As a medic in the "real world", what would be the first thing you'd do in the field of battle if a squad member falls? You'd probably try to get them behind cover, if possible. I know in crazy congested fire fights this isn't possible (or very effective), but many times I've wanted to grab a wounded player and pull them a few feet behind cover, and then try to revive them. This is good for at least two reasons:
1.) it protects the medic
2.) it gives the revived player a slightly better chance at regaining the field (how many times have you been revived only to be sniped yet again?).
As a medic, I'll play a bit behind my squad watching their backs, but also trying to stay alive long enough to revive the players on-point. At least 75% of the time I'm behind cover - which I have to leave - to revive the player. If I could only grab their "legs" and pull the out of harms way...
In PRMM, once a player is revived, you still need to heal them up for several more seconds...all the more time both players are exposed to fire. Sooo, would it be possible to "grab and drag" a downed player for a limited distance? This could add a bit more strategic depth to the medic class, and make reviving players a little less frustrating.
Just a thought…
Cheers!
Medic class...what a drag
-
Downtown_two
- Posts: 1276
- Joined: 2006-06-19 11:59
-
A.Erlingsen
- Posts: 128
- Joined: 2006-08-06 03:54
-
MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
Dragging another soldier who weighs 200lbs plus is kit to cover is maybe too much. It would be so slow that it would become meaningless. Plus, you don't pull and push someone who's been shot, they'll bleed out everywhere before you get them to cover!

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
-
trogdor1289
- Posts: 5201
- Joined: 2006-03-26 04:04


