Bringerof_D wrote:unwanted by some, i would personally prefer having no CAS available for a few minutes at the beginning of the game if it meant my team wasnt going to be raped by the enemy's CAS later. And so on repeated every 20 minutes.
Sure we can say sit closer to AA and manpads, but have you ever seen someone succesfully use one of those things? it's near impossible to hit a chopper with either with the amount of flares they get. The only useful AA are the ones with a canon or machine gun on it.
well the point of manpads is to create a safe zone for youre team, and they are good enough for this use.
or what would you do as a pilot when you try to get the enemy CAS down and then certainly you get lock warning?
you dont have to hit with manpads you dont even have to shoot. they are very effective
Or at least make the jets more deadly against choppers so CAS has to fly low to avoid being shot down.
Though we need to test does flying low actually help survive against jets.
As it would be realistic jets concentrate on air targets and choppers concentrate on ground targets
Zoddom wrote:well the point of manpads is to create a safe zone for youre team, and they are good enough for this use.
or what would you do as a pilot when you try to get the enemy CAS down and then certainly you get lock warning?
you dont have to hit with manpads you dont even have to shoot. they are very effective
problem with that is it only works IRL. in game pilots dont get scared cause they're flying straight at a stationary AA no that is in fact their target, they just hit the flares then gun you down.
what we need isnt less effective choppers, what we do need are AA weapons that are effective for more than just telling the enemy you're in the area.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Bringerof_D wrote:problem with that is it only works IRL. in game pilots dont get scared cause they're flying straight at a stationary AA no that is in fact their target, they just hit the flares then gun you down.
i doubt that. if they would try this with me i would shoot them down.
Zoddom wrote:i doubt that. if they would try this with me i would shoot them down.
whether you believe it or not, thats how it works, i've been on FOB defense duty enough times to know how hard it is to take down an incoming chopper with missiles, i'd rather have an HMG ready for the job on an over looking position.
Last edited by Bringerof_D on 2011-01-03 04:01, edited 1 time in total.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Just a little bump, no new additions from me really other than the fact I still want AA missiles on choppers gone. They give pilots 2 real choices:1) Play it safe and go nhigh to hunt their helicopters, or 2) try to help your team and have the chance a helisopter will swwop from nowhere AA you and run.
Sure without them I'm sure there would still be those that fly high to dive on choppers with hydras, hellfires and guns, but it would give pilots a chance to run back to their AA, and keep those that were flying within their own AA's range safe. The removal of AA missiles would still allow choppers to kill each other, it would just make the process require more than 5 seconds and therefore give the choppers a chance to either fight back or run and surive or bait the chopper into AA.
I just hate(both when flying and on the ground) seeing choppers thinking their sole role is AA, its so dug into PR culture that most players when they see a friendly chopper don't worry about AA because its assumed they will go chopper hunting and not help on the ground.
we just have to get to a point where gameplay is that realistic that noone even thinks about going to hunt the enemy CAS.... i remember the older versions, where the missile guidance was vanilla style, but only that you could only click on the ground and not in the sky, it prevented the AA hellfires pretty well (IIRC, pls correct me if im wrong).
the cannon's bullet drop and spread should be slightly increase to make it even more harder to hit a flying helicopter and removing the AAMs would lead to only having cobras for heli dogfight, and i would think twice before using them, as my agility would suffer pretty hard at full speed and/or diving AND keeping my crosshair on the target.
How about we add radar? Not on the helicopter but something for the entire team. If a rotor wing (and maybe fixed wing) aircraft is above a certain height, it would be marked on the map for the entire team. to simulate AWACS and ground radar.
This would eliminate diving from high altitude, as the potential target would see him on the radar long before he can strike. Therefore, low flying is encouraged, and diving down is eliminated.
This would also realistic, because as far as I know, that is how they fly in most unsecured sectors. Low to avoid radar detection.
I'm not really sure I agree with the premise of making dogfights more interesting, since these vehicles should be providing CAS above all else, and it's bad enough they have to stalk each other constantly as it is.
LongHairedHuman wrote:How about we add radar? Not on the helicopter but something for the entire team. If a rotor wing (and maybe fixed wing) aircraft is above a certain height, it would be marked on the map for the entire team. to simulate AWACS and ground radar.
This would eliminate diving from high altitude, as the potential target would see him on the radar long before he can strike. Therefore, low flying is encouraged, and diving down is eliminated.
This would also realistic, because as far as I know, that is how they fly in most unsecured sectors. Low to avoid radar detection.
Actually, that's a really good idea. I like that. But would AA be able to target high flying vehicles (like IRL) or would it be up to jets to go get them?
Arnoldio wrote:Also same for planes, so it encourages RTBing after a mission, not just flying around getting killed.
For balancing, maybe a 2 second skipping of the icon, so its not fully realtime.
That was my idea too, as long as the icon stays for the whole 2 seconds.
spiked_rye wrote:Actually, that's a really good idea. I like that. But would AA be able to target high flying vehicles (like IRL) or would it be up to jets to go get them?
I think the AA should keep the current properties. The radar can be used to alert AA crews to man their AA launchers.