Page 5 of 7
Posted: 2006-10-05 10:18
by .:XDR:.FRIJJ
Looking good so far Dylan, along way to go i see though he he
Keep it up and keep learning
Cant wait for the next screeines.
Posted: 2006-10-05 13:19
by IronTaxi
good for you man..you are really getting there despite constantly stating that you are gonna quit...hahaha
Ganbatte!!! (japanese for keep your chin up)
Posted: 2006-10-06 07:50
by Dylan
Posted: 2006-10-06 07:53
by BlakeJr
Actually, I'm saying that you
(are biased)
stop editing my posts!!!

Posted: 2006-10-06 08:02
by Dylan
LOL! If I correct my mistake I must certainly fix yours!
Posted: 2006-10-06 08:42
by .:XDR:.FRIJJ
Looking good mate, now set your fog colour to match the lower section of your sky dome

Posted: 2006-10-06 08:48
by Dylan
Wont that make it looks kind of funny when your looking out torwards land though? It just seems kind of funny to me.
Posted: 2006-10-06 09:31
by V1per45
Looking good, It's nice to see your progression from all nine pages at once. I remember my first attempt at a map....

...and I don't wanna talk about it.
Posted: 2006-10-06 10:02
by Dylan
V1per45 wrote:Looking good, It's nice to see your progression from all nine pages at once. I remember my first attempt at a map....

...and I don't wanna talk about it.
LOL And we relate on the same scale here. My first " masterpeice" looked like a pile of dog ****.

Dont take it too serious, and experiment. Thats what I did, then you start wanting to learn specifics. This is only my second try at a map, but I only work on it when I feel like it, and it works great for me.

Posted: 2006-10-06 10:24
by Rhino
the fog needs to matchthe bottom of the skydome or it will look really wired, like it dose at the mo.
also looks like you need to fix your low detail maps.
Posted: 2006-10-06 10:31
by Dylan
'[R-DEV wrote:Rhino']the fog needs to matchthe bottom of the skydome or it will look really wired, like it dose at the mo.
also looks like you need to fix your low detail maps.
Not quite sure whats wrong with the low detail maps, but how should I fix it?
Posted: 2006-10-06 11:00
by Rhino
do a search in user tuts for lowdetail maps and u will find a tut on how to do it.
Posted: 2006-10-06 13:28
by opesoulja
i'm glad to see you so far along...i really dig the map...is it just me or is there something really "D and D" dungeon master about this kind of map making?
Posted: 2006-10-06 23:16
by Dylan
opesoulja wrote:i'm glad to see you so far along...i really dig the map...is it just me or is there something really "D and D" dungeon master about this kind of map making?

Im not quite sure I understand what your saying. Their is a big difference in vegitated type maps and urban maps, usually neither are combined. Im glad you like it though.
Posted: 2006-10-06 23:41
by IronTaxi
search in the forums you will find the lowdetail tutorial Dylan...its a long explanation so better to just search it your slef...MSN me if you really dont get something..
dungeons and dragons - d and d
Posted: 2006-10-06 23:41
by Griffon2-6
Yeah, nice so far, Dylan.
Your lowdetailtextures do look a bit wierd though, looks too blurry and featureless.
Posted: 2006-10-06 23:48
by Dylan
I fixed it. I had the grass at 3 (lol) but it was supposed to be at 1. I talked to Rhino about it and it made a big difference. Im working on texturing around the buildings a bit so they arent sitting in mud.
Posted: 2006-10-07 01:37
by Dylan
The fog color is tweaked...I think it looks "funky" because now its not fog, but it blends into the background a bit better. Was it worth it?
EDITED!!!

Posted: 2006-10-07 07:09
by Dylan
bump. I added ambient noises now, and they work really well. I just have minor tweaking to do and they will be perfect.
Posted: 2006-10-07 14:09
by Griffon2-6
Fog color looks very nice. So after this, you're gonna be an R-COD? As in, R-CON and R-MOD? Ahahahahahaha...hahahaha....haha..ha. Ok, I'll shut up.