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PR: BF2 v0.97 Features List

Posted: 2011-08-20 15:54
by AncientMan
Project Reality: BF2 v0.97 Features
Common
  • Fixed UAV crash on 1km maps
Deployables
  • Updated German Deployable AT to use MILAN instead
Menu / Interface / Installer
  • Fixed installer getting stuck on PB update
  • Fixed auto deploy
  • Fixed several issues with the server browser
  • Fixed missing text in the main menu
Fonts
  • Updated ingame chat font for some characters to increase readability
Python
  • Decreased rearm time of rallypoints in Skirmish to 1min
  • Decreased time for informants to get to a marked position to 3 minutes and the delay for the intel to reach the commander to 15 seconds
  • Fixed squad rallypoint issue where it wouldn't get ready after 5 minutes of spawning on mapper rally points
  • Fixed not being able to request kits at paradrop crates
Materials
  • Decreased 70mm unguided rocket explosion damage vs caches by a significant amount
  • Decreased ATGM/TOW explosion damage vs caches by 75%
  • Decreased 5.56mm damage vs scout heli armor by 50%
  • Decreased 7.62mm damage vs scout heli armor by 25%
Kits
  • Added field dressings to civilians
  • Increased number of field dressings for all factions medics to 12
  • Increased efficiency of medic resuscitate
  • Fixed floating drop bag issues
Sounds
  • Fixed several vehicles sound issues
  • Fixed lots of weapon sounds
  • Removed all rotation sounds from CROWS/RWS systems
Vehicles
  • Updated VN-3 machine gun to use the QJG91 instead
  • Fixed gunner desynchronisation issues on Warrior and Bradley
  • Fixed MTLB series water issues
  • Fixed steering issues on some APCs
  • Fixed SU-30 bombs hitting the aircraft upon release
  • Fixed UH-1N Huey exit points
  • Fixed CROWS/RWS systems usage delays
  • Fixed CROWS/RWS systems zoom issue when reloading smoke launchers
  • Fixed camera issues on some vehicles
Weapons
  • Reverted unguided AT weapon muzzle velocities back to pre 0.96 settings
  • Increased ZiS3 magnification to 3.7x and added unzoomed view
  • Decreased laser-guided bomb explosion vehicle damage radius from 85m to 35m
  • Decreased RPG-7 damage to APCs
Maps
  • Updated various maps map overviews to fix errors and display new updates
  • Updated various maps control point names to fix errors
  • Updated various maps mortar shield positions and sizes to be more effective
  • Updated Beirut skirmish with an extra route
  • Updated Dragonfly overgrowth settings in an effort to increase FPS
  • Updated Gaza Beach with new AASv4 routes and balance
  • Updated Shijia Valley to improve memory usage to help with FPS and server performance issues
  • Updated Shijia Valley with improved AASv4
  • Updated Shijia Valley with thinner fog to allow better use of the UAV
  • Fixed various maps ACV positions to address inability to enter/exit
  • Fixed Burning Sands balance issues to address the horde of Challenger 2s
  • Fixed Burning Sands various bugs and exploits
  • Fixed Fallujah West several floating caches
  • Fixed Gaza Beach apartment building misalignment
  • Fixed Iron Eagle combat area to address inability to use deployables
  • Fixed Iron Eagle terrain to prevent kits and firebases disappearing
  • Fixed Iron Ridge AASv4, visible flags and ticket bleed issues
  • Fixed Kokan various exploits and lightmap issues
  • Fixed Lashkar valley skirmish flag capture time
  • Fixed Operation Barracuda US ticket bleed occuring even if the penultimate flag is neutral
  • Fixed Silent Eagle skirmish combat area
  • Fixed Shijia Valley lowdetailtexture.dds incompatability with ATI X1xxx series graphics cards and below
  • Removed Burning Sands AAS32 for the immediate future.
  • Removed Dragonfly Infantry layer ZiS3 cannons
  • Removed Korengal AAS game mode for the immediate future
  • Removed Silent Eagle sunflare

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 15:54
by Makikou
Woot woot

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 15:55
by BloodyDeed
nice one ;)

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:03
by Amok@ndy
that are some good news :)

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:07
by Kain888
12 dressings. 0o

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:18
by Moonlight
I want it released! NAO! ;D
On the other hand I'll miss those Su-30s blowing up in midair... :(

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:26
by ShockUnitBlack
Interesting 8)

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:26
by qubolo
RPG fixed!1! :D i started to like them, i had like 0.05 % accuracy at 150 meters :D even hit something once. I couldn't believe it.

I also like decreased damage to cashe's :D

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:29
by Kain888
Anyway really nice to have fast, small patch, way better and more refreshing than waiting almost a year for a patch.

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:38
by tatne
Love the 12 field dressings. It's nice to be a medic again when you don't have to use kit dropping with your squad to save field dressings.

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:40
by evya
Wait what -Fixed Burning Sands balance issues to address the horde of Challenger 2s
Now I've barely played burning sands, but how many challengers are there?

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:49
by Zoddom
very nice changelog.
however i think with 12 field dressings the medics will start again to use them for fast-revive :/ and i dont like that.

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:55
by qubolo
yep, since fast-revive seems to be a bit too unrealistic.

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:55
by Smegburt_funkledink
Kain888 wrote:Anyway really nice to have fast, small patch, way better and more refreshing than waiting almost a year for a patch.
Notice that this patch is all about bug fixes or gameplay issues. There's no new content included in this patch whatsoever.

The reason you wait so long for other releases is due to the masses of content that gets added.

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 16:59
by Nemes1s
Is the OOB Timer for Jets on Quinling and Iron Eagle fixed for this release?

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 17:04
by Kain888
Smegburt_funkledink wrote:Notice that this patch is all about bug fixes or gameplay issues. There's no new content included in this patch whatsoever.

The reason you wait so long for other releases is due to the masses of content that gets added.
I'm fully aware of that, but that is not what I meant. The problem is that we had waited for "fix" patch that handled a lot of bugs (uav, bugged maps, vehicles, no ats) almost a year because of content that was being added simultaneously - unless I'm wrong and fixing hats took that long. Therefore I prefer 0.97 to be small, but playable.

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 17:09
by illidur
graphics are dated (yet look good), but sound is astounding! sound updates are the best :)

i agree kain888, i'd rather see incremental patches than large ones... well when something is broken. but can't complain ;)

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 17:13
by [md]MadMak[rus]
So, are we going to get it on Friday 26?

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 17:29
by MADsqirrel
I did not expected it that soon, nice.
So, I can hit now with the Panzerfaust, even if the targets 300 m away? Does the optic match the bulletdrop of scoped RPG and Panzerfaust?

re: PR: BF2 v0.97 Features List

Posted: 2011-08-20 17:38
by Fresz
"Added field dressings to civilians"

Will this effect helping insurgents? How would it work?