[0966] Gaza Beach/+? - SPG bug

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Dude_Nukem
Posts: 131
Joined: 2010-07-25 19:20

[0966] Gaza Beach/+? - SPG bug

Post by Dude_Nukem »

Description:
First of all, I am not sure if someone have occured this problem aswell. I tried to look for it, but I couldn't find anything. So I decided to tell you.

The screen of aiming the SPG was blocked by 50% grey screen. I drove a SPG techy on the map Gaza Beach. The car flipped over and came back on its wheels, like a barrel roll (but then on the ground, makes any sense?). I am not sure if it caused the problem. After I returned the SPG techy to the Main. I asked people on mumble to see if they had the same problem, but they didn't the SPG was fine according them. Maybe this bug can appear on any map. I haven't try to shoot a round, and see if it disappear.

Steps to reproduce:
Try to flip over the SPG techy and land it back on its wheels (though not sure if this causes the problem).

Screenshot(s)/Video:
(Nevermind the talking on the background I recorded the footage twice in total). Like I said, I was the only one having the problem. My mumble did not record.

http://www.youtube.com/watch?v=f7cz1BYMhuA

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Last edited by Dude_Nukem on 2011-07-19 14:33, edited 5 times in total.
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: [0966] Gaza Beach/+? - SPG bug

Post by Bufl4x »

Every time you flip the SPG technical and manage to get it back, the gun will be at a lower point then it should be. As you can see on the video the gun clips into the roof makig it unusable since the gunner's sight will be blocked by it.

Although what you have on the screenshot is not what you should see, it is probably caused by the gun not being mounted on the proper place.

Can be reproduced by flipping it then using the SPG gun to unflip.
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: [0966] Gaza Beach/+? - SPG bug

Post by qs-racer »

i report same problem here :
https://www.realitymod.com/forum/f26-pr ... g-air.html
Also you point of aim is where the tow is, that's why you have only the half of the "zoom"

Someone sugget it could be same geometry problem as floating kit.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: [0966] Gaza Beach/+? - SPG bug

Post by TheComedian »

Well I would advise agains flipping the SPG :-|
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: [0966] Gaza Beach/+? - SPG bug

Post by Tarranauha200 »

If you flip it IRL, the gun wont propably work that well either lol.

Does anyone know way to get it back other than killing SPG and making it respawn?
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: [0966] Gaza Beach/+? - SPG bug

Post by qs-racer »

You can ask other players to take gunner seat, they probably won't have the bug and can play well with it.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [0966] Gaza Beach/+? - SPG bug

Post by crazy11 »

This is an old BF2 bug that causes this problem. It happens on tanks as well when you ram something too hard with the turret or flip.
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You miss 100% of the shots you don't take.- Wayne Gretzky
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