PR: BF2 v0.97 Map Gallery

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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

PR: BF2 v0.97 Map Gallery

Post by AncientMan »

With the release literally right around the corner, here's the updated map gallery for PR: BF2 v0.97.
A new "feature" in this gallery compared to v0.96's is that in the detailed overview images, it now displays route data. While the detailed overviews are primarily used as a development tool and are not displayed anywhere ingame, it does display some slightly different information as compared to the normal map overviews.

Routes in PR: BF2 behave like the following. Take Yamalia AAS Std's detailed overview for example. The game will choose first from one of the 3 coloured routes. Then, within the route, it will choose one flag in the "dotted" groups (the number of flags chosen is denoted by the 2nd digit in the flag ID). Once it has chosen one flag from each capture group, the flags are displayed, and you capture them in the order shown (as defined in the 1st digit in the flag ID).

However, this "dotted" group thing isn't just for random CP's. It also shows all the flags you have to capture in the group, as is commonly displayed in Co-Operative layers. So, it's all in the 2nd digit in the flag ID. If it's 0 or there is no 2nd digit, it will always show up in the map and will be in play. If it's 1, only 1 flag will be selected from the capture group. If it's 2, 2 flags, etc.

So to clarify:
1st digit = capture group/capture order
2nd digit = how many flags are randomly chosen from the capture group, if it's 0 or doesn't exist, it will always display
3rd digit = route, only one route is chosen at a time

Anyway, don't worry too much about the detailed overviews. They're primarily a developer tool used to create the map overviews, and track down issues. They're automatically generated, so they don't look very user friendly, and some detailed overviews like Shijia Valley's are just plain confusing :p . But they're in the gallery because I'm sure there's some people out there that will benefit from them in their strategy planning and whatnot.

So let us know what you think of the maps in v0.97 :)
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mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

re: PR: BF2 v0.97 Map Gallery

Post by mockingbird0901 »

From the little I could tell, it looks good... Not that I'm an expert :-P
Last edited by mockingbird0901 on 2011-08-21 15:43, edited 1 time in total.
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: PR: BF2 v0.97 Map Gallery

Post by Kain888 »

I want Wanda Shan back! :(
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=]H[= Apollo
Posts: 74
Joined: 2011-03-13 22:22

Re: PR: BF2 v0.97 Map Gallery

Post by =]H[= Apollo »

AWESOME
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Triggerfinger
Posts: 118
Joined: 2011-08-08 14:07

Re: PR: BF2 v0.97 Map Gallery

Post by Triggerfinger »

Very nice !
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: PR: BF2 v0.97 Map Gallery

Post by ledo1222 »

Very Dtailed might help for Future Tournaments. Keep up the good work!
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Been palying PR:ARMA2 since 0.1v beta
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Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: PR: BF2 v0.97 Map Gallery

Post by Megagoth1702 »

Automatically generated, huh... You crazy people with your batch files for everything...
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR: BF2 v0.97 Map Gallery

Post by AncientMan »

It's a bit more than just a batch file ;) .
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PR: BF2 v0.97 Map Gallery

Post by AFsoccer »

These remind me how cool AASv4 is!
Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: PR: BF2 v0.97 Map Gallery

Post by Moonlight »

Am I mistaken or is the Taliban main moved on the Korengal?
Image clearly suggests it.
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: PR: BF2 v0.97 Map Gallery

Post by Kain888 »

Moonlight wrote:Am I mistaken or is the Taliban main moved on the Korengal?
Image clearly suggests it.
0.0

So we have Taliban main visible clearly from US main? :P
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR: BF2 v0.97 Map Gallery

Post by AncientMan »

Note that flag positions do not define spawn positions ;) .
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR: BF2 v0.97 Map Gallery

Post by Rudd »

I think the flag is hidden on that map, but the script picked it up :)
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Fractal
Posts: 75
Joined: 2008-12-28 08:28

Re: PR: BF2 v0.97 Map Gallery

Post by Fractal »

Yamalia needs more players :)
Is 128 player servers soon to come?
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: PR: BF2 v0.97 Map Gallery

Post by ChallengerCC »

I miss Wanda Shan :cry:
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Jolly
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Joined: 2011-07-17 11:02

Re: PR: BF2 v0.97 Map Gallery

Post by Jolly »

Great Job!!Well done!!!!
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