecting to be here by 0.9
The implementation of the AOR system on the Commander Screen.
Or at least anything related to the AOR system being implemented, just as long as it embeds restricted battle-spaces for the units on the team. Less is more for this community.
I know that this or any related system is exactly what Project Reality needs to ensure historical increasement in logically, organised and positive rounds with a Commander. This includes rounds with new players who havent commanded before. The reason is that the AOR system creates simple focus on all levels of the team, and it still provide the opportunistic culture some freedom of movement inside the AOR it self.
The thread describing the battle-proofed AOR system
The thread will be added more describing content.
Or at least anything related to the AOR system being implemented, just as long as it embeds restricted battle-spaces for the units on the team. Less is more for this community.
I know that this or any related system is exactly what Project Reality needs to ensure historical increasement in logically, organised and positive rounds with a Commander. This includes rounds with new players who havent commanded before. The reason is that the AOR system creates simple focus on all levels of the team, and it still provide the opportunistic culture some freedom of movement inside the AOR it self.
The thread describing the battle-proofed AOR system
The thread will be added more describing content.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: What are we, the community, expecting to be here by 0.9
Something that's actually doable in the time span allocated for 0.9 release, can be done in BF2 and does not require stuff like a latest game engine or computer technology that won't exist until the year 2020. 
So basically 10% of the stuff suggested in this thread.
So basically 10% of the stuff suggested in this thread.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: What are we, the community, expecting to be here by 0.9
at least the Mechs will be in then[R-CON]Outlawz wrote:Something that's actually doable in the time span allocated for 0.9 release, can be done in BF2 and does not require stuff like a latest game engine or computer technology that won't exist until the year 2020.
So basically 10% of the stuff suggested in this thread.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: What are we, the community, expecting to be here by 0.9
Here are some simple easy to implement things that would be, in my opinion, great for .9. (I apologize ahead of time for the bias) All of the following have been achieved and tested. and would NOT require significant secondary changes to be functional. (For example I will not include the CA Javelin or Jet Aircraft targeting pod as it would require the placement of Laser Target objects on all vehicles as per CA)
~CA redone vehicle huds
~Jet aircraft Air - Air radar
~AA Tunguska auto lockon feature plus radar
~Maps featuring less of a total balance theme and more of a "balanced imbalance" where for example one side could have heavy defenses versus the other which has potent attacking capabilities (As in the CA versions of Muttrah City and 7 Gates)
~More flags in maps offering more variety
~CA Flares (Including the effect and the collision mesh signature blocking principal)
~Increase in the number of flares air vehicles carry along with the speed at which they can be deployed
~CA FLIR Imaging
~Improved vehicle physics including a reduction of the current gravity settings to the realistic value, the idea of acceleration and maintained velocity and improved suspension systems on vehicles which have one.
~Maps with jets having two of each jet
If I think of anything else I'll add it in.
~CA redone vehicle huds
~Jet aircraft Air - Air radar
~AA Tunguska auto lockon feature plus radar
~Maps featuring less of a total balance theme and more of a "balanced imbalance" where for example one side could have heavy defenses versus the other which has potent attacking capabilities (As in the CA versions of Muttrah City and 7 Gates)
~More flags in maps offering more variety
~CA Flares (Including the effect and the collision mesh signature blocking principal)
~Increase in the number of flares air vehicles carry along with the speed at which they can be deployed
~CA FLIR Imaging
~Improved vehicle physics including a reduction of the current gravity settings to the realistic value, the idea of acceleration and maintained velocity and improved suspension systems on vehicles which have one.
~Maps with jets having two of each jet
If I think of anything else I'll add it in.


Will Stahl aka "Merlin" in the Squad community
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: What are we, the community, expecting to be here by 0.9
All the sexy huds from Combined Arms.
When an AA locks on to an aircraft, it can track it down as it would with Radar
When an AA locks on to an aircraft, it can track it down as it would with Radar
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LMCGaming
- Posts: 14
- Joined: 2009-08-01 18:39
Re: What are we, the community, expecting to be here by 0.9
Maybe a new game mode? I read in the Private Contractor forum about someone's proposed "Convoy" game mode and that would be pretty great.
https://www.realitymod.com/forum/f353-p ... cking.html
https://www.realitymod.com/forum/f353-p ... cking.html
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iAstralProject
- Posts: 31
- Joined: 2009-06-21 03:01
Re: what are we the community expecting to be here by 0.9
Hell yes. Cache hunters. I brought this up over a year ago and it saw no light of day.Mad-Mike wrote:Army dogs pleaseatleast in main bases to protect them
Other than that, The Kiowa Warrior heli, The Chinook heli, Large maps, New maps, Better maps, The different factions and More teamwork.
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leap_ping
- Posts: 2
- Joined: 2009-05-15 23:16
Re: What are we, the community, expecting to be here by 0.9
A Mortar Squad,
If you could pick up a mortar kit (3 parts) that takes three people to transport, setup and fire it would be awesome
If you could pick up a mortar kit (3 parts) that takes three people to transport, setup and fire it would be awesome
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: What are we, the community, expecting to be here by 0.9
ice icelandic crisis responce unit... (only 200 ticktes max)
the icelandic coast guard/ the old icelandic defence force (gone as of 2004 i think)
the one woman who was in iraq as a faction for itsself from iceland...
a icelandic patch on some uniforms on some maps..=P
also
the icelandic coast guard/ the old icelandic defence force (gone as of 2004 i think)
the one woman who was in iraq as a faction for itsself from iceland...
a icelandic patch on some uniforms on some maps..=P
also
i heard that they would not put that back in, but it would be cool if one or two test servers could run it for the public to try?Maybe a new game mode? I read in the Private Contractor forum about someone's proposed "Convoy" game mode and that would be pretty great.
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009783232
- Posts: 42
- Joined: 2008-11-14 03:53
Re: What are we, the community, expecting to be here by 0.9
Selective fire for rpg (anti-infantry and anti-armour)
Flechette round for tanks
A use for the commander, maybe replace the commander mortars with a predator strike.
Larger number of spawns for iraqi insurgents
More intel for US
30% chance of death rather than wounding on losing all your health + 100% chance of death for head shot, bomb car explosion, ied explosion and grenade explosion against infantry (if it could be varied with range it would be better).
Flechette round for tanks
A use for the commander, maybe replace the commander mortars with a predator strike.
Larger number of spawns for iraqi insurgents
More intel for US
30% chance of death rather than wounding on losing all your health + 100% chance of death for head shot, bomb car explosion, ied explosion and grenade explosion against infantry (if it could be varied with range it would be better).
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GrimSoldier
- Posts: 169
- Joined: 2009-01-09 21:59
Re: What are we, the community, expecting to be here by 0.9
I want, Canadian Forces with atleast a few maps for them. New maps for other factions, Chinook hmm don't know what else.
In Game Name - Gr1mSoldier
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Bamtoman
- Posts: 853
- Joined: 2009-02-20 23:43
Re: What are we, the community, expecting to be here by 0.9
The Mark 19 and more USMC maps with a map that has jets
New Factions
Hopefully a Vista fix D:
Civilian spawn time reduced
New Factions
Hopefully a Vista fix D:
Civilian spawn time reduced
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hueysrock
- Posts: 46
- Joined: 2009-04-28 09:49
Re: What are we, the community, expecting to be here by 0.9
give more maps with transport LB's and Black hawks, add a ranking system
and make only decent team members( with good scores in ranking system) can fly jets!
Ghillie suits for snipers
Try not to make all the soldiers stand out as much cos it soooooo... easy to see them because of their shiny textures ( i have all graphics full)
BTW make a SP 0.86, make a convoy moded and SP convoy (Sniper)
for training , add some training tips for noobs, Give me sniper rights on every map!, I LOVE Blackhawks! and make more than 2 maps have jets and heli's and stuff
is the transport LB even possible anymore i dont think its on any maps now just attack ones....oh and let us tell where we are getting fired at on radar on jets like electro and put that on To SP kashan desert cos i get owned every time cos no one can laser targets and i cant practise so i cant have the confidence to get in one in MP and make sp bots laze targets
or make lazes come up on map
Ghillie suits for snipers
Try not to make all the soldiers stand out as much cos it soooooo... easy to see them because of their shiny textures ( i have all graphics full)
BTW make a SP 0.86, make a convoy moded and SP convoy (Sniper)





