RPG-7 Deviation

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Buron
Posts: 7
Joined: 2011-02-22 15:26

RPG-7 Deviation

Post by Buron »

Hey guys! I know that there were some threads about RPG-7, but they were quickly flooded with useless info, so I decided to create a new one.

Game

Firstly, lets test RPG ingame and compare it with other AT launchers. Create local server (not coop) with Russians and US troops, Pavlovsk Bay, for example. Spawn at the island, write ?rcon debug?, ?rcon spawner ru_officer", take GTLD, find a tree 150m away from you, write ?rcon spawner pr_supply_crate_ru? 4 times, to spawn 4 crates, take Russian hat with optics (?rcon spawner ru_at?) and shoot 10 rockets at the chosen tree (aim between 100m and 200m, as shown at picture in attachments). Count hits. Then write ?rcon spawner us_riflemanat? and shoot 10 rockets at the same tree. I hit the tree 7 times with AT4 and 3 times with RPG. Probably my misses are just random, but RPG rockets had a wider area of impact.
All LATs ingame, except RPG, have same specs, this thread (sixth post) can help you to check it.

Reality

According to Field Manual 3-23-25, chapters 2 and 3, Maximum effective ranges are 200m for LAW and 300m for AT4. This book is used to train RPG gunners (its in russian), and at the page 5 there is information, that Most(not Maximum) effective range of RPG, while shooting PR-7V rockets, is 330m and PG-7VM is 310m.
Main problem of game RPG-7 now is increased deviation, comparing with other ATs. DevModZoom for RPG is 0.2 while its 0.1 for others.
I hope that developers will make this modifier equal 0.1 too.
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manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: RPG-7 Deviation

Post by manligheten »

I totally agree with you. There is not reason the RPG should be harder to hit with than AT4. Especially since the russian HAT isn't guided it messes up balance.

But insurgents RPG should stay 0,2 I think to keep balance.
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: RPG-7 Deviation

Post by Mouthpiece »

Agree, AAS RPG's need some buff because of their counterparts in factions the RPG is pitted against - they're all more accurate. And accuracy is all that matters when engaging armor with a HAT. One shot - one kill.

IMHO, Tandem warhead modifier could be equal 0.1, as mentioned above - for balance reasons. RPG as a HAT fails big time against their brothers in different factions. Also RPG-26 could be the same (0.1) as it's effective range is greater than RPG-7. But russian RPG LAT could be - 0.15. And INS RPG-7 should stay as it is.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: RPG-7 Deviation

Post by dtacs »

Image

Is this rangefinder actually functional in-game?
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: RPG-7 Deviation

Post by Mouthpiece »

dtacs wrote: Is this rangefinder actually functional in-game?
If I recall correctly, the only actually functional rangefinders in game are with the SPG and AAV's 40mm. But I may be wrong.

And, yeah, 'twould be nice if a DEV shed some light on the topic about the rangefinder on the RPG. Because the version SGT.MARCO posted here differs from one posted by OP.
SGT.MARCO's version:

Image
Last edited by Mouthpiece on 2012-02-11 03:57, edited 1 time in total.
Reason: grammar
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: RPG-7 Deviation

Post by Mikemonster »

Mouthpiece wrote:Agree, AAS RPG's need some buff because of their counterparts in factions the RPG is pitted against - they're all more accurate. And accuracy is all that matters when engaging armor with a HAT. One shot - one kill.

IMHO, Tandem warhead modifier could be equal 0.1, as mentioned above - for balance reasons. RPG as a HAT fails big time against their brothers in different factions. Also RPG-26 could be the same (0.1) as it's effective range is greater than RPG-7. But russian RPG LAT could be - 0.15. And INS RPG-7 should stay as it is.
Instead of making them the same as NATO HAT kits, surely it would be better to represent their real strenghts?

Presumably the advantage of the RPG vs the NATO guided missile systems is that it's easy to use and you can carry lots of ammo.

So maybe keep a 'realistic' deviation (whatever that is) but allow two shots.. Or more kits or something?

I'm no expert, but hope I make a good point.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: RPG-7 Deviation

Post by Jaymz »

dtacs wrote:Image

Is this rangefinder actually functional in-game?
Only functional rangefinders in-game are the AAVP7A1's MK19 rangefinder and the SPG-9 one. More have been planned for down the line.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: RPG-7 Deviation

Post by Psyko »

im pretty sure the zero point is between the little cross and the very top line, (just from experience finding out for myself)
I tried finding out earlier today but i couldnt load the Baf animations back into max, so the only person who can say for sure is the original author
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: RPG-7 Deviation

Post by Murphy »

The enigmatic scoped RPG, I always shudder when I accidentally take it. With differing theories on how it functions I tend to hear a lot of debate on how to use it whenever ANYONE requests it, clarity would certainly help on this one.

Is anyone absolutely sure on how this functions? Taking the SPG mechanics into consideration this weapon system should be much more reliable then it actually is in-game.
Image
Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: RPG-7 Deviation

Post by Stoickk »

Currently, the primary advantage in game to the RPG HAT kit is deployment time. A Russian AT gunner can deploy a HAT system, albeit one with substantially less accuracy, in far less time than most BluFor type HAT systems. Think sniper rifle versus undeployed marksman rifle in terms of first shot speed and accuracy.

As for the range finder, no it definitely, 100% is not functional in game at the present time.

Per testing conducted by the 26th MEU, to accurately engage with this system, center the target between the 200m and 300m lines. I am referring to the lines as marked in the image posted by Dtacs.
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: RPG-7 Deviation

Post by ShockUnitBlack »

Murphy wrote:The enigmatic scoped RPG, I always shudder when I accidentally take it. With differing theories on how it functions I tend to hear a lot of debate on how to use it whenever ANYONE requests it, clarity would certainly help on this one.

Is anyone absolutely sure on how this functions? Taking the SPG mechanics into consideration this weapon system should be much more reliable then it actually is in-game.
It's zeroed, like all other LATs, to the centre of the player's screen.
"I Want To Spend The Rest Of My Life With You Tonight."
billysmall44
Posts: 160
Joined: 2011-07-23 20:05

Re: RPG-7 Deviation

Post by billysmall44 »

Stoickk wrote: A Russian AT gunner can deploy a HAT system, albeit one with substantially less accuracy, in far less time than most BluFor type HAT systems.
You sir, may have just started a war of country's..

I actually agree though. Russian military equipment seems to be extremely user friendly when compared to the US or any other country.

AK vs. Stoner Rifles.

It took my like 2 hours to figure out how to take the pins out of my friends AR-15.

I see people on youtube take apart a AK like its just a bunch of legos.
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