dtacs wrote:It seems to be a hard map to achieve ultimate perfection on due to its attention to realism and incredible symmetry. I personally would have the US main in the bottom right of the map, with light vehicles as if they were being dropped near a pre-determined point that the paras can then crew on their assault, including dropping a supply truck if applicable, or having that spawn at a later time to simulate ground and logistics support then joining the fight.
I did consider having a "Marine support element" to the south east as there was actually Marine ground support, but I felt this could really end up making it hard for the Taliban. I still have been toying with the idea.
dtacs wrote:It might also be worth adding a Taliban main (uncap or cappable) somewhere up in the mountains, giving them multiple roads to then move onto the airfield, with cracks in the main wall or static objects that they can use as stepping stones to avoid being forced to move through the open area at the prey of the US' scoped weapons. I like the idea of adding a tank to the Taliban, but the BMP-1 would be a better choice as they had quite a few left over following the Soviets pulling out.
I have the airborne landing on the runway, not to mention if they have control of this HUGE airfield and normal villages, why the hell keep living in the mountains?
The area outside the airfield hasn't been touched yet, thus why its so bare. Also there is only one entrance for vehicles, but other ways for soldiers to sneak in. I have considered the BMP-1, for some reason I don't like the idea of it, and I have no idea why.
dtacs wrote:The 'Taxi' flag doesn't sit right with me, as neither force would want to capture an open area on the middle of the airfield. They'd want to take points of interest such as the baggage terminals, hangars and fuel depots, centralizing their influence. I'd suggest adding more amounts of piping coming from the water resovoir/lake to the north (hence giving it a purpose) and adding a significantly larger amount of static objects in the open desert, be it market stalls, or small villages akin to the ones in the south of Burning Sands. This would provide the Taliban more cover if they were trying to push the US back to their droppoint, and the US a staging ground for FOB's before pushing on the airfield.
Again area outside the airfield isn't complete. I did have flags at the terminal, barracks, fixed wing hangers and weapons bunkers.
Originally I did consider making this a 4km level with marines assault in with ospreys and hueys, I decided this was over the top and went with a true story.