Looks like an ok start but really could do with some more, bigger edged face shots and also wire shots. This should help:
https://www.realitymod.com/forum/f388-p ... ssets.html
The main thing you should be concerned about right now before you start modelling is textures. Currently there are no textures like that in the mod iirc and you should probably be looking into make a few new texture palettes since with statics, you really need the textures before you model as you model to the textures, rather than texture to the model.
lucky.BOY wrote:I would like to make walls from one plane instead of two planes, right now they have thickness, which i want to get rid of (except for the entrance) to save up on tris. Sloud I do this? If yes, how do I do this? I dont quite understand how do I make a 2 sided poly, and how can i convert a 2 sided poly into a 1 sided poly...
To start off with, you can't have a double sided face in BF2 (other than when working with overgrowth). As such you should setup Max to view models in the same way you will see them ingame, by turning the Backface Cull on:
[quote=""'[R-DEV"]Rhino;1686321']]First of all, when modelling for BF2 always have backface cull on, as this will render faces the same way BF2 dose, ie, if there is no face there it wont show it, where when you have it off it will add faces on to the back side of a face, making it look like there is a face in some places where there is simply no face. to do this simply select the object(s) and go into there object properties and check the box shown below.
Also you go to Customize at the top, > Preferences > Viewports tab, then check the Box in the top right section "Backface cull on object creation" will then make all new boxes etc you create have this option by default

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So all in all, no you shouldn't get rid of the thickness, which even if you did would look much less realistic having a wall without any thickness to it.
[quote="lucky.BOY""]EDIT: Also, as of now the model has 18 sides, and is about 3 meters across. Are 18 sides enough? Too many? Too few?[/quote]
Looks about right, possibly a few more edges for lod0 wouldn't hurt but not really necessary, you just need to smooth it.