Having a good sound setup is a major advantage when it comes to situational awareness. But sometimes it can go beyond that. In this case, I located the target via sound until it stopped and the driver got out. Besides that,quite a bit of luck. This was the second shot, as the first one went too high. I didn't knew I had hit the APC but I noticed he was smoking when he drove back towards my location.
P.S: Sorry for the out of sync in the end. It seems that the change on BR file view speed sometimes screws the sync in the recording.
Enjoy
Re: [Video] RPG Blind Fire
Posted: 2012-01-07 11:55
by Plankton555
Nice one!
Re: [Video] RPG Blind Fire
Posted: 2012-01-07 12:05
by Agemman
Hax
1234567
Re: [Video] RPG Blind Fire
Posted: 2012-01-07 13:09
by LieutenantNessie
Agemman wrote:Hax
1234567
Hax sdsd
Re: [Video] RPG Blind Fire
Posted: 2012-01-07 13:56
by Navo
Then again, Onil can hear a jeep starting up in the enemy main on a 4km map while he is in his own main.
Re: [Video] RPG Blind Fire
Posted: 2012-01-07 16:31
by Murkey
Very nice shooting with the RPG.
Tracked vehicles are great targets, simply because of the amount of noise they make.
Nice one
Re: [Video] RPG Blind Fire
Posted: 2012-01-07 16:45
by MaSSive
When it comes from Onil I highly doubt its hax. In fact Agemman is joking. You told me once how sound is important in PRT bootcamp. Sadly I haven't got decent sound card and headphones yet, but I will for sure.
This is pure ninja stuff. You can run, you can hide, but you cant escape a certified ninja
Re: [Video] RPG Blind Fire
Posted: 2012-01-07 16:49
by niho
An AAV should be down after one shot in the rear in my opinion :/
Re: [Video] RPG Blind Fire
Posted: 2012-01-07 23:50
by Onil
MaSSive wrote:
This is pure ninja stuff. You can run, you can hide, but you cant escape a certified ninja
lol CAJ, that made my day.
Cya around mate
Re: [Video] RPG Blind Fire
Posted: 2012-01-10 01:19
by USMC scout sniper
I think you just got really lucky. But damn nice shot, still.
Re: [Video] RPG Blind Fire
Posted: 2012-01-10 06:14
by PricelineNegotiator
Navo wrote:Then again, Onil can hear a jeep starting up in the enemy main on a 4km map while he is in his own main.
Reminds me of America's Army and this Altec Lansing headset I had that with the combo of my SoundBlaster Live! soundcard I could hear people reloading and moving whilst prone. Quite amazing difference it made. Probably got about 5 times more kills because I could jump out and shoot people when they were reloading.
On topic: Nice shot man!
Re: [Video] RPG Blind Fire
Posted: 2012-01-13 16:25
by Hulabi
Holy shit, nice shots :O
Re: [Video] RPG Blind Fire
Posted: 2012-01-13 16:51
by Dude_Nukem
Haha, great shots. Some cocosnuts must have felt down off the tree @ 0:20.
Re: [Video] RPG Blind Fire
Posted: 2012-01-15 22:26
by Mikemonster
Get out, that's ridiculous. Not so much being able to locate the exact bearing of an APC because of the way you've fiddled the FL/C/FR distribution (hmm.. Let's guess that the centre channel only is responsible for 1 degree of space in front, that'd be useful.. Hmm..) , more the fact that the RPG was actually accurate from beyond max view distance.
Not cheating, that's not what i'm saying.
Re: [Video] RPG Blind Fire
Posted: 2012-01-16 01:23
by Onil
Well, it still drops... but as withing view distance you correct the drop when firing. The first one I fired (not on the vid) went too high so I corrected this one and it dropped exactly to the right spot.
Re: [Video] RPG Blind Fire
Posted: 2012-01-16 15:12
by Mongolian_dude
The FBI has been informed. You will face a federal court for hax!
...mongol...
Re: [Video] RPG Blind Fire
Posted: 2012-01-18 22:34
by Agemman
Onil wrote:Well, it still drops... but as withing view distance you correct the drop when firing. The first one I fired (not on the vid) went too high so I corrected this one and it dropped exactly to the right spot.
You tell it was too high using sound... HAX I TELL YOU!