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Medic class...what a drag

Posted: 2006-10-22 17:54
by hydrofed
As a medic in the "real world", what would be the first thing you'd do in the field of battle if a squad member falls? You'd probably try to get them behind cover, if possible. I know in crazy congested fire fights this isn't possible (or very effective), but many times I've wanted to grab a wounded player and pull them a few feet behind cover, and then try to revive them. This is good for at least two reasons:

1.) it protects the medic
2.) it gives the revived player a slightly better chance at regaining the field (how many times have you been revived only to be sniped yet again?).

As a medic, I'll play a bit behind my squad watching their backs, but also trying to stay alive long enough to revive the players on-point. At least 75% of the time I'm behind cover - which I have to leave - to revive the player. If I could only grab their "legs" and pull the out of harms way...

In PRMM, once a player is revived, you still need to heal them up for several more seconds...all the more time both players are exposed to fire. Sooo, would it be possible to "grab and drag" a downed player for a limited distance? This could add a bit more strategic depth to the medic class, and make reviving players a little less frustrating.

Just a thought…

Cheers!

Posted: 2006-10-22 17:58
by Downtown_two
Sounds good but as with most things that sound good, its probably impossible with the BF2 engine.

Posted: 2006-10-22 18:31
by A.Erlingsen
I've already mentioned this in an old thread. That thread was butchered! :(

Posted: 2006-10-22 18:54
by MrD
Dragging another soldier who weighs 200lbs plus is kit to cover is maybe too much. It would be so slow that it would become meaningless. Plus, you don't pull and push someone who's been shot, they'll bleed out everywhere before you get them to cover!

Posted: 2006-10-22 19:15
by trogdor1289
Okay this thread is getting a lock
Two reasons
#1. not going anywhere
#2. repeat of old thread.