NIGHT MAP Q (for Public)
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
NIGHT MAP Q (for Public)
SO if the dev's made a map pack that was the same maps we currently have, and not all of them obviously...
Would you be willing to play them with NO NIGHT VISION ?
Would you be more interested if like in Muttrah City, The street lights and other things where on?
Since NV does cause issues with graphics cards thats why we should expect it. just so everyone is clear.
<<<<<<<<<<DO NOT POST ABOUT HOW YOU WANT NIGHT VISION>>>>>>>>>
<<<<<<<<<<<< NOT A SUGGESTION FOR DEVS TO MAKE NIGHT MAPS>>>>>>>>>>>>>
Would you be willing to play them with NO NIGHT VISION ?
Would you be more interested if like in Muttrah City, The street lights and other things where on?
Since NV does cause issues with graphics cards thats why we should expect it. just so everyone is clear.
<<<<<<<<<<DO NOT POST ABOUT HOW YOU WANT NIGHT VISION>>>>>>>>>
<<<<<<<<<<<< NOT A SUGGESTION FOR DEVS TO MAKE NIGHT MAPS>>>>>>>>>>>>>
Last edited by xambone on 2011-07-18 12:45, edited 1 time in total.
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NyteMyre
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Re: NIGHT MAP Q (for Public)
*reeks of suggestion*
Anyway, i remember seeing a thread about a night version of Qinling, but can't find it anymore. The airfield was pretty well lid
Anyway, i remember seeing a thread about a night version of Qinling, but can't find it anymore. The airfield was pretty well lid
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Asystole
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Re: NIGHT MAP Q (for Public)
Now that you say... I would love to see some map(s) with night sky and without NV. Vehicles will have thermals anyway.
I'd cream my pants if there was an insurgency map w/ night sky or atleast very dark sky. No infantry NVGs just vehicle thermals.
I'd cream my pants if there was an insurgency map w/ night sky or atleast very dark sky. No infantry NVGs just vehicle thermals.
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xambone
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Re: NIGHT MAP Q (for Public)
Hey Rhino ever thought of making a night version of Muttrah city?
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Spec
- Retired PR Developer
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Re: NIGHT MAP Q (for Public)
Thermals are actually a good point. They work. if they do, why doesn't night vision? Can't we have a different type of night vision based on the thermals' code?

