Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-25 16:56
Yeah but how long can you keep up the business by disapointing your client time after time.[R-DEV]AfterDune wrote:It's all about money. The current market is interested in such games, so will make the best profit for gaming companies. Thank goodness we have developers like BIS.
I know a lot of guys, and I mean a lot, who have bought all the latest FPS games lured by fancy marketing videos and all the hype created. Then when started playing, its gives you the feeling of having limp organ slapping your face...
When you look for an experience that beats "the good old games" (like one would expect after 5 years of development or so, depending on the brand) and you get a product that has all the cool features ripped out of the game leaving only the over simplified 1-2-3..1-2-3 game core, one could actually disapoint quite a lot. Eye candy or no eye candy, even good old OFP beats the hell out of many modern games in atmosphere and immersion. Naturally new eye candy with cool sounds gives you a moment of joy but once you have used some time for the game and find out that its all about running, nading / shooting then dying in 45-90 second frequence that cannot be the the art and entertainment keeping us happy for a longer period. Money and more money, you are right about that but how many times can you sell the same candy every time with less sugar just packeted in the new wrapping??
Maybe I'm just getting old, but in my world all the mechanics exists already, no need to invent everything again. Just make it more sophisticated and real, not simplified and barren, that is what we (or are there other? :confused
Returning to your point money. It leads us to the plague of modern gaming; consoles. They can't run stuff like I want, but they are cheap. Cheap also means wide base of potential customers so most of the games are developped for the consoles. Leading to never ending swirl of creating more and more similar FPS games for the platform that cannot properly run large scale multiplayer games. The thing most of the modern PC gamers finds to be the point of all gaming.
Manufacturers cure: Make it look nice and spend fortune for the marketing.
Result: Shit load of money, new generation of players not knowing what is good and one focking irritated ACE
Ok, no more this lamentation, just a praise to the Gods of gaming: Take good care of the PR developers and community, they are the shining beacon of dark ages of PC gaming
