Possible? More than 6 spots in a vehicle?

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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Possible? More than 6 spots in a vehicle?

Post by Figisaacnewton »

As we can't ask about BF2 as the engine isn't out yet and blah blah blah, how possible is it in 42 to make a vehicle with more than 6 positions?

Figuring out how to do this would make transport's a lot more effective.
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

i read in an interview early on in the BF2 thing they were saying that the most possible people in a vehicle was still 6 and that was written into the engine, i doubt if this has changed which is to bad
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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

FH had extra seats in their transport planes.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Ya, you are right.... how the **** did they pull that off...
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

FH has pulled off some amazing stuff, most I have seen in any BF mod (correct me if im wrong).

Must be a lag issue. Im sure everyone has filled up the BH in DC with like 10 dudes (6 in the seats, 4 jumping in manually. It extremely laggy for the pilot.
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

im not sure if its lag but when you do that in a BH it seems that the loose object slow it down
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Munchies
Posts: 4
Joined: 2005-05-11 11:07

Post by Munchies »

I think they made it so that the transport plane is actually made out of two vehicles that are attached together, they used the carrier attachment code to make them stay together.
skrip00
Posts: 9
Joined: 2005-05-22 16:45

Post by skrip00 »

Are more than 6 spots really necessary? I rarely see vehicles fully packed in any BF mod.
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

skrip00 wrote:Are more than 6 spots really necessary? I rarely see vehicles fully packed in any BF mod.
Id say more so for clan matches. Having over 6 people at one flag is pretty overwhelming. Taking Lostvillage nopara for example, if you were about to cram 11 guys in a chopper, including a VERY trusty pilot, it would be pretty intense from the enemies eyes when they see a full loaded BH drop off all that man power.
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skrip00
Posts: 9
Joined: 2005-05-22 16:45

Post by skrip00 »

Yes, and when the chopper takes an RPG, its 11 players waiting to respawn. APCs make fine multi-kill targets.

In clan matches it would be pretty useless as your putting "all your eggs in one basket". On LostVillage Nopara, you are probably better off with 2 or 3 squads capping points, using choppers when you dont have flags captured. At least thats how my clan won on that map.

Not to mention most clan games play with between 10 and 14 players on each team. So even if the max is 6, it may be fairly rare to see it utilized to the max, unless a map's gameplay and vehicle loadout forces it.
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

I see your still thinking of this as putting your points into DC. I guess in Lostvillage nopara you can just run from coaltion base to the flags, maybe this your tactic. Having a full chopper of 11 doesnt mean your gonna be landing on an open field, while the enemy is sitting their waiting. The battlefield is open enough to eliminate this threat, and even more so in BF2. You land a BH full with 11 in one of the alleys of LV, RPGs are useless vs 11.
And since when are clan matches played 6 vs 6?
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

for tournament play i can say a BH that can take 11 guys would be extremely useful
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snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

yea, but 11 guys in chopper=fun for AA dude lol i remember playing that lvl in DC where all there was ,was choppers for the americans and i would pub and tourny/scrim and we would sit and wait with stingers and just relax for them to come you see one and like 50 stingers start going at the one chopper ahh those were the days.
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

thats exactly the prob with no para maps, if theres stingers on a no para map it makes things very very very hard on the transport choppers, which is one reason i see having no para on all maps to be a problem, on a map with attack helos you need to give people on the ground something to fight back with ie stingers but the stingers will wipe out transport choppers like its no ones business this makes landing a full BH or even hovering to fast rope a very dicey proposition
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CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

Thats a good point about attack choppers. Then again, DC nowadays, takes 3 stingers to take down a chopper, I just use my rpg. If there were to be no para maps with attack choppers, Id say you be safe putting a couple spawnable stinger kits at certain flags.
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Sabre
Posts: 12
Joined: 2005-05-08 21:32

Post by Sabre »

um beckwith mentioned fast roping, will this be included in PR as i know it was removed from the actual game
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

fast roping is at this point wishful thinking but im pretty sure a Dev had commented in another thread that if they can do it they will
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