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PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:09
by UK_Force
Project Reality: ARMA2 v0.1 Features
Common
- Added Suicide Vests
- Added VBIED's
- Added Cargo & dragging: supporting vehicle and containers (using either physical or virtual cargo).
- Added Hesco's & hesco structures & other fortifications (WIP)
- Added custom boxes, crates and containers.
- Added FX addon
- Added Mines addon
Dialogs, UI, HUD's
- Changed: AGM-114K Hellfire Missiles are now optically guided (Mando Missile ArmA)
- Added Armaments dialog with class selection and backpacks
- Added Squad Managements dialog - with squad locking, invites, etc.
- Added Various mini HUD's: compass, range finder, messages, etc.
- Added Question HUD (allowing yes/no responses to system or player questions).
- Added Respawn dialog - supporting FO's, RP's, HO's.
- Added ROE violation tracking
- Added Scoring dialog - with game mode specific stats.
- Added Squad comm's menus.
- Added Player name & Crew Names HUD.
- Added FlexiMenu: Rose menu for Squad menu & Interaction menu.
Medic System
- Added Medic system - for limited self first aid, plus assistance first aid, plus full medic first aid.
- Added Drag out unconscious wounded from vehicles.
Vehicle Specific
- Airlift system - for cargo transport via helicopter.
- Added Basic airdrop options from aircraft.
- Added Upright vehicles which have rolled over. Requires between 1-8 players depending on size of vehicle, ATV->Truck.
- Added Mortar/artillery interface. (Placeholder, until next release.)
- Added Vehicle Maintenance system - Rearming, Repairs, Refuel at certain service points, plus offsite tyre repairs. These are manually initiated.
- Removed all automatic rearming, refueling and repairing from all trucks and ammo crates.
- Added Weapon/ammo-specific ammo supply boxes for all static mounted weapons. Eg: DSHKM MG ammo box (50Rnd 127x107) with 8 supplies.
Game Modes
- Added A&D mode
- Added A&S mode
- Added CI mode
Sounds
- Added New Sounds for Warrior : Internal and external engine and noise sounds, Rarden 30mm and Chaingun sounds, HE and AP impact sounds, turret traversing sounds.
- Added Quadbike sounds.
- Added Opfor and Bluefor small arms weapon firing sounds.
- Added Apache M230 firing and impact sounds.
- Added impact sounds for 30mm 2A42 opfor vehicle mounted weapon (BMP and Vodnik BPPU).
- Added firing sounds for PKT opfor vehicle mounted MG
Models
- Added Warrior
- Added British MTP Soldiers
- Added Merlin
- Added Chinook (Specular Map Issue - WIP)
- Added Apache
- Added Jackal
- Removed Jackal (BAF Lite Jackal used as Placeholder)
- Added SV MAN Truck Variants
- Removed SV MAN Truck Variants (BI MTVR Placeholder)
Weapons
- Added all British Weapons (BAF Retexture - Placeholder)
Maps
- Added Afghan Village v0.1
- Removed Afghan Village v0.1 (Currently has a number of issues)
Missions
- Added missions for Takistan
- Added missions for Zargabad
- Added missions for Afghan Village
- Removed missions for Afghan Village
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:17
by Napoleon_TR
1st , OMG ! Afghan Village v0.1 Niceeeeeee
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:23
by Twonkle
Napoleon_TR wrote:1st , OMG ! Afghan Village v0.1 Niceeeeeee
removed toh, too many bugs!

Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:25
by Raic
PR:A only required ARMAII, without addons, right?
And release already!
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:31
by Antonyo
Raic wrote:PR:A only required ARMAII, without addons, right?
And release already!
U need operation arrowhead also but no other add ons as far as i know
this is gonna be awsome =)
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:32
by PatrickLA_CA
Awesome, pure awesome, I thought there will be less things in the beta, You Devs ROCK!
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:33
by crot
Raic wrote:PR:A only required ARMAII, without addons, right?
And release already!
It requires Arma 2 and Arma 2 OA to play not just Arma 2.
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:44
by Raic
crot wrote:It requires Arma 2 and Arma 2 OA to play not just Arma 2.
Great, can't find my copy of OA nooooes!
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 16:46
by Cptkanito
Awesome stuff guys!
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 17:09
by Conman51
Wait what? So is there no new map?
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 17:12
by foxtwofive
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 17:22
by Cheapsmith
Conman51 wrote:Wait what? So is there no new map?
Seems like not... But Takistan is a great map, too although I don't like it that almost all Villages are in a Valley so attacking is always downhill...
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 19:52
by mati140
- Added Jackal
- Removed Jackal
- Added SV MAN Truck Variants
- Removed SV MAN Truck Variants
...
- Added Afghan Village v0.1
- Removed Afghan Village v0.1
...
- Added missions for Afghan Village
- Removed missions for Afghan Village

WTF

:
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 19:57
by UK_Force
Its called a "Changelog"
.
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 21:06
by Johncro
Just a quick question.
I am fooling around in SinglePlayer but I can't seem to find the trucks, MTVR. Do I have to go to US Army or something to use them or?
Also, my keys are messing up in singleplayer, I cant get gear from ammoboxes?
Is there specific codes I have to use to access the boxes and use my interaction keys?
Posted: 2011-09-02 21:49
by UK_Force
MTVR is US, please bear in mind as we have said for the last 10 months we do not support SP mode.
We need to concentrate on MP right now.
Sent via Tapatalk
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 22:17
by Johncro
[R-DEV]UK_Force wrote:MTVR is US, please bear in mind as we have said for the last 10 months we do not support SP mode.
We need to concentrate on MP right now.
Sent via Tapatalk
Oh yes I know. I just couldnt get onto the servers so I wanted to pew pew while I check out the models :3
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-02 23:05
by Kirq
I've tried it, I'm glad You are trying to push it forward Guys, but I think I'll wait untill 0.3 before I'll try it again. Good luck!
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-03 01:38
by CBT02
all i want is to be impressed with the explosion animations and effects.... yes that is all!
(something completely different then the stupid default sound and effects)
ALSO THANKS FOR ALL YOUR HARD WORK DEVS!
Re: PR: ARMA2 v0.1 BETA Features List
Posted: 2011-09-03 03:26
by Shovel
'[R-DEV wrote:UK_Force;1656650']
Maps
- Added Afghan Village v0.1
- Removed Afghan Village v0.1 (Currently has a number of issues)
