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[Help!] Create ObjectSpawner trouble
Posted: 2006-10-15 17:51
by BlakeJr
Noob question....

ops:
But I still could use an answer!
I've placed a controlpoint in a map and added 2 spawnpoints then I thought I should try to set a spawnpoint for a vehicle...
Well, the Create Object Spawner panel is blank. There is nothing in it to choose from.
I have unzipped the
level client and server.zip into the level folder.
I decided to jump off the deep end and used PR as startup mod rather than BF2. I'm aware that it might be tricky to get the editor to work right when not using BF2 as that startup mod.
Is this enough info for you to give me a hint?
If not, what else do you need to know?
Thanks in advance.
Posted: 2006-10-15 17:55
by duckhunt
1. Are you using the most up to date version of the editor: 1.3?
2. Try going up thte top to Mod>ModManager>EditorContent, and then make sure the 'vehicles' tab is selected, hit apply and it should load the vehicles into resources.
3.If they still dont show up, Goto EAGames/Bf2/mods/pr/levels. Find your level folder and copy it into
EAGames/Bf2/mods/bf2/levels
and repeat numer 2.
Number 1+2 alone should sort it though
Posted: 2006-10-15 20:18
by BlakeJr
'[R-CON wrote:duckhunt']1. Are you using the most up to date version of the editor: 1.3?
2. Try going up thte top to Mod>ModManager>EditorContent, and then make sure the 'vehicles' tab is selected, hit apply and it should load the vehicles into resources.
3.If they still dont show up, Goto EAGames/Bf2/mods/pr/levels. Find your level folder and copy it into
EAGames/Bf2/mods/bf2/levels
and repeat numer 2.
Number 1+2 alone should sort it though
Thanks. That helped.
Though I had to do number 3...
Now on to some merry alterations....
Posted: 2006-10-15 20:19
by duckhunt
F15 on karkand ftw!
Posted: 2006-10-15 20:41
by Rhino
personly i do all my mapping in the BF2 "mod". then add all my extras as sub folders like statics ect, not paced into the game, then when i want to test a map i copy it from there, to pr and then you allways have backups aswell

Posted: 2006-10-16 08:26
by duckhunt
Same Rhino, except I make mine in a custom mod. Except dometimes its annoying cos after lightmaps, etc it can take like 20minutes to copy.
Re: [Help!] Create ObjectSpawner trouble
Posted: 2008-11-04 02:40
by AintWarHeLL(hehe)
I am getting a similar problem, the Create Object Spawner panel is blank
I followed Rhinos thread for setting it up.
and made sure i did the... Mod>ModManager>EditorContent, and then make sure the 'vehicles' tab is selected, hit apply and it should load the vehicles into resources
but still nothing
they are there but just not in the Create Object Spawner panel.
is this the latest version

the file I downloaded is called
BF2_EditorSetup_v1.3.exe
Re: [Help!] Create ObjectSpawner trouble
Posted: 2008-11-04 03:26
by space
No-one can say you didnt use the forum search - This threads over 2 years old!
Anyway - have you installed the PR_EDIT file? That has the object spawners in it - Its No.6 on Rhinos tut:
https://www.realitymod.com/forum/f189-modding-tutorials/14468-tutorial-setting-up-bf2-editor-pr-mapping-modding.html
Btw - you have got the correct version of the Ed.
Re: [Help!] Create ObjectSpawner trouble
Posted: 2008-11-04 05:22
by AintWarHeLL(hehe)
I just reinstalled the PR_EDIT file and yes it works now...thanks for that