[Help!] Leveling,Python and terrain quetions

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Bedo-2010
Posts: 51
Joined: 2010-08-05 11:19

[Help!] Leveling,Python and terrain quetions

Post by Bedo-2010 »

i am a newbie guys so dont get mad from me

i started a map and i placed a control point , how to change its name and how do i add sides? do i just do it like vanilla pr? and how do u know the vehicls that belong to PR not vanila?

and is it possible to make objects like targets destroyable? and if yes can i add effects to it when its destroyed?

if i wanted to do somthin like a tunnel how can i close the top of it without filling up the tunnel with the terrain?

thx in advance :o ops:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help!]Leveling,Python and terrain quetions

Post by Rhino »

https://www.realitymod.com/forum/f189-m ... audit.html

https://www.realitymod.com/forum/f189-m ... rs-up.html

destroyable objects are pre-defined, an object is destroyable or its not, although if you understand coding etc you can make a destroyable object but I wouldn't recommend for you to look into that.

As for a tunnel, you can't dig a hole though the terrain to make a true tunnel. The only way to do tunnels in BF2 is to dig a hole, then put a terrain static cover over the top of it so its much like an enterable building.
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