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Jet/heli HUD too bright

Posted: 2012-03-27 09:14
by Bor
I come across this problem alot when lets say piloting a jet on kashan or black gold , its really hard to tell what does the speed meter or the height meter say. Yesterday i tought the height meter said 1600 when it was actually around 3800 because the BG was too bright (sky). I flew out of the map and it took me about 5-10 minutes to return the jet below 3500 and turn it around...
So is there any way to change the HUD color? Or any other way to solve this except finding a dark spot in the sky :wink:

Re: Jet/heli HUD too bright

Posted: 2012-03-31 01:53
by Maverick
Darken the HUD, or tone down the sun. We're not playing on Frostbite 2. XD

Re: Jet/heli HUD too bright

Posted: 2012-03-31 02:22
by Devilman
Bor wrote: So is there any way to change the HUD color? Or any other way to solve this except finding a dark spot in the sky :wink:
Here are some HUD colour codes that I use
BLACK hudBuilder.setNodeColor 0 0 0 1

WHITE hudBuilder.setNodeColor 1 1 1 1

GREEN hudBuilder.setNodeColor 0 0.8 0 1

RED hudBuilder.setNodeColor 1 0 0 1

LIGHT GREEN hudBuilder.setNodeColor 0.5725 0.8666 0.2352 1

BLUE hudBuilder.setNodeColor 0 0 1 1

YELLOW hudBuilder.setNodeColor 1 0.706 0 1

ORANGE/YELLOW hudBuilder.setNodeColor 0 1 0 1

PURPLE hudBuilder.setNodeColor 0.5411 0.1254 0.836 1

ORANGE hudBuilder.setNodeColor 1 0.2705 0 1

You can also double up on HUD items,with a simple copy and rename (added the #1 to end of first line)
example below


Before

hudBuilder.createPictureNode F16PilotHud F16AltitudeBox 539 279 64 32
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Air\Attack\F15\Navigation\altBox.tga
hudBuilder.setNodeColor 0 1 0 1

hudBuilder.createTextNode F16PilotHud F16AltitudeValue 527 293 40 10
hudBuilder.setTextNodeStyle Fonts/vehicleHudFont_6.dif 1
hudBuilder.setTextNodeStringVariable AltitudeString
hudBuilder.setNodeColor 0 1 0 1


After

hudBuilder.createPictureNode F16PilotHud F16AltitudeBox 539 279 64 32
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Air\Attack\F15\Navigation\altBox.tga
hudBuilder.setNodeColor 0 1 0 1

hudBuilder.createPictureNode F16PilotHud F16AltitudeBox1 539 279 64 32
hudBuilder.setPictureNodeTexture Ingame\Vehicles\Icons\Hud\Air\Attack\F15\Navigation\altBox.tga
hudBuilder.setNodeColor 0 1 0 1


hudBuilder.createTextNode F16PilotHud F16AltitudeValue 527 293 40 10
hudBuilder.setTextNodeStyle Fonts/vehicleHudFont_6.dif 1
hudBuilder.setTextNodeStringVariable AltitudeString
hudBuilder.setNodeColor 0 1 0 1

hudBuilder.createTextNode F16PilotHud F16AltitudeValue1 527 293 40 10
hudBuilder.setTextNodeStyle Fonts/vehicleHudFont_6.dif 1
hudBuilder.setTextNodeStringVariable AltitudeString
hudBuilder.setNodeColor 0 1 0 1


Image

Re: Jet/heli HUD too bright

Posted: 2012-09-22 14:26
by kangaroo
does opening bf2 vanilla and changing the settings their do anything to the hud in PR?

Re: Jet/heli HUD too bright

Posted: 2012-09-22 14:43
by Moszeusz6Pl
Yes, if you are talking about changing one of this 4 files

fileManager.mountArchive ../bf2/Common_client.zip Common
fileManager.mountArchive ../bf2/Fonts_client.zip Fonts
fileManager.mountArchive ../bf2/Menu_client.zip Menu
fileManager.mountArchive ../bf2/Objects_client.zip Objects

But if you change it you won't be able to play in multiplayer.

Re: Jet/heli HUD too bright

Posted: 2012-09-24 00:51
by 40mmrain
Image

same colour as a real HUD, I surmise real pilots have to deal with this issue too.

Re: Jet/heli HUD too bright

Posted: 2012-09-24 06:39
by Hunt3r
The issue isn't of color, it's of brightness. HUDs shouldn't be washing out unless you're flying towards the sun or something.

Re: Jet/heli HUD too bright

Posted: 2012-09-27 20:01
by ExeTick
I never had any problem with jet/heli HUD I can see it really good.

Re: Jet/heli HUD too bright

Posted: 2012-09-27 20:47
by spawncaptain
40mmrain wrote:Image

same colour as a real HUD, I surmise real pilots have to deal with this issue too.
IRL you can adjust the brightness of the HUD, at least in the Viper depicted here.

Re: Jet/heli HUD too bright

Posted: 2012-09-27 21:55
by nAyo
On qinling you can't, it's impossible the map is way too bright.

Re: Jet/heli HUD too bright

Posted: 2012-09-28 22:38
by ExeTick
I never really had any issue with brightness of some maps when flying any sort of air asset.

but it would be real nice to get a more dark green.

Re: Jet/heli HUD too bright

Posted: 2012-10-02 18:30
by chrisweb89
That brightness of the hud is what we are asking for, the aircraft on kashan for example are fine and the hud never washes out. Then grab either the J-10 or Z-10 on black gold and you will really have to concentrate just to see your hud, just making it a darker green like that RL example would be fine.