Better weapon movement...

General discussion of the Project Reality: BF2 modification.
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soldier106343
Posts: 60
Joined: 2008-12-18 16:53

Better weapon movement...

Post by soldier106343 »

why we dont have this :

M16A4 Aimpoint + Front Grip - YouTube

BF2:Combat mod M4 Front Grip Reload - YouTube
M4 Animation + Reload - YouTube

And anthor thing can we put a silencer on the sniper Right click is silencer maybe with 1 x zoom
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Better weapon movement...

Post by motherdear »

You are kidding right ?

The animations we have in PR are much superiour of these animations, simply due to the timing of things. That having been said these animations are pretty good if it was for a very fast paced shooter, which pr is not...
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Better weapon movement...

Post by Wakain »

I guess he's talking about the camera shakes when doing stuff like reloading, changing firingspeeds, walking and sprinting and the slightly different position of the weapon on your screen compared to bf2. when done in a sober fashion this can add to the immersion, not to say that it helps distinguish a distinctive own feel and style to a mod, again compared to the original game.

sounds like a lot of animation work though.

oh and silencers are of course out of the question.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Better weapon movement...

Post by Spec »

PR has camera shake in about everything you do already :s

I find these animations up there way too fast, and a bit silly at times. Why should I need to tilt the weapon a bit to look through the reflex sight? I can move my head and shoulder without changing the way I hold the weapon...
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Better weapon movement...

Post by Jigsaw »

Aside from those animations looking like they're being performed by a hamster on speed?

Anywho, locking due to suggestion outside of the correct section.
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