just put in significant bullet drop...

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
APoutwest
Posts: 275
Joined: 2006-06-07 03:48

just put in significant bullet drop...

Post by APoutwest »

I've been playing some of the Rising Conflicts beta (if u havent played yet the infantry is near perfection but the vehicles though they have some inovative ideas are a little iffy at the moment.

We'll i finally got around to trying the sniping in this mod, which is simply excellent, instead of artificially making the gun less accurate they've placed in a high level of bullet drop and (apparently made the projectile brighter so you can see where it lands (+multiple zoom levels)

As far as I can tell they've also created some sort of variable damage system that changes how much damage is done acording to the distance. (I noticed this because within this mod sr's are one shot kills but when firing from crane on Oman to one of the beach forts it took me 2 shots to kill each victim.

I know you all think that bf2 has bullet drop but even if it does it doesnt matter because the artificial variation at that range is more significant than bullet drop. We need pinpoint accuracy and a significant bullet drop.

You need to do what they've done for rising conflicts if you disagree go and try the sniping in this mod for 15 minutes and you wont.
Downtown_two
Posts: 1276
Joined: 2006-06-19 11:59

Post by Downtown_two »

See also, Sniper Elite. Moddeled bullet drop and windage. Unfortunately all these things are hardcoded so no matter how many times they are suggested we will never see it in the BF2 engine.
Image


"Cover me, I'm eating Pasta"
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Downtown, did you even read his post? Apparently Rising Conflicts has these features.

I would love to see a better system for sniping. I will try Rising Conflicts. I did not know they were a realism based mod.
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

There already is bullet drop in PR. In vBF2 they had all the bullet velocities set to 1000 m/s, which made bullet drop not very noticeable. In PR we use the realistic speeds for the bullets, which the BF2 engine then uses to calculate the realistic bullet drop.

I don't see any point in artificially adding in more bullet drop than is realistic. Rising Conflicts didn't do anything special with damage over distance either, this is already in BF2.
Ruthless Executioner of 280 SpamBots
Image
Retired Lead Coder for Project Reality - 0.25 through 0.4
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

yeah as per KoC most of this is already in PR (I think since the earliest releases). Always room for tweaking and tuning tho.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
APoutwest
Posts: 275
Joined: 2006-06-07 03:48

Post by APoutwest »

I've played alot of bf2 alot of pr and a little of rising conflicts i'm telling you this is different verrry different and way better there is very little variation it's all about judging for the bullet drop.

people always say that there is bullet drop in vanilla a prr but i've done tests and i've never had greater sucess aiming above a target before. even shots all the way to the the arty island on wake i get worse results if i compensate for bullet drop.

But in rising con i played for 5 minutes was like wow these rifles are inacurate when i tried to nail a guy not incredibly far away twice and then realized that both misses had hit almost the same place i compensated and pow.

I was having so much fun I may have been banned from a server because i didnt have the patience to wait for enemys to shoot at :-D yes it was wrong but god this it's just great to nail a moving target by aiming a three inches above him. (three inches on the screen)
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Er.. well I can look at the RC code and tell you there's no maginc going on. Infact most of the weapons don't even have any bullet drop code added.

Is there a specific weapon you liked the behaviour of?
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
APoutwest
Posts: 275
Joined: 2006-06-07 03:48

Post by APoutwest »

'[R-DEV wrote:eggman']Er.. well I can look at the RC code and tell you there's no maginc going on. Infact most of the weapons don't even have any bullet drop code added.

Is there a specific weapon you liked the behaviour of?
every sniper rifle they are accurate they very clearly have defined and constant bullet drop. In PR i can take a drugonov and puound shot after shot into someone and sometimes it hits and sometimes it doesnt it's completely luck but compensation for bullet drop is completely unsucessful, in this mod I can pound shot after shot into the same spot as long as i keep my aim in the same place.
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

its vannila's fault the drugnov is rubbish, the scope is off due to some shoddy dice workmanship, theres a punkbuster pic somewhere that shows the difference.
Image
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

well, snipers calculating distance to target would finally make some use of binocs.
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
Shining Arcanine
Posts: 429
Joined: 2006-05-29 21:09

Post by Shining Arcanine »

I would like to see this added to PR.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

I can attest to there definitely being bullet drop in PR, and having to compensate for it. In Muttrah city for example: try sniping with either of the scoped rifles on the map from the construction site crane to the dock crane. It is very noticable how you can aim directly at your target and see the dust and sparks fly around a foot and a half below him. Aim higher and what do you know? He goes down.

As for the accuracy in PR... it's pretty much straight on with the SPR. I would say that 95% of the time that I miss shooting at the dock crane, I see my round below the target. The other 5% is, in my opinion from firing too soon after my previous shot.
Image
APoutwest
Posts: 275
Joined: 2006-06-07 03:48

Post by APoutwest »

'[R-PUB wrote:BrokenArrow']I can attest to there definitely being bullet drop in PR, and having to compensate for it. In Muttrah city for example: try sniping with either of the scoped rifles on the map from the construction site crane to the dock crane. It is very noticable how you can aim directly at your target and see the dust and sparks fly around a foot and a half below him. Aim higher and what do you know? He goes down.

As for the accuracy in PR... it's pretty much straight on with the SPR. I would say that 95% of the time that I miss shooting at the dock crane, I see my round below the target. The other 5% is, in my opinion from firing too soon after my previous shot.
...ok but i dont belive you i've taken hundreds of long range shot's and the majority of the time it was just luck.

I played rising conflicts for 5 minutes and figured out there was bullet drop why? because if i didnt compensate i missed...every time now i dont know much about code but i've played this game quite alot and I know what works and what doesnt. Compensating for bullet drop does not help me I hit some shots and miss some shots if bullet drop is signifcant and I fail to compensate I should mis EVERY shot but as is I hit mebe 40/60 that means one of two things either there is no bullet drop or the bullet variation is so massive that it doesnt matter.

I've yet to see anyone show me a video of bullet drop in bf2 or pr and that's why i continue to doubt it's signifcance. If I had fraps it would take me all of two seconds to show the bullet drop in this because it happens every single shot and it's awsome.
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

Fire a tank's coax machine gun on a long view distance map and watch the tracers fall.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

Image
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

there is bullet drop to the tank's main gun round, so why wouldn't the rifle bullets drop as well?
Is it scaled to the map ? I don't think there is much bullet drop at 200m from a 7.62 round. I know guys have told me the super7mm magnum round is still rising at over 200m.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Post Reply

Return to “PR:BF2 Suggestions”