[Map] Badghis mountains (2km) [WIP]

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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Map] Badghis mountains (2km) [WIP]

Post by dtacs »

Looks like a better, more open version of Korengal with a different color palette. Nice work.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

dtacs wrote:Looks like a better, more open version of Korengal with a different color palette. Nice work.
it sort of turned into korengal mixed with lashkar valley and kokan when i changed the overgrowth and added more fields :razz:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
AfterDune
Retired PR Developer
Posts: 17094
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Re: [Map] Badghis mountains (2km) [WIP]

Post by AfterDune »

http://i261.photobucket.com/albums/ii69 ... 1339836969

You sure the settings are OK of this one? Looks like you need to change a 1 to a 2.
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Rudd
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Re: [Map] Badghis mountains (2km) [WIP]

Post by Rudd »

yeah, might wanna increase teh X tiling of that detailtexture or mould the terrain a bit differently to stop that stretching
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

Rudd wrote:yeah, might wanna increase teh X tiling of that detailtexture or mould the terrain a bit differently to stop that stretching
i am aware of that, it looks good in the editor but stretches ingame.. ill have to fix that later :grin:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: [Map] Badghis mountains (2km) [WIP]

Post by rushn »

is it possible to add fog or clouds to a map

I was thinking you add them to some hilltops

wasn't there a map with sand flying around cant remember what it was called though

but since this map is 2km and mostly mountains

I dont think clouds will effect performance that much

but so far looks really fun and infantry friendly also I love those flower fields
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Badghis mountains (2km) [WIP]

Post by Pvt.LHeureux »

[R-COM]rushn wrote:is it possible to add fog or clouds to a map

I was thinking you add them to some hilltops

wasn't there a map with sand flying around cant remember what it was called though

but since this map is 2km and mostly mountains

I dont think clouds will effect performance that much

but so far looks really fun and infantry friendly also I love those flower fields
Yes it is possible! Karkand has a big cloud layer over the map and Operation Overlord (Project Normandy) uses clouds to simulate fog on the beaches :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

Pvt.LHeureux wrote:Yes it is possible! Karkand has a big cloud layer over the map and Operation Overlord (Project Normandy) uses clouds to simulate fog on the beaches :)
where can i find the Kashan clouds? :roll:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Badghis mountains (2km) [WIP]

Post by Amok@ndy »

check the staticobject.con of kashan ?
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] Badghis mountains (2km) [WIP]

Post by lucky.BOY »

On the minimap, it looks like the terrain is casting shadows on itself in the opposite direction than objects are? I know its WIP, just wanted to make sure im not going mad.

Anyway, this looks fantastic, great atmosphere, great layout, im loving it! (Tada ta ta taa!)

-lucky
AFsoccer
Retired PR Developer
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Re: [Map] Badghis mountains (2km) [WIP]

Post by AFsoccer »

Zeno wrote:i am aware of that, it looks good in the editor but stretches ingame.. ill have to fix that later :grin:
If texture = 2 then make sure you also make planemap = 1.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

lucky.BOY wrote:On the minimap, it looks like the terrain is casting shadows on itself in the opposite direction than objects are? I know its WIP, just wanted to make sure im not going mad.

Anyway, this looks fantastic, great atmosphere, great layout, im loving it! (Tada ta ta taa!)

-lucky
its not? the sun is in the south, thus casting shadows on the north side of the ridge, and the objects are not lightmapped yet
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

is there any way to fix the black spots on the groundtexture after lightmap?

spots:
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how it should look like:
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how it looks:
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same:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Badghis mountains (2km) [WIP]

Post by Pvt.LHeureux »

Did you try to pain over again? To correct those issues? It looks like a problem with the grid.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

Pvt.LHeureux wrote:Did you try to pain over again? To correct those issues? It looks like a problem with the grid.
it just continues to make the black spots along the seam of the textures :roll:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map] Badghis mountains (2km) [WIP]

Post by AfterDune »

The editor is weird at times. Is it like that in-game too? Most of the times, it's fine in-game, but like that in the editor.
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VapoMan
Retired PR Developer
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Re: [Map] Badghis mountains (2km) [WIP]

Post by VapoMan »

The black spots are only an editor problem. It should look fine ingame.

The misaligned colour textures can either be fail dds compression (which you have to fix manually) or sometimes it can be fixed once final lightmaps are applied (actually I think the light maps only effect baked roads).
Last edited by VapoMan on 2012-06-20 13:05, edited 1 time in total.

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CTRifle
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Re: [Map] Badghis mountains (2km) [WIP]

Post by CTRifle »

How would you fix that texture alignment problem ?
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Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: [Map] Badghis mountains (2km) [WIP]

Post by Rudd »

use a road spline instead of handpainting
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Map] Badghis mountains (2km) [WIP]

Post by Wicca »

Zeno send me a PM already
Xact Wicca is The Joker. That is all.
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