[Map] Yunasaka Island [scrapped]

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Dylan
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Joined: 2006-05-29 00:41

[Map] Yunasaka Island [scrapped]

Post by Dylan »

Well, I am underway creating a new map. Yunasaka Island is kind of a lame name, but since its based off the real life island, I thought w/e.

I spent a few hours on it, but havnt gotten very far. Heres a screenie of what it looks like ATM.

Image
Randleman5102
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Post by Randleman5102 »

Is this a map where you start out in ships or something and attack towards the land, and move in deeper and deeper. Anyways looks promising so far. (I can think of so many things to do with what you havent done yet :) )
Dylan
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Post by Dylan »

I think I might just make a tiny island for boats for the US to spawn far away, or possibly create a US spawn at the beach post.

Ehh, btw I need an opinion on wether or not to remove the island from the lake thing. :-P . When I made it, I noticed it was WAY to big. I took the initiative and instead of wasting time resizing it, made an island in the middle. :/, plus it makes for a good base.

Pictures:

Image
IronTaxi
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Post by IronTaxi »

make a big lake lagoon in the middel sans isalnd and have two small towns on either side...and maybe open the lagoon up to the ocean a bit...then layout the attack order so that the lake is smack dab in the middle of the progression..

also have both sides starting on boats would be really cool...like the idea dylan get to it man or ill make it myself..lots of grass.. low buildings..the lagoon could bea semi developed port...

looks sweet... make sure the island is low id say..access from almost anywhere would be fun for boat flanking...maybe one high hill or ridge...small volcano or something (old and extinct?)

Image
Last edited by IronTaxi on 2006-08-18 06:46, edited 1 time in total.
.:iGi:. Greg
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Post by .:iGi:. Greg »

looks a good concept, like the idea of both teams having to get on the island first off.

Also the mountains in the 2nd pic in your original post look awesome and I wasn't aware they did graphics like that it BF2. :mrgreen: :mrgreen:
Griffon2-6
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Post by Griffon2-6 »

Did you use the platform tool for most of that?
=NAA=Spaztik_Ferret
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Post by =NAA=Spaztik_Ferret »

Looks like he did the whole thing with platform. That is about as far as I can get with my maps though. I get the terrain shaped but don't know what to do next or how. Good luck!!
:evil: I WILL TAKE THIS SIGNATURE OFF WHEN WE GET THE HUEY OR CH-53 IN PROJECT REALITY, MARINES DO NOT FLY BLACKHAWKS :cussing:
Happy
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Post by Happy »

The island (in the lake) is maybe too big. (More island than lake)
Last edited by Happy on 2006-08-18 17:18, edited 1 time in total.
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duckhunt
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Post by duckhunt »

Is your sig done with terragen?
If so or if not get it, and use that to do your terrain, the results will be SO much better and it will save you time using the terrain editor in bf2 as no matter how long you spend on it it will never look totally real, but terragen can make realistic terrain of any shape in seconds. Good luck and stay with it!
Dylan
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Post by Dylan »

---Yes my sig is done with Terragen. It is a pretty awsome program. I have a lot of fun just making weird unrealistic junk. Too bad I dont know how to use it to save time with mapping. For now, I am old fashion.

---My layout is done with the platform tool. It did wonders to save time, but needed smoothing which was done quickly after.

Thanks for all the positive feedback. For my second map, and first serious project, I can say I learned a lot. I encourage everyone to try the editor.

Screenshot update---

Image

http://img201.imageshack.us/img201/2457 ... 296ie4.png

http://img201.imageshack.us/img201/5620 ... 745zr2.png

Good suggestions IronTaxi, I may try to do that if I have room to place maybe 2 small islands on the outskirts of the island. Boats will be in the map though, dont you worry. Its been a hell of a lot of fun getting out of my way to do this. Once you learn what to do, its pretty fun.
Last edited by Dylan on 2006-08-19 02:33, edited 1 time in total.
Dylan
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Post by Dylan »

lmao, who the hell changed all the texts that say Yunasaka and Island to red?
IronTaxi
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Post by IronTaxi »

anyway dylan..just remember to always ask your self why is each thing the way it is.. be careful not to be too linear and everything has purpose and you cant help but make a good realism map(wether its fun to play is another thing altogether but at least realism is half way...)

i think this island may have an objective such as???

US south seas radar and communication center?
or
pacific ocean weapon R&D test facility?
or
Pacific suborbital launch facility for new high alititude fighter technology?
(a little sci-fi but you get the point)
Dylan
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Post by Dylan »

'[R-CON wrote:IronTaxi']anyway dylan..just remember to always ask your self why is each thing the way it is.. be careful not to be too linear and everything has purpose and you cant help but make a good realism map(wether its fun to play is another thing altogether but at least realism is half way...)

i think this island may have an objective such as???

US south seas radar and communication center?
or
pacific ocean weapon R&D test facility?
or
Pacific suborbital launch facility for new high alititude fighter technology?
(a little sci-fi but you get the point)
Ehh, I dont know about my volcanoe...I am going to get rid of it most likly. It needs to be less "look at me" and more look at everything. Volcanoes, and reality = conflict when I make them.

Those 3 things your talking about are storylines right? Like the US want to seize this island to use the airfeild for their new high altitude fighters.
BlakeJr
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Post by BlakeJr »

I think that what Taxi means is that you should have a firm picture in your mind of :
What assets should be on the island to explain why there is a war there.
A storyline can be a great tool to help you do that and will also help you get a nice little map briefing ;)

Keep the pics coming so we can see the progress of this one. Looks about 5% better than your last attempt! :lol: Just kidding :twisted:
Image
{ pretty sig removed construction on new one has not begun }
... yet ...
Dylan
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Post by Dylan »

Ill figure it out. It may not be the most realistic map, because I am still a noob to the editor, but I am trying.

Pics---

Image

http://img215.imageshack.us/img215/3079 ... 655jw6.png

http://img215.imageshack.us/img215/42/b ... 346bz8.png

Please give me feedback on the volcano. Thoughts? Suggestions?
Last edited by Dylan on 2006-08-19 08:15, edited 1 time in total.
KingofCamelot
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Post by KingofCamelot »

Dylan wrote:lmao, who the hell changed all the texts that say Yunasaka and Island to red?
Crack kills.
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Dylan
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Post by Dylan »

'[R-DEV wrote:KingofCamelot']Crack kills.
??? What in the world? Who changed them back to normal? Im sooooo confused. Am I high?
KingofCamelot
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Post by KingofCamelot »

Dylan wrote:??? What in the world? Who changed them back to normal? Im sooooo confused. Am I high?
Yes. Lay off the drugs. :twisted:

Ok, I'm done toying with you. You're not high (actually, you could be for all I know). When you do a search for words, it highlights those words in red. Not sure why you searched for your own thread. ;)
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The_Vulcan
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Post by The_Vulcan »

---My layout is done with the platform tool. It did wonders to save time, but needed smoothing which was done quickly after.
platform tool what the ????

I am close to finishing my map, I know that tool is there, but I have never used it and have no idea what it does.

Is that something I should learn to use ?

I know I dont touch the random tool for good reason.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

'[R-DEV wrote:KingofCamelot']Yes. Lay off the drugs. :twisted:

Ok, I'm done toying with you. You're not high (actually, you could be for all I know). When you do a search for words, it highlights those words in red. Not sure why you searched for your own thread. ;)
Possibly because I am a lonely person with a lonely thread. Id reply to myself if I had the chance.

---Back ontopic---

I had a discussion with BlakeJr, and have decided to undergo changes to the volcano. It will remain but have more 'realistic' geographical features.
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