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Deviation vs. sway
Posted: 2011-09-04 04:24
by Buren06
I've seen a couple threads about this in the search function, but I wasn't able to learn why the PR devs chose such extensive deviation over natural sway. Is it because the BF2 engine doesn't allow anything of the sort? Or is it a developmental preference?
Re: Deviation vs. sway
Posted: 2011-09-04 04:50
by dtacs
Sway in the way Call of Duty and ARMA 2 do it is impossible to replicate on the BF2 engine, hence deviation.
The devs have repeatedly said deviation is the lesser of multiple evils which is perfectly right.
Re: Deviation vs. sway
Posted: 2011-09-04 05:04
by Buren06
dtacs wrote:Sway in the way Call of Duty and ARMA 2 do it is impossible to replicate on the BF2 engine, hence deviation.
The devs have repeatedly said deviation is the lesser of multiple evils which is perfectly right.
If it is technically in unfeasible, yea I would agree with that.
Re: Deviation vs. sway
Posted: 2011-09-04 17:48
by gaurd502
I thought that the say was just visual and it would still hit the center of your screen.
Re: Deviation vs. sway
Posted: 2011-09-04 18:12
by goguapsy
The sway would not match the deviation, so if your scope swayed to the left, you could still hit something to the right.
IIRC, we don't have these because of that.
Re: Deviation vs. sway
Posted: 2011-09-04 18:20
by Conman51
BF2 can not have proper sway. So to compare the deviation system in PR BF2 and the sway from ARMA2 would be impossible.
Re: Deviation vs. sway
Posted: 2011-09-04 18:31
by Acecombatzer0
IIRC I think the could not calibrate bullet drop with sway on rifles.
Bottom line: PR aiming system will always be the same now.
Re: Deviation vs. sway
Posted: 2011-09-04 18:35
by gazzthompson
Sway wins. But we cant have sway.
Re: Deviation vs. sway
Posted: 2011-09-04 20:00
by Dev1200
gazzthompson wrote:Sway wins. But we cant have sway.
Well you can, ala FH2, however while it's swaying your bullet doesn't go where you're aiming ^_^
The BF2 engine doesn't work with "real" sway, like how arma 2 does it.
Re: Deviation vs. sway
Posted: 2011-09-04 20:18
by Trooper909
Everything in this thread has been said before on more than one occasion.
Infraction issued for useless/unhelpful post - Jigsaw
Re: Deviation vs. sway
Posted: 2011-09-05 12:19
by Mikemonster
Correct, and you cannot model Sway to represent Deviation - i.e. have the weapon sway for 2.4secs to represent a 2.4sec wait to fully settled on deviation.