[Help!] Create ObjectSpawner trouble

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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

[Help!] Create ObjectSpawner trouble

Post by BlakeJr »

Noob question.... :o ops:
But I still could use an answer! ;)

I've placed a controlpoint in a map and added 2 spawnpoints then I thought I should try to set a spawnpoint for a vehicle...
Well, the Create Object Spawner panel is blank. There is nothing in it to choose from.

I have unzipped the level client and server.zip into the level folder.

I decided to jump off the deep end and used PR as startup mod rather than BF2. I'm aware that it might be tricky to get the editor to work right when not using BF2 as that startup mod.

Is this enough info for you to give me a hint?
If not, what else do you need to know?

Thanks in advance.
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duckhunt
Retired PR Developer
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Joined: 2005-08-28 18:20

Post by duckhunt »

1. Are you using the most up to date version of the editor: 1.3?

2. Try going up thte top to Mod>ModManager>EditorContent, and then make sure the 'vehicles' tab is selected, hit apply and it should load the vehicles into resources.

3.If they still dont show up, Goto EAGames/Bf2/mods/pr/levels. Find your level folder and copy it into

EAGames/Bf2/mods/bf2/levels

and repeat numer 2.

Number 1+2 alone should sort it though
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

'[R-CON wrote:duckhunt']1. Are you using the most up to date version of the editor: 1.3?

2. Try going up thte top to Mod>ModManager>EditorContent, and then make sure the 'vehicles' tab is selected, hit apply and it should load the vehicles into resources.

3.If they still dont show up, Goto EAGames/Bf2/mods/pr/levels. Find your level folder and copy it into

EAGames/Bf2/mods/bf2/levels

and repeat numer 2.

Number 1+2 alone should sort it though
Thanks. That helped.
Though I had to do number 3...
Now on to some merry alterations....
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duckhunt
Retired PR Developer
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Post by duckhunt »

F15 on karkand ftw!
Rhino
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Post by Rhino »

personly i do all my mapping in the BF2 "mod". then add all my extras as sub folders like statics ect, not paced into the game, then when i want to test a map i copy it from there, to pr and then you allways have backups aswell :)
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Same Rhino, except I make mine in a custom mod. Except dometimes its annoying cos after lightmaps, etc it can take like 20minutes to copy.
AintWarHeLL(hehe)
Posts: 19
Joined: 2007-11-14 05:01

Re: [Help!] Create ObjectSpawner trouble

Post by AintWarHeLL(hehe) »

I am getting a similar problem, the Create Object Spawner panel is blank

I followed Rhinos thread for setting it up.

and made sure i did the... Mod>ModManager>EditorContent, and then make sure the 'vehicles' tab is selected, hit apply and it should load the vehicles into resources

but still nothing

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they are there but just not in the Create Object Spawner panel.


is this the latest version
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the file I downloaded is called
BF2_EditorSetup_v1.3.exe
Last edited by AintWarHeLL(hehe) on 2008-11-04 02:55, edited 1 time in total.
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Help!] Create ObjectSpawner trouble

Post by space »

No-one can say you didnt use the forum search - This threads over 2 years old!

Anyway - have you installed the PR_EDIT file? That has the object spawners in it - Its No.6 on Rhinos tut:

https://www.realitymod.com/forum/f189-modding-tutorials/14468-tutorial-setting-up-bf2-editor-pr-mapping-modding.html

Btw - you have got the correct version of the Ed.
AintWarHeLL(hehe)
Posts: 19
Joined: 2007-11-14 05:01

Re: [Help!] Create ObjectSpawner trouble

Post by AintWarHeLL(hehe) »

I just reinstalled the PR_EDIT file and yes it works now...thanks for that
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