Deviation vs. sway

General discussion of the Project Reality: BF2 modification.
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Buren06
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Joined: 2011-04-05 02:42

Deviation vs. sway

Post by Buren06 »

I've seen a couple threads about this in the search function, but I wasn't able to learn why the PR devs chose such extensive deviation over natural sway. Is it because the BF2 engine doesn't allow anything of the sort? Or is it a developmental preference?
dtacs
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Re: Deviation vs. sway

Post by dtacs »

Sway in the way Call of Duty and ARMA 2 do it is impossible to replicate on the BF2 engine, hence deviation.

The devs have repeatedly said deviation is the lesser of multiple evils which is perfectly right.
Buren06
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Re: Deviation vs. sway

Post by Buren06 »

dtacs wrote:Sway in the way Call of Duty and ARMA 2 do it is impossible to replicate on the BF2 engine, hence deviation.

The devs have repeatedly said deviation is the lesser of multiple evils which is perfectly right.
If it is technically in unfeasible, yea I would agree with that.
gaurd502
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Re: Deviation vs. sway

Post by gaurd502 »

I thought that the say was just visual and it would still hit the center of your screen.
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goguapsy
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Re: Deviation vs. sway

Post by goguapsy »

The sway would not match the deviation, so if your scope swayed to the left, you could still hit something to the right.

IIRC, we don't have these because of that.
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Conman51
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Re: Deviation vs. sway

Post by Conman51 »

BF2 can not have proper sway. So to compare the deviation system in PR BF2 and the sway from ARMA2 would be impossible.
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Acecombatzer0
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Re: Deviation vs. sway

Post by Acecombatzer0 »

IIRC I think the could not calibrate bullet drop with sway on rifles.

Bottom line: PR aiming system will always be the same now.
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gazzthompson
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Re: Deviation vs. sway

Post by gazzthompson »

Sway wins. But we cant have sway.
Dev1200
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Re: Deviation vs. sway

Post by Dev1200 »

gazzthompson wrote:Sway wins. But we cant have sway.
Well you can, ala FH2, however while it's swaying your bullet doesn't go where you're aiming ^_^

The BF2 engine doesn't work with "real" sway, like how arma 2 does it.
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Trooper909
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Re: Deviation vs. sway

Post by Trooper909 »

Everything in this thread has been said before on more than one occasion.

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Last edited by Jigsaw on 2011-09-04 20:42, edited 1 time in total.
Mikemonster
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Re: Deviation vs. sway

Post by Mikemonster »

Correct, and you cannot model Sway to represent Deviation - i.e. have the weapon sway for 2.4secs to represent a 2.4sec wait to fully settled on deviation.
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