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dtacs
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Re: NIGHT MAP Q (for Public)
Why would you even want to play a night map? You have night vision, meaning you can see stuff slightly worse than if it was daylight.
Where is the attraction in having a harder time in playing the game? I just don't see it.
Where is the attraction in having a harder time in playing the game? I just don't see it.
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B0ng_McPuffin
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Re: NIGHT MAP Q (for Public)
This is one of the worst arguments I've ever seen in regards to a game based on realism.dtacs wrote:Why would you even want to play a night map? You have night vision, meaning you can see stuff slightly worse than if it was daylight.
Where is the attraction in having a harder time in playing the game? I just don't see it.
First off, we really do use nightvision in the field, so right off the bat its a realistic question/suggestion.
Its one of the things I noticed as a person coming over from CoD4:MW1 playing on the modded Tactical Realism servers (which is a joke compared to how PR works even on a bad day).
I am curious as to why there cant be some sort of Night Vision on this game, it really doesn't seem like it would be that difficult to implement, seeing as how countless "tactical" games before BF2 have featured it.
I understand that the BF2 engine is severely limited compared to newer games such as Arma2, due to age and other factors, but it really begs the question as to why there is no nightvision or why nightvision is a problem.
Frankly, I don't get why you cant use the green thermal (theres the grey thermal where everything is grey to black and enemies show up white, and then the green one where enemies show up a brighter shade of green/white). You could tweak that code to make it more like nightvision and less like thermal vision, and then attach that code to certain weapon sights on certain kits, I don't believe they are handed out to every soldier in real life, so making it a limited kit would be a good idea.
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Doc.Pock
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Re: NIGHT MAP Q (for Public)
nightvision was already implemented in vanilla SF. but AFAIK there is a problem with nvidia and night maps not being shown right
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Rhino
- Retired PR Developer
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Re: NIGHT MAP Q (for Public)
No the idea has never crossed my mind nor been suggested beforexambone wrote:Hey Rhino ever thought of making a night version of Muttrah city?
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xambone
- Posts: 548
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Re: NIGHT MAP Q (for Public)
LMAO RHINO, very good "r-Devy" answer. I was playing AIX mod and they have 2-3 night maps with new sky and moon and it was fun to play for a change, is it easy to moddify the muttrah map for night ? but then again the AAV is the armour with NV and the Hueys flying would be hilarious. Maybe Hueys, Cobra, AAV, CAS, MTLB'S and BTR get it for both driver and gunner but no infantry. Just wondering if it really difficult to activate lamps and shadows and making the map night time for PR.
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Acemantura
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Re: NIGHT MAP Q (for Public)
If the real life parralel position doesn't have it, it won't be in PR. So don't expect vehicles that don't have it already to have thermals. However, if advancements can be made in the way of night vision, then I can see positions and kits with them.
Night maps can be made afaik, but without night vision, the problem afaik, the maps are unrealistic to the point of aggravation.
We should consider making attempts at night vision after Nvidia driver updates.
Night maps can be made afaik, but without night vision, the problem afaik, the maps are unrealistic to the point of aggravation.
We should consider making attempts at night vision after Nvidia driver updates.
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Gore
- Retired PR Developer
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Re: NIGHT MAP Q (for Public)
I would play any night map, no matter how buggy. With or without nightvision.
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Shovel
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Re: NIGHT MAP Q (for Public)
I played an Al basrah/Barracuda night event a few months ago. Look through the events to find it.
Anyway, it would require a pretty big amount of work for a mapper.
Here's what they would have to do:
Change kit layouts if NVGs were needed (easy)
Hand place lights: on a map like muttrah, realistically all streets would be lit (which would require hundreds of lights. (hard)
Re-lightmap: This would be a pain (hard)
Anyway, it would require a pretty big amount of work for a mapper.
Here's what they would have to do:
Change kit layouts if NVGs were needed (easy)
Hand place lights: on a map like muttrah, realistically all streets would be lit (which would require hundreds of lights. (hard)
Re-lightmap: This would be a pain (hard)
Shovel009
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FOX_11_GUY
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Re: NIGHT MAP Q (for Public)
Does it have to be completely dark? What about Muttra City at Twilight?
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Ratface
- Retired PR Developer
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Re: NIGHT MAP Q (for Public)
If it was a WW2 normandy paratrooper drop map like i am currently obsessing about then yes, i'd be willing to play it without night vision for obvious reasons 
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Super64
- Posts: 33
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Re: NIGHT MAP Q (for Public)
There are some Muttrah evening photos here:
Invision Images
It would make a nice change from fog and/or daylight.
Another example:

Invision Images
It would make a nice change from fog and/or daylight.
Another example:


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Rudd
- Retired PR Developer
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Re: NIGHT MAP Q (for Public)
I wouldn't expect we'd do it like that picture anyway because 1) the number of glows and dynamic glows would probably make CPUs cry and 2) If I were the MEC I'd turn the lights off to make it harder for USMC air support (since MEC presumably would have NVGs also)
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Vista
- Posts: 1282
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Re: NIGHT MAP Q (for Public)
Why not a Night muthrah, or should I say Shadow Muthrah?
We are now at LOL level, nah jk
We are now at LOL level, nah jk
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avskum
- Posts: 109
- Joined: 2009-10-15 21:27
Re: NIGHT MAP Q (for Public)
What about Raid of Fallujah? Is'nt night, but it looks awesome.
Raid of Fallujah (Part 1 of 4) - YouTube
Raid of Fallujah (Part 1 of 4) - YouTube


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