Weapon Malfunctions.

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|Soldato|
Posts: 6
Joined: 2005-05-17 18:16

Weapon Malfunctions.

Post by |Soldato| »

I was wondering if this mod would be able to code weapon malfunctions like a jam or what not. I think it would be interesting to be in a close quarter fight only to have your primary weapon jam up on you at the worst time.
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

It would be kind of a lame, in just having it jam out of no where. Id rather have it maybe when your in the water or somehow get it jammed with sand.
Though it is realistic, I think it will effect gameplay too much.
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|Soldato|
Posts: 6
Joined: 2005-05-17 18:16

Post by |Soldato| »

Did Americas Army have weapon jams?
Warrior
Posts: 43
Joined: 2005-05-15 19:11

Post by Warrior »

Yea, AA had Weapon Jams.
Warrior
Posts: 43
Joined: 2005-05-15 19:11

Post by Warrior »

Nosferatu wrote:It would be kind of a lame, in just having it jam out of no where. Id rather have it maybe when your in the water or somehow get it jammed with sand.
Though it is realistic, I think it will effect gameplay too much.
Not really, I mean, it isnt like it happens after every 30 Bullets, in Americas Army for instance, it would happen very rarely, maybe like for a M16 per say, every 6 Magizines or so I would get a jam maybe, so it wont affect gameplay that often since it wont happen a lot, and when it does, it only takes several seconds to fix.
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

i think this would be cool.... but didnt americas army have a "unjam" button?
Deagle
Posts: 153
Joined: 2004-10-28 09:10

Post by Deagle »

Yeah, AA has a "Fix Weapon Jam" button. I can't imagine it would be too hard to do in BF2. You could probably use half of the reload animation, or if it's possible, create a new one.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

keef you say it like you dont want there to be an "unjam" button thered have to be one or else youd be screwed
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keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

Beckwith wrote:keef you say it like you dont want there to be an "unjam" button thered have to be one or else youd be screwed

haha no i didnt mean it like that. youd might as well toss your main weapon to the side if you couldnt unjam it. ive only played AA once or twice, so i wasnt sure if there was a un-jam button.
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

I could see it now, "He man, give me some cover!!! I gotta field strip my gun, it jammed again!!!"

I played Americas Army for awhile, and probably only experinced 2 jams in probably 20 hours of playing, also if your weapon jams, whip out your pistol.
GOD BLESS AMERICA AND OUR ALLIES
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Tactical Advantage wrote: also if your weapon jams, whip out your pistol.
Few classes will have sidearms for reasons of authenticity.
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

[R-DEV wrote:Eddie Baker]
Tactical Advantage wrote: also if your weapon jams, whip out your pistol.
Few classes will have sidearms for reasons of authenticity.
We could always box it out in the middle of the street :D
GOD BLESS AMERICA AND OUR ALLIES
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

[R-DEV wrote:Eddie Baker]
Tactical Advantage wrote: also if your weapon jams, whip out your pistol.
Few classes will have sidearms for reasons of authenticity.

where can i read more about this? i thought side arms were standard for all infantry?
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

no believe its pretty much only officers that get them

and spec ops/sniper
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

keef_haggerd wrote:where can i read more about this? i thought side arms were standard for all infantry?
You can find tables of organization and equipment (TO&E) for various units online.

In US and most other services, sidearms are usually only issued to the following types of personnel.

Officers (platoon leaders/commanders)
Non-Commissioned Officer unit leaders (squad leaders and platoon sergeants)
Crew-served weapon gunners (mortarmen, machinegunners and anti-tank /assaultmen; 1-2 assistant gunners carry ammunition, spare parts and rifles)
Special operations forces
Snipers
Military police and criminal investigators
Aviators/aircrewmen
Tank crewmen (1 x M16 is usually issued per tank)

And, of course, combat support or combat service support troops who aren't issued rifles.
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

thanks :D
